[Map] C&C_CaptureTheBunker Final Release [message #456227] |
Wed, 28 September 2011 07:07 |
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rrutk
Messages: 617 Registered: June 2007
Karma: 0
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Colonel |
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Here is C&C_CaptureTheBunker, Version 1.0:
http://uploaded.to/file/f9x2rsl9
Description:
This map presents an old, never used Westwood SAM-Bunker and
offers a special game mode.
It's a combination between Team-Deathmatch and CnC-Mode:
A GDI raid attacks the lower entrance of a NOD SAM-Bunker.
Theire mission is to destroy the SAM located at the highest floor.
GDI supplies are available from theire APCs only (mobile PT's situated there).
Nods mission is quiet clear: defend the SAM at all costs.
Nod have PTs located within the facility.
GDI wins, if they destroy the SAM (building amoured).
Otherwise the decision is made by team deathcount (1000).
If deathcount isn't reached, decision is made by points.
Have fun!
rrutk
PS: If you have any problems concerning missing textures, delete all your *.thu-files manually!
//
Someone who is rly firm with making maps, e.g. ACK, is allowed to improve it, if interessted...
I've no idea about lightmapping, VIS and stuff...
//
Pictures:
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[Updated on: Wed, 23 November 2011 03:26] Report message to a moderator
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Re: [Map] C&C_CaptureTheBunker Final Release [message #456419 is a reply to message #456227] |
Fri, 30 September 2011 03:58 |
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rrutk
Messages: 617 Registered: June 2007
Karma: 0
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Colonel |
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it has the same handicap then any infantry only map, but if you try it with a lot people in one may realize, that it is pretty fun to have a lot infantry encounters in such a narrow room.
gdi needs to capture some floors to destroy the samside on the upper level, nod needs to fight them down and to hold.
the plp i know liked it. it's simply fun.
and, don't forget, it has a death match mode too. DM maps play most time in narrow areas. and what better to chose then a multi-level-tower, where you can shoot from bottom up and from the higher levels down.
[Updated on: Fri, 30 September 2011 09:33] Report message to a moderator
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