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Scriptbug JFW_Disable_Transitions_Zone [message #459496] Tue, 15 November 2011 12:05 Go to previous message
rrutk is currently offline  rrutk
Messages: 617
Registered: June 2007
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Is there a reason, why a JFW_Disable_Transitions_Zone doesn't work on a RA_Underwater_Zone Zone?

-----------

Source:

void JFW_Disable_Transitions_Zone::Entered(GameObject *obj,GameObject *enterer)
{
if (Is_Vehicle(enterer))
{
Commands->Enable_Vehicle_Transitions(enterer,false);
}
}

void JFW_Disable_Transitions_Zone::Exited(GameObject *obj,GameObject *exiter)
{
if (Is_Vehicle(exiter))
{
Commands->Enable_Vehicle_Transitions(exiter,true);
}
}

[Updated on: Tue, 15 November 2011 12:17]

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