graphic updates [message #455112] |
Sun, 18 September 2011 20:18 |
Hitman
Messages: 878 Registered: November 2005 Location: Belgium
Karma: 0
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Colonel |
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things like the very good looking water (first TT teaser) and such, are those for the final version only?
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Re: graphic updates [message #455158 is a reply to message #455112] |
Mon, 19 September 2011 05:14 |
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Because the water shader as shown in the previews was not complete.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: graphic updates [message #458526 is a reply to message #455112] |
Thu, 27 October 2011 00:52 |
_SSnipe_
Messages: 4121 Registered: May 2007 Location: Riverside Southern Califo...
Karma: 0
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General (4 Stars) |
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I am with them, add the beautiful looking water, it will make me want to play ren more.
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Re: graphic updates [message #458760 is a reply to message #455152] |
Sun, 30 October 2011 03:59 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
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General (1 Star) |
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Spyder wrote on Mon, 19 September 2011 04:44 | Why not include it as Saberhawk had it written already?
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It wasn't finished. It could only work on one map at a time (ever) and couldn't be cleanly turned off (which would break the game completely on older computers.)
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Re: graphic updates [message #459050 is a reply to message #455222] |
Sun, 06 November 2011 19:58 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
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General (1 Star) |
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rrutk wrote on Mon, 19 September 2011 12:53 | will it be in the final or maybe 4.1 ?
because from my point of view it would be the only visible thing what brings some feeling of a modern game...
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[Updated on: Sun, 06 November 2011 20:00] Report message to a moderator
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Re: graphic updates [message #459052 is a reply to message #459051] |
Sun, 06 November 2011 20:05 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
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General (1 Star) |
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liquidv2 wrote on Sun, 06 November 2011 19:01 | i don't mind, it's just water
sure the water and the fire look neat but that's just it - they look neat
go look at the pretty water and fire while i kill your base, that's fine with me
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It actually works with all point emitters, not just fire.
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Re: graphic updates [message #459057 is a reply to message #459052] |
Mon, 07 November 2011 01:55 |
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Goztow
Messages: 9739 Registered: March 2005 Location: Belgium
Karma: 14
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General (5 Stars) Goztoe |
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saberhawk wrote on Mon, 07 November 2011 04:05 |
It actually works with all point emitters, not just fire.
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I disagree.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: graphic updates [message #459067 is a reply to message #455112] |
Mon, 07 November 2011 08:29 |
Hitman
Messages: 878 Registered: November 2005 Location: Belgium
Karma: 0
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Colonel |
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it would give renegade abit of renewal, which IMO it needs after this many years of the same things over and over again
not that it would make a difference in the outcome or anything, but hey
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Re: graphic updates [message #459079 is a reply to message #455112] |
Mon, 07 November 2011 11:36 |
kamuixmod
Messages: 211 Registered: July 2010
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Recruit |
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i mean justg imagine you could at first use it very good for the APB Gap Generator. Instead of this blue rotating shit, having this Reflective thing maybe without the water effect. so the enemy cant look through but sees himself on a mirror
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Re: graphic updates [message #459107 is a reply to message #459079] |
Tue, 08 November 2011 00:29 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
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General (1 Star) |
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Goztow wrote on Mon, 07 November 2011 00:55 |
I disagree.
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I'll match your disagreement and raise the ante with a compiled shader package to be used with scripts 4.0 builds dated 20111106 and newer.
kamuixmod wrote on Mon, 07 November 2011 10:36 | i mean justg imagine you could at first use it very good for the APB Gap Generator. Instead of this blue rotating shit, having this Reflective thing maybe without the water effect. so the enemy cant look through but sees himself on a mirror
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Unlikely. Having plane reflections (ie a lake) reflecting everything is one thing, but having an arbitrary shape (like the gap bubble) reflecting everything is another. If it can't be done in UDK, it certainly can't be done in Renegade.
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Re: graphic updates [message #459122 is a reply to message #459113] |
Tue, 08 November 2011 09:17 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
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General (1 Star) |
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kamuixmod wrote on Tue, 08 November 2011 04:46 | oh ok. and whats this particle shader.zip thing?
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It's the shader that goes with my screenshot hidden earlier in this thread. It doesn't work with the currently released TT versions, but will with the next and can be considered done.
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Re: graphic updates [message #459178 is a reply to message #455112] |
Wed, 09 November 2011 16:24 |
Reaver11
Messages: 888 Registered: April 2007
Karma: 1
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Colonel |
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What if TT included the firstperson weaponmodels as thirdperson models and backmodels?
I think Blacky has already made them so it wouldn't be hard to implement them.
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