Tiberian Technologies releases TT-scripts 4.0 open beta 2! [message #458517] |
Wed, 26 October 2011 17:00 |
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EvilWhiteDragon
Messages: 3751 Registered: October 2005 Location: The Netherlands
Karma: 0
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General (3 Stars) |
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After little over 1,5 month we are very pleased to announce the release the second beta of scripts.dll 4.0! Almost all changes in this build are bugfixes or small user experience improvements. We have no complete change log, but our bug tracker includes most important changes. If you have beta 1 installed, the game will automatically install the update, but the new installer is also available if you have not yet installed scripts 4.0 or want to reinstall it.
Many thanks to everyone who helped testing beta 1 and reported bugs. Almost all changes between beta 1 and beta 2 have been made in response to one or more reports! Still, there are two serious bugs that we have not been able to fix so far (these existed in beta 1 as well):
- There are more "ghost" soldiers and vehicles that appear in wrong locations and disappear when damaging them. We have likely fixed this bug already, but it still needs testing and was not fixed in time to be included in beta 2 unfortunately.
- The bandwidth limit is not always set correctly. If you are having lag, you may want to try to press F8 and type "sbbo 1000000" (excluding the quotes), where you should replace 1000000 with your actual downstream bandwidth. 1000000 is a reasonable value for a 1 Mbit connection.
Thank you for understanding, and thanks again for participating in this beta and reporting any issues! And most of all, enjoy the new beta!
[b]Link to the first beta release, with additional information: http://www.renegadeforums.com/index.php?t=msg&th=38288&start=0&rid=2 0224
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/
V, V for Vendetta | People should not be afraid of their governments.
Governments should be afraid of their people.
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[Updated on: Thu, 08 December 2011 07:07] Report message to a moderator
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Re: Tiberian Technologies releases TT-scripts 4.0 open beta 2! [message #458558 is a reply to message #458517] |
Thu, 27 October 2011 08:04 |
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roszek
Messages: 296 Registered: June 2010
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Recruit |
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Can someone please tell me where the downloaded maps are being stored or were moved to on my drive as some of the maps downloaded from previous version now crash renegade (internal error) so I looked to delete them but can't find them anywhere; not even a file search reveals a location
Edit:
I uninstalled ren deleted all folders and files even ones from from My Documents. reinstalled renegade reinstalled beta2 and looked in lan and the fucking maps are still there!!! Where the f*** are they? Is it secret? JEEEEEZ.
Do I have to reformat my drive to rid myself of these maps which some how now only work if I put the original mix in the data folder???
Seriously the maps worked fine on the first version but know crash renegade and were moved to a place of mystery so I can't delete them and retry to download um.
Edit #2: nvm I found um in \Application Data\
Edit #3: The maps work again after re-downloading them. Not sure what would cause all that but all's well that sorta ends well.
I will now end my rant and/or rage.
[Updated on: Thu, 27 October 2011 12:29] Report message to a moderator
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Re: Tiberian Technologies releases TT-scripts 4.0 open beta 2! [message #458674 is a reply to message #458667] |
Fri, 28 October 2011 20:16 |
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roszek
Messages: 296 Registered: June 2010
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StealthEye wrote on Fri, 28 October 2011 16:36 | Always.dat and other files were updated when installing TT to match the original files, to avoid conflicts clients might get with the anti-cheat code. As far as I know, beta2 uses the exact same always* and other files as beta1, the only changes are in the .dll files in the main folder.
I'm not sure why you got a conflict again with beta2, but I'm not sure if I understand you correctly since you also said that the files had not changed. If the files are the same, how did copying fix it?
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Thanks for your response it was indeed helpful.
What I was saying (trying to explain as best I could) was that when I updated to the beta2 version (which I downloaded from the links), is that I had uninstalled Renegaded completely and reinstalled it with nothing more then the 1037 patch, and noticed that always and none of the maps were updated when I applied the beta2 patch. So I think I was running the 1037 stuff? When I put the beta1 files back into the fds folder I got a conflict. So I copied the stuff from the client data folder to the fds one and it worked. However a friend of mine said that today he ran the launcher and the client stuff was updated automatically which made me think I probably had the wrong files in the folders, so I asked him to try to connect to my test server and see if he got a conflict, and as expected he did, so I recopied the stuff from the beta1 data folders back. I hope that will now fix things. Anyways, right now I can't test to see if others get a conflict (people have stuff to do). I tested it off of another PC on my router seems to work but I don't consider this a true test.
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Re: Tiberian Technologies releases TT-scripts 4.0 open beta 2! [message #458678 is a reply to message #458649] |
Fri, 28 October 2011 21:04 |
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havoc9826
Messages: 562 Registered: April 2006 Location: California, USA
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Colonel |
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StealthEye wrote on Fri, 28 October 2011 10:33 | Someone who has this issue and has a recent backup (preferably one before installing beta 2 AND one before beta 1) of their <renegade>/data/config folder, please post the files in those folders. Also, please check if there are any input*.cfg files in your <renegade>/backup/ folder. I just need to know where the files were before the TT install, there's no need to upload the actual files.
My guess is that beta 1 incorrectly (re)moved the input*.cfg files, but it was not noticed because the config.dat was still in the wrong location and the default configuration was loaded. Beta 2 fixes this by moving config.dat, but now it can no longer find the input*.cfg files.
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As I've been on renehiatus since early this year, I still haven't installed TT yet, so here's my Renegade\data\config folder. I currently have scripts 3.4.4, djlaptop's no-cd patch, no core patches, no rr or renguard, shiny flame tank and mammoth tank shaders (I think they're the 2 included defaults) enabled, bloom disabled, and a keys.cfg in the \Data\ directory that has some custom keybinds that were made for use in Black-Cell and Atomix.
Also, someone mentioned a workaround solution for the keys problem over in this thread.
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Attachment: config.zip
(Size: 1.41KB, Downloaded 168 times)
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Re: Tiberian Technologies releases TT-scripts 4.0 open beta 2! [message #458695 is a reply to message #458517] |
Sat, 29 October 2011 07:48 |
StealthEye
Messages: 2518 Registered: May 2006 Location: The Netherlands
Karma: 0
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General (2 Stars) |
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Thanks for posting those havoc9826, but the question is if you would be getting the invalid configuration after installing beta1 and/or beta2, since not everyone gets that. It would be great if you could install TT to see whether it causes the issue for you, and if so post the files after installing. I'll do some tests in a bit to see if I can reproduce this problem by using your files and installing beta 1 and beta 2 on top of them.
As for the screensize, that's why it asks you for the new settings when you start Renegade after installing TT for the first time. It think it's related to some changes in the render code, but I'm not really sure; not a big deal like you said.
Oh, about those files. I'm not sure what caused the conflicts, the files in 1.037, beta 1 and beta 2 should all be the same as far as I know. If you run mixcheck.exe it should check and restore any incorrect files.
BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
[Updated on: Sat, 29 October 2011 07:50] Report message to a moderator
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