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Re: Jelly/RenForums vs. st0rm [message #459312 is a reply to message #458218] |
Sat, 12 November 2011 15:39 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
iRANian
Messages: 4307 Registered: April 2011
Karma: 0
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General (4 Stars) |
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They could have won fjordsTR too. failcano gdi and bunkersts gdi are a lost cause however. If they had walls ground they could have had easily won with 2 arties for every light and lots of techs.
Both teams should have bought more tanks on every map, on FjordsTR we even had snipers lol and our left side was exposed most of the game until I got my mrls there to whore ob and got some backup from the mammoths in the middle of the map close to the Nod tib field
Long time and well respected Renegade community member, programmer, modder and tester.
Scripts 4.0 private beta tester since May 2011.
My Renegade server plugins releases
[Updated on: Sat, 12 November 2011 15:43] Report message to a moderator
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Re: Jelly/RenForums vs. st0rm [message #459313 is a reply to message #459310] |
Sat, 12 November 2011 15:40 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Di3HardNL wrote on Sat, 12 November 2011 17:35 | Yeah it were good games, we dominated most of the time though. The only game they could of won was Walls Flying, but they did it only with individual SBH nukes instead of proper teamplay which cost them the game in the end.
Anyway, looking forward to a possible next match against the same or another community.
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Tbh I loved how in Walls_Flying we were destroying their tanks like instantly, with all the PICs and the 3 meds we had.
Lone0001.ca
C&C Files
[Updated on: Sat, 12 November 2011 15:40] Report message to a moderator
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Re: Jelly/RenForums vs. st0rm [message #459315 is a reply to message #458218] |
Sat, 12 November 2011 15:48 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
iRANian
Messages: 4307 Registered: April 2011
Karma: 0
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General (4 Stars) |
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By buying flamers/ltanks/stanks/arties/recon+raves to grab field with 2-3 apaches camping base. Its ridiculously easily to grab the middle and the river with nod, getting hill requires an apache abusing the trees or a recon bikes bumping an mrls.
instead they were doing half-assed rushes and they even had 2 sbhs to take out my mrls where one recon bike would have been enough
Long time and well respected Renegade community member, programmer, modder and tester.
Scripts 4.0 private beta tester since May 2011.
My Renegade server plugins releases
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Re: Jelly/RenForums vs. st0rm [message #459316 is a reply to message #459314] |
Sat, 12 November 2011 15:49 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
ehhh
Messages: 2096 Registered: December 2010 Location: UK
Karma: 0
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General (2 Stars) |
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Fjords was just boring, I was just messing about the last half of it |:, would of had their ref if the stupid defusing mines message wasnt on... good games though.
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Re: Jelly/RenForums vs. st0rm [message #459317 is a reply to message #458218] |
Sat, 12 November 2011 15:54 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Aircraftkiller
Messages: 8213 Registered: February 2003
Karma: 0
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General (5 Stars) |
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Nod's almost guaranteed to lose Fjords if they spend the game sitting on the Airstrip with Stealth Tanks. They have so many advantages that it's silly to waste them on a single unit, which requires an almost perfect window of opportunity to do anything.
If Nod held the field with Light Tanks/Apaches and used the trees to their advantage, a few Artillery pieces could easily shell the GDI base with Technician support. With the amount of damage that Artillery does, Nod would force GDI into losing a building early in the match.
[Updated on: Sat, 12 November 2011 15:55] Report message to a moderator
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Re: Jelly/RenForums vs. st0rm [message #459327 is a reply to message #458218] |
Sat, 12 November 2011 18:21 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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liquidv2
Messages: 3407 Registered: February 2007
Karma: 0
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General (3 Stars) |
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i posted this on Jelly
Quote: | Volcano [GDI st0rm / Nod J-RF]
Jelly started Volcano by destroying the GDI harvester twice, crippling their credit income and allowing Nod to push vehicles out early. Artillery destroyed the Refinery, and the rest of the base followed quickly, earning Jelly the win by base destruction.
![http://i40.tinypic.com/2nvgtia.jpg](http://i40.tinypic.com/2nvgtia.jpg)
BunkersTS [GDI st0rm / Nod J-RF]
st0rm pushed early and hit Nod buildings for points while both teams attacked the harvesters. Jelly was barely affording vehicles when GDI had medular tanks rolling across the map. Nod nearly lost the powerplant during a GDI push but reclaimed a medular tank. The Jelly war machine eventually marched st0rm back into its base and overtook it, winning the map by base destruction.
![http://i40.tinypic.com/6e18g2.jpg](http://i40.tinypic.com/6e18g2.jpg)
CrevasseTS [GDI J-RF / Nod st0rm]
iRan claims this map was a buffer map because he did not shoot enough buildings to claim the MVP title. Both sides rushed blindly and Jelly ended up destroying the Hand of Nod before st0rm destroyed the Barracks, winning the map by base destruction in 49 seconds.
![http://i43.tinypic.com/4rdkwm.jpg](http://i43.tinypic.com/4rdkwm.jpg)
FjordsTR [GDI J-RF / Nod st0rm]
There has never been a more tree-infested FPS-sucking map in Renexistence than this latest creation by the infamous Aircraftfucker. st0rm took advantage of the donate feature and pooled together to buy a transport helicopter that was used to destroy the GDI Construction Yard. Jelly asked what the fuck that building was for anyways and was undaunted; GDI took to the field with MRLS, medular tanks, and mammoth tanks. st0rm tried a second trans heli rush that was unsuccessful, and resorted to buying stanks. Jelly established a dominant point lead while Nod snuck around in stealthed tanks. The map ended by time limit, giving Jelly the win by points.
![http://i44.tinypic.com/14ihq9k.jpg](http://i44.tinypic.com/14ihq9k.jpg)
Walls_Flying [GDI J-RF / Nod st0rm]
Wilo failed to load Walls on the map but had Walls_Flying lying around. st0rm took full advantage of the building ramps and sbh nuked 3 of the 4 GDI buildings to death, forcing Jelly to defend the Barracks. During the second half of the game a South American hero by the name of NACHO-ARG successfully destroyed the Hand of Nod, allowing Jelly to kill the remaining Nod infantry and forcing st0rm to attack using only vehicles. GDI held out until the time limit expired, giving Jelly the win by points.
![http://i41.tinypic.com/n6yih2.jpg](http://i41.tinypic.com/n6yih2.jpg)
i didn't think to get a ss for carnage club because it ended too soon
i took some from the arach map
that shit was insane lol
![http://i39.tinypic.com/213j1hc.jpg](http://i39.tinypic.com/213j1hc.jpg)
![http://i40.tinypic.com/16c6xpi.jpg](http://i40.tinypic.com/16c6xpi.jpg)
![http://i44.tinypic.com/24v6wc1.jpg](http://i44.tinypic.com/24v6wc1.jpg)
we didn't get to do the co-op maps like we wanted cuz the server did not permit it, but we played some afterwards (including the Arach map as shown)
good games, thanks to everyone for participating
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[Updated on: Sat, 12 November 2011 20:34] Report message to a moderator
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Re: Jelly/RenForums vs. st0rm [message #459355 is a reply to message #458218] |
Sun, 13 November 2011 04:02 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
iRANian
Messages: 4307 Registered: April 2011
Karma: 0
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General (4 Stars) |
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I thought crevasse wasn't played as it's DM and it wasn't in the rotation you posted. They had 11 Flamethrowers or so rushing through the middle downstairs while half our team was still loading, I killed 6 of them and two other guys also killed a bunch of them. They had shitloads of Timed C4 on our MCT and we would have lost the game if it played on for a few seconds more, it was ridiculously close.
Walls fly was also really close, if they stank rushed us with 20 guys at the end we would have lost. for the next comm war we should run some balance mod so most of the non-flying maps aren't so really biased towards Nod.
Basically:
-Remove Arty screenshake and splash (they didn't have a change on failcano and BunkersTS), it takes 2 shots to kill infantry with splash actually working properly most of the time with 4.0's netcode.
-Change Sakura into Kane (whatever team had Nod was outsniping the other badly because of 4.0's netcode, which removes all the flickering lag + scope lag)
-Remove SBHs for obvious reasons.
And next time don't pick failcano and BunkersTS, nor walls fly/ground. Even City walls/fly and Under are more balanced. On failcano both teams can kill Harvester with ease which means Nod has around 11 Arties out in a 20vs20 and then GDI can get meds 30 seconds or so after that, and GDI can't hold long or short sides of field because Nod can shoot them from inside their base and with lots of cover. BunkerTS early game is retarded. GDI can rush the upper middle with shooters and c4 the harv from above as it passes from the middle to the Tib Field (even easier than on city), Nod can hide behind cover on the hill in front of Nod ref, then C4 the Harv in around 5 seconds by walking off it and moving a little bit, before GDI usually even notices them.
Walls fly has better balance but it's retarded when nod has SBHs. You can't even mine walls fly properly without 60-80 mines and most non-flying need 40-45 with the bugged mines. I'm not sure if st0rm was running their modded mines on the server.
Why were donations, SSGM crates and weapons drop on? Felt like I was playing on Jelly Marathon with the retarded mods. ![http://www.renegadeforums.com/images/message_icons/icon12.gif](http://www.renegadeforums.com/images/message_icons/icon12.gif)
And why were we playing with pointsmod on lol, whatever map Nod has a few pointwhore positions GDI can't win on points. We were up 10 000 points on BunkersTS after 6 minutes of pointwhoring with only 6-8 Arties and they weren't getting any points from shooting our tanks. Same with Volcano, we pointwhored for 2 minutes or so and we were up 3000 points, they couldn't have won without base kill if they actually managed to survive failcano's early game.
Long time and well respected Renegade community member, programmer, modder and tester.
Scripts 4.0 private beta tester since May 2011.
My Renegade server plugins releases
[Updated on: Sun, 13 November 2011 04:16] Report message to a moderator
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Re: Jelly/RenForums vs. st0rm [message #459391 is a reply to message #459390] |
Sun, 13 November 2011 12:09 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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liquidv2
Messages: 3407 Registered: February 2007
Karma: 0
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General (3 Stars) |
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iRANian wrote on Sun, 13 November 2011 05:02 | I thought crevasse wasn't played as it's DM and it wasn't in the rotation you posted.
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wilo chose it as a map to play since his server wasn't going to support his two co-op maps we had agreed upon
truthfully had our c4 not blown up when it did we would have lost within another 10 seconds
i've never seen anything like that lol
iRANian wrote on Sun, 13 November 2011 05:02 | -Remove Arty screenshake and splash (they didn't have a change on failcano and BunkersTS), it takes 2 shots to kill infantry with splash actually working properly most of the time with 4.0's netcode.
-Change Sakura into Kane (whatever team had Nod was outsniping the other badly because of 4.0's netcode, which removes all the flickering lag + scope lag)
-Remove SBHs for obvious reasons.
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dehhhhhhh
ok, removing the screenshake is fine, you can slightly lower the arty splash
leave sakura, the difference is not that large - you don't switch out the Nod soldier just cuz his head is slightly bigger
sbh aren't that useful most of the time, they just found a place to utilize them
iRANian wrote on Sun, 13 November 2011 05:02 | And next time don't pick failcano and BunkersTS, nor walls fly/ground. Even City walls/fly and Under are more balanced.
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Volcano balances out better than you'd think, and i didn't care which team i had in that game
BunkersTS is the same - they actually got into our base in the beginning and had med(ular) tanks rolling before we had anything
iRANian wrote on Sun, 13 November 2011 05:02 | Walls fly has better balance but it's retarded when nod has SBHs. You can't even mine walls fly properly without 60-80 mines and most non-flying need 40-45 with the bugged mines. I'm not sure if st0rm was running their modded mines on the server.
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they had the mines on fjordsTR jacked to like 70 or 80 but they were at 30 for the other maps (i believe)
iRANian wrote on Sun, 13 November 2011 05:02 | Why were donations, SSGM crates and weapons drop on? Felt like I was playing on Jelly Marathon with the retarded mods. ![http://www.renegadeforums.com/images/message_icons/icon12.gif](http://www.renegadeforums.com/images/message_icons/icon12.gif)
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because Wilo initially turned those things off (i believe, i was there while he was working it through) but it didn't go through
he apologized several times (i was actually annoyed on two occasions when chefs with flamethrowers ran past me and blew up two vehicles at a time in epic kamikaze explosions on different maps)
in the end it was alright because the games were still playable
it was an organized game for fun, it's not like the loser got hung by their thumbs or something lol
iRANian wrote on Sun, 13 November 2011 05:02 | And why were we playing with pointsmod on lol
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that's a reflection of Westwood's intent with the point system
we were doing more damage to the more important targets (the structures, which cannot be replaced)
it's the same if GDI has Nod pinned in its base
they could not keep us off of their buildings, and as a result were losing in the point aspect
on volcano i made a point to kill the harv twice (i even got a sweet chem guy) so they couldn't get anything on time and we just slid right in uninvited before they could fight back
in st0rm's defense the settings they generally play with are far different, so they felt out of place on several occasions
sla.ro(master) wrote on Sun, 13 November 2011 12:57 | @Aircraftkiller: i remade that map into this
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what happened to that awesome giant beanstalk tree?
i had fun, and i'd like to thank everyone that participated
i'm going to upload some clips from the Arach map, because that was insane lol
Edit - Arach Clip
http://www.youtube.com/watch?v=ux4K545y58Q
[Updated on: Sun, 13 November 2011 12:56] Report message to a moderator
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Re: Jelly/RenForums vs. st0rm [message #459398 is a reply to message #458218] |
Sun, 13 November 2011 13:41 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
iRANian
Messages: 4307 Registered: April 2011
Karma: 0
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General (4 Stars) |
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lol, the difference between saks and havocs is a lot bigger than the difference between skill when you don't have any scope lag + flickering. I missed a total of 3 ramjet shots, I was even able to kill an SBH on ref roof when I was on the wall.
MaZu SBH nuked the pp or bar on bunkersTS, he would have never had it without an SBH. We could have easily gotten 3 guys together and SBH nuked three structures, which with our pointwhoring would have meant we would have gotten at least two. it's ridiculous. not sure why you think failcano is balanced when Nod will always have tons of arties out before gdi has meds, they even can shoot short side of field with arties from behind the hand, which is just dumb.
if Westwood intended the points system to be so retarded and Nod biased, they would have put it in one of the patches. we had 2 arties and a med on the left on bunkersTS, we were whoring ref and wf while wilo's med was hitting me for 5 minutes. He made like 250 points while I got something like 2300, I was checking the score list. There was another med and an mrls next to him, who also didn't get any points for continuously shooting us for 5 minutes.
we were doing more damage against their structures on bunkersTS, but their tanks got almost no points for defending, just check the end game screen for bunkersTS.
we should really try a balance mod for the next comm war, or playing maps on which you can counter arty+tech at 20vs20, like Fjords. also should definitely remove that pointwhoremod crap.
Yeah get 14 points for shooting a building with meds, while you get 20 for shooting one with arts. If they would have gotten field on failcano, we could have defended short side (tib field) by getting an arty behind hand and pp, they can't tech in tib so that's a lost cause for gdi unless they're rushing via short, which is impossible with teched arts. if gdi tries to go via long side of field, teched. arties will kill their hotties in 2-4 shots, not to mention the amount of points you get for shooting tanks + splashing techs with arties.
if they would have gotten field on BunkersTS we could have done the same kind of camping, on bunkers gdi is exposed when they try to attack nod structures while Nod can whore pp/bar barely out of their base in front of hand. My arty killed 5 meds when they rushed our PP at the start and I semi-instantaneously killed whatever engi/hotwire came out of their meds. I then got the remaining meds to push back and a few seconds later we got some tanks including a medium tank (lol tank shells) to gain left side of field. If they would have gotten field again later in the game we could have shot them camping behind our buildings on the left, and camping behind cover on the right, the only hard part is getting control of the middle, which is the most exposed part of the map, and is easy to get back from the left or right side of field.
Long time and well respected Renegade community member, programmer, modder and tester.
Scripts 4.0 private beta tester since May 2011.
My Renegade server plugins releases
[Updated on: Sun, 13 November 2011 13:54] Report message to a moderator
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Re: Jelly/RenForums vs. st0rm [message #459421 is a reply to message #459398] |
Sun, 13 November 2011 22:06 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
ehhh
Messages: 2096 Registered: December 2010 Location: UK
Karma: 0
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General (2 Stars) |
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So your saying you'd rather play with the 'pointbug'? Yeah the pointfix isn't perfect, but it's much better then the pointbug. The spider map was amusing, just a bit slow to start, I ended up pushing people off the cliff due to boredom.
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