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Asteroids [message #458390] Mon, 24 October 2011 16:29 Go to next message
Jerad2142 is currently offline  Jerad2142
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So who here has played the game asteroids? For those that have you know what it's like, kill the asteroids and all of that, well I've decided that Rp2 needs arcade machines that actually do shit. So now if you access an arcade machine in game you can play a few rounds of asteroids, well its more Comet busters, but that game was a rip of asteroids as well so same concept. The game is 4 player (one person at each arcade machine allows for an additional player to join in the fray.
http://i220.photobucket.com/albums/dd176/jeradgray/Asteroids/1.png
http://i220.photobucket.com/albums/dd176/jeradgray/Asteroids/2.png
http://i220.photobucket.com/albums/dd176/jeradgray/Asteroids/3.png
http://i220.photobucket.com/albums/dd176/jeradgray/Asteroids/4.png
http://i220.photobucket.com/albums/dd176/jeradgray/Asteroids/5.png
http://i220.photobucket.com/albums/dd176/jeradgray/Asteroids/6.png
http://i220.photobucket.com/albums/dd176/jeradgray/Asteroids/7.png
http://i220.photobucket.com/albums/dd176/jeradgray/Asteroids/8.png
http://i220.photobucket.com/albums/dd176/jeradgray/Asteroids/9.png
http://i220.photobucket.com/albums/dd176/jeradgray/Asteroids/10.png


[Updated on: Tue, 25 October 2011 11:15]

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Re: Asteroids [message #458391 is a reply to message #458390] Mon, 24 October 2011 16:30 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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http://i220.photobucket.com/albums/dd176/jeradgray/Asteroids/11.png
http://i220.photobucket.com/albums/dd176/jeradgray/Asteroids/12.png
http://i220.photobucket.com/albums/dd176/jeradgray/Asteroids/13.png

*Health bar - Your health bar is the number of lives you have left.
*Armor bar - Your armor bar is the amount of energy you have for your shield (special action). Shield allows you to go slamming through asteroids without taking any damage and leaving a path of destruction in your wake; however, while active, it drains power, and every time it absorbs an impact, it takes additional energy.
*Weapon - Your weapon is an energy weapon that can disperse up to four rounds at a time, this means the sooner your rounds impact with something the sooner you can fire again.
*Score will be recorded in game and best players will be remembered.
*If you are playing the game by yourself and you quit the game will end right then.
*The 1's and 0's mark the edge of the map, if you pass them you'll jump to the other side of the map just like in the real game.


Re: Asteroids [message #458402 is a reply to message #458390] Mon, 24 October 2011 19:08 Go to previous messageGo to next message
NACHO-ARG is currently offline  NACHO-ARG
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how in the name of god did you make that? fucking awsome man, i wish there would be ppl when i check the servers Sad
Re: Asteroids [message #458480 is a reply to message #458390] Tue, 25 October 2011 20:08 Go to previous messageGo to next message
halo2pac is currently offline  halo2pac
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Sir, you truly have modding skills.

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Re: Asteroids [message #458487 is a reply to message #458390] Wed, 26 October 2011 00:54 Go to previous messageGo to next message
reborn is currently offline  reborn
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That's a pretty nice idea, and a cool implementation. Thumbs Up


Re: Asteroids [message #458511 is a reply to message #458487] Wed, 26 October 2011 14:28 Go to previous messageGo to next message
Intradox is currently offline  Intradox
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That is insanely cool! You have true skill Jerad! Thumbs Up

Not pro enough at renegade to snipe.

[Updated on: Wed, 26 October 2011 14:28]

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Re: Asteroids [message #458543 is a reply to message #458390] Thu, 27 October 2011 05:49 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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Nice. A question, though- if you're on one end of the arena/whatever, will you still see the space texture, or will it fall victim to Renegade's default view distance? (I know you use like 1000m view distance as opposed to Renegade's default of 500, so yeah).

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Re: Asteroids [message #458659 is a reply to message #458390] Fri, 28 October 2011 11:16 Go to previous messageGo to next message
Generalcamo is currently offline  Generalcamo
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Remember that RP2 is standalone
Re: Asteroids [message #458713 is a reply to message #458543] Sat, 29 October 2011 13:34 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Blarg, I already typed this up once, must have hit preview post or closed the page instead of posting however lol.
NACHO-ARG


how in the name of god did you make that? fucking awsome man, i wish there would be ppl when i check the servers Sad

Yeah I know, I'm kind of hoping that if I put enough stuff into Rp2, redo the balance, and rename the mod, we will get new players, or old will play it again.

@halo2pac, Reborn, Intradox:
Thanks guys, maybe I'll port it to Renegade as its own map so people can play it, however it won't have all the functionality the Rp2 version well (I don't want to build in a score system that Records the scores like I did in Rp2).

GEORGE ZIMMER wrote on Thu, 27 October 2011 06:49

Nice. A question, though- if you're on one end of the arena/whatever, will you still see the space texture, or will it fall victim to Renegade's default view distance? (I know you use like 1000m view distance as opposed to Renegade's default of 500, so yeah).

Default is actually 300 but that's not the point, at this time yes, you would fall victim to not being able to see all the space. Keep in mind, under 4.0 you can specify the draw distance in tt.ini, so you don't have to hack your exe anymore.

I have been thinking about rescaling everything smaller, but if the RC cars in rp2 have taught me anything, it's when vehicles get smaller their physics bugs out more often, so we'll see how that plays out.


Re: Asteroids [message #458722 is a reply to message #458390] Sat, 29 October 2011 14:00 Go to previous messageGo to next message
kamuixmod is currently offline  kamuixmod
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nice, if u made now something like this as a renegade version, then it would be nice Very Happy playing renegade in renegade

http://img46.imageshack.us/img46/5836/kmauixsignature.png
Re: Asteroids [message #458744 is a reply to message #458390] Sat, 29 October 2011 20:34 Go to previous messageGo to next message
NACHO-ARG is currently offline  NACHO-ARG
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yea like a 2d renegade lol, anyway i love your work man you are very creative.
i joined the servers right after the last release but nobody was there and laged like hell, but i surelly would join again if ppl start to play it, i remember wen i saw those maria juana stores rofl i thought it was reall weed damm you jerard Razz
Re: Asteroids [message #458783 is a reply to message #458390] Sun, 30 October 2011 12:27 Go to previous messageGo to next message
Hypnos is currently offline  Hypnos
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Colonel
That looks amazing.

http://i33.tinypic.com/2ls7bzb.png

Caveman wrote on Fri, 21 January 2011 08:26

Well this topic is still going on. I have to say I haven't watched much Anime recently (maybe a year or so) the last thing I saw was GITS (for the third time)

Im not too sure whether I just dont enjoy Anime anymore or whether its just I dont have time really to shit and watch it.






Re: Asteroids [message #458912 is a reply to message #458783] Thu, 03 November 2011 23:10 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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It's been successfully rescaled into a 300 compatible view size (25% of its original size) and I've noticed no weird Renegade physics bugs; although, it might require a faster collision detection time as the objects are smaller now, but we'll see what testing leads me to believe.

Score Board will be available for both Renegade and Rp2 servers, the only difference will be where the server saves it to.


[Updated on: Fri, 04 November 2011 12:52]

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Re: Asteroids [message #458955 is a reply to message #458912] Fri, 04 November 2011 23:40 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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So I've been working on a lot lately (homework and my job) but finally today I've been able to slip in some more time, so here are a few updates.

The players ship now has a better bullet effect (the energy rounds spark a bit which leaves a trail, helps the play adjust for their next shot).
http://i220.photobucket.com/albums/dd176/jeradgray/Asteroids/Sparks.png

I have added in the good old UFO, here you see it hyperspacing into the arena:
http://i220.photobucket.com/albums/dd176/jeradgray/Asteroids/UFOin.png

And here is a picture of it after arrival:
http://i220.photobucket.com/albums/dd176/jeradgray/Asteroids/UFO.png

And here are two pics from my test trials, I was just seeing how well it ran performance wise, in during these pictures there was 200+ comets in the arena and about 40 UFOs floating around:
http://i220.photobucket.com/albums/dd176/jeradgray/Asteroids/Pic2.png
http://i220.photobucket.com/albums/dd176/jeradgray/Asteroids/Pic1.png


Re: Asteroids [message #458959 is a reply to message #458390] Sat, 05 November 2011 05:15 Go to previous messageGo to next message
Spoony is currently offline  Spoony
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Tactics & Strategies Moderator
perhaps the Scrin ship could make a cameo.

Unleash the Renerageâ„¢

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1. the inevitable criticism one receives after doing something awful
Re: Asteroids [message #459153 is a reply to message #458390] Wed, 09 November 2011 06:28 Go to previous messageGo to next message
Blazea58 is currently offline  Blazea58
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Here is some pictures i took while testing. It has really good gameplay and is very challenging as you get to higher levels. I think i got to level 16 at the highest so far with Jerad playing also.
It will be able to be played by 8 players at once so that should make it easier (if people don't ram into each other by accident lol, it happens)to get up to level 20 or much beyond that.

http://i175.photobucket.com/albums/w125/Blaze558/RCB1.jpg

http://i175.photobucket.com/albums/w125/Blaze558/RCB2.jpg

http://i175.photobucket.com/albums/w125/Blaze558/RCB3.jpg

http://i175.photobucket.com/albums/w125/Blaze558/RCB4.jpg

http://i175.photobucket.com/albums/w125/Blaze558/RCB5.jpg

http://i175.photobucket.com/albums/w125/Blaze558/RCB6.jpg

http://i175.photobucket.com/albums/w125/Blaze558/RCB7.jpg

http://i175.photobucket.com/albums/w125/Blaze558/RCB8.jpg



http://i175.photobucket.com/albums/w125/Blaze558/ECW_WebBanner1.jpg
Re: Asteroids [message #459154 is a reply to message #458390] Wed, 09 November 2011 08:58 Go to previous messageGo to next message
reborn is currently offline  reborn
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You should have an arcade game where you play renegade online, introduce some paradoxial shit (or perhaps just irony).


Re: Asteroids [message #459155 is a reply to message #459154] Wed, 09 November 2011 09:25 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Lol, I'll admit that'd be funny, but I want to keep this stable as possible, and it has to have pretty good performance as well (because if the FDS has a low framerate that'll slow the detection timer which would result in a lot of collision misses).

Re: Asteroids [message #459517 is a reply to message #459155] Tue, 15 November 2011 23:15 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Well, although I'd like to do further internal testing, I'm having issues finding enough testers, so if you'd like to download the latest test, let me know of when a good time to test would be (Testers only test when I'm around, I lose hair trying to figure out what happed from written explanations alone lol).

Ideally I'd like to have an 8 player test sometime soon, no promises however, all depends how busy I am in real life.

Forewarning, there are a few known issues:
*Beings it's a mix I can't edit the strings file so I have to use Renegade strings to name things, which has left me naming the ships numbers and the asteroids warning, things like that.
*You need to have keys.cfg updated in order to play (I have made an exe that well patch your keys file for you, all you have to do is run it in the folder containing Renegades ACTIVE keys.cfg).




Re: Asteroids [message #459529 is a reply to message #458390] Wed, 16 November 2011 05:34 Go to previous messageGo to next message
kamuixmod is currently offline  kamuixmod
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jerad you know that im still rp2 tester but the problem is that we cant download it in the Internal Tester Section, since u didnt put it in there yet

http://img46.imageshack.us/img46/5836/kmauixsignature.png
Re: Asteroids [message #459532 is a reply to message #459529] Wed, 16 November 2011 07:47 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Oh sorry forgot to mention, we're testing the Renegade version.

Re: Asteroids [message #459574 is a reply to message #458390] Thu, 17 November 2011 17:30 Go to previous messageGo to next message
Generalcamo is currently offline  Generalcamo
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TT adds support for map_strings I believe.
Re: Asteroids [message #459582 is a reply to message #459574] Thu, 17 November 2011 22:04 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Generalcamo wrote on Thu, 17 November 2011 17:30

TT adds support for map_strings I believe.

You are indeed correct, however that requires me to get a 4.0 server (if you get killed by something it tells you in text by what, and if it was a 3.4.4 server it wouldn't be able to find the string and the server would blow up and crash... moving to a 4.0 server would require me to update my code to 4.0... lol and yeah thats when things start getting complicated).


Re: Asteroids [message #459841 is a reply to message #458390] Wed, 23 November 2011 17:17 Go to previous messageGo to next message
crazfulla is currently offline  crazfulla
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Nice earth you have there, but some other phenomena would be nice. A swirling black hole, vast galaxies etc.

skyboxes are win!


"GEoDLeto wrote:"

so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released

"halo2pac wrote:"

Unless they are girls, I am not going to bone them.
Re: Asteroids [message #459881 is a reply to message #459841] Thu, 24 November 2011 16:50 Go to previous message
Jerad2142 is currently offline  Jerad2142
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crazfulla wrote on Wed, 23 November 2011 17:17

Nice earth you have there, but some other phenomena would be nice. A swirling black hole, vast galaxies etc.

skyboxes are win!

Other effects in the background could only make the asteroids harder to spot.

As for the skyboxes this is being built to work for basic 1.037 Renegade, so you can play it without the patch, it won't work as well of course but I'm not going to eliminate any possible players from it.


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