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Re: Jelly/RenForums vs. st0rm [message #459434 is a reply to message #458218] |
Mon, 14 November 2011 01:55 |
iRANian
Messages: 4308 Registered: April 2011
Karma: 0
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General (4 Stars) |
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NS has that pointsdoubler shit which balances out the points issue versus teched arties quite a bit, it's still ridiculously biased towards Nod. Didn't Jelly keep balance stats for AOW for a bit when they were running pointwhoremod and Nod won Islands 80% of the time?
Now I think of it, on failcano we could have done an eight man SBH nuke with 5 defending short and 7 defending long, it would have taken out at least 2 structures, probably 3 or 4. GDI obviously then could have done anything to whore our base with MRLS or they could have teched their meds. Who am I kidding? Hotties die to splash in 2-4 shots and MRLS on long get killed at about the same rate. Rushing Nod's base via long with 8 meds against 7 techs/arties is suicide. Doing an all-in via short is the best bet, although it will only kill PP and maybe Ref, at which time 8 nukes will be deployed inside GDI's base and GDI is fucked either way.
Best chance GDI has on that map is in 6vs6 games, starting from 24 players it becomes impossible to win the map if Nod gets teched arties spread out at 5 man short, 7 man long or 4 man short and 8 man long. Even on comm war level of play.
Long time and well respected Renegade community member, programmer, modder and tester.
Scripts 4.0 private beta tester since May 2011.
My Renegade server plugins releases
[Updated on: Mon, 14 November 2011 02:06] Report message to a moderator
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Re: Jelly/RenForums vs. st0rm [message #459448 is a reply to message #458218] |
Mon, 14 November 2011 06:35 |
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Goztow
Messages: 9737 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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That's because the standard maps aren't ment to be played with much more than 24 players anyway:
* vehicle limit
* space limit
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: Jelly/RenForums vs. st0rm [message #459456 is a reply to message #458218] |
Mon, 14 November 2011 12:55 |
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liquidv2
Messages: 3407 Registered: February 2007
Karma: 0
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General (3 Stars) |
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yeah, i wasn't sure what you were talking about when you said Jelly was modded
to iRan: volcano with the pointmod was 1.01 GDI and .99 Nod
Islands was like 1.73 Nod
Mesa was 1.4 something Nod, Hourglass was 1.4 something Nod, Complex was 1.4 or 1.5 something Nod (1.5 = 75% win rate for Nod)
Canyon was 1.2 for Nod
this was over the course of hundreds of games, most with 10+ players per side
no weapons drops, no starting credits, no early donate
as for n00bstories:
with the points doubler thing also has it applied to the harv (i ate it with a chem guy two or three times on Volcano so GDI had no money and i was in 1st place with 600+ points ((Wtf?)) )
my suggestions to them: make infantry worth 1.5x, vehicles 2x, buildings the same, and harv just normal
add the .5 extra credits/second thing that westwood intended (or so the coder people said)
or
have the points remain the same, but have a credits doubler instead (infantry yield 1.5x credits but 1x points, vehicles yield 2x credits and 1x points, buildings and harvester remain the same
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Re: Jelly/RenForums vs. st0rm [message #459463 is a reply to message #458218] |
Mon, 14 November 2011 15:29 |
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R315r4z0r
Messages: 3836 Registered: March 2005 Location: New York
Karma: 0
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General (3 Stars) |
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By modded I mean with crates and weapon drops.
As for this whole pointsfix thing... I never heard of any problems with points until it was first brought up a couple years ago. Now it is all of a sudden a big debate.
The game's been fine for 9 years; hundreds of people have played it and of the people who complained you could probably count them on one hand.
Even if the retail version is broken, it has worked for a long time. And from what I hear, the pointsfix isn't as great as some people make it out to be. So you're suggesting "fixing" a "broken" mechanic with another broken one? I think it's too much effort to be mediocre if you ask me...
But then again, I'm not a Renewizard and I don't really pay much heed to clan stats and games... so take that with what you will. I just don't think it's worth all the drama when it comes to converting public servers.
[Updated on: Mon, 14 November 2011 15:35] Report message to a moderator
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Re: Jelly/RenForums vs. st0rm [message #459590 is a reply to message #458218] |
Fri, 18 November 2011 00:24 |
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Spoony
Messages: 3915 Registered: January 2006
Karma: 0
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General (3 Stars) Tactics & Strategies Moderator |
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no, it's just that most people don't know how to play gdi properly. you know this is true
remove the point bug + infinite infantry ammo + fix mesa deadzones = balanced between nod and gdi
what never gets mentioned is how badly gdi dominated many maps before the point bug was fixed. field, under, wallsfly... gdi barely even needed to leave their base and they won easily.
i also have a suggestion: ignore iran. every single time he's tried to make a point about the pointsfix or infinite infantry ammo, he's proceeded to immediately lose the argument and then randomly attack me with some lie or other. he repeatedly proves himself totally incapable of engaging the conversation in a civilised way, and he knows less about this game than the average person does anyway, so just ignore him.
Unleash the Renerageâ„¢
Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
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