Re: C&C_Drift [message #458080 is a reply to message #457955] |
Tue, 18 October 2011 18:06 |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
Karma: 0
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General (2 Stars) |
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The cliffs seem mostly alright to me, with the exception of the shorter ones. They could use some more polygons.
As for the design itself, it's pretty nice (and no it's not symmetrical, ACK). Although, Nod's base seems a little more open than GDI's, but that could just be the angle. Maybe supply a few more screenshots? Otherwise, I suggest placing down a small little mesa to block easy shots against the airstrip and such.
I'd also like to point out that the map seems rather unfriendly towards infantry. Maybe having the focus be the center area there for vehicles, then converting that upper area in the screenshot (which seems to only serve as an advantage for GDI) to an infantry-only area (how it'd look is up to you; be creative). Possibly give various vantage points against the center area (for snipers and the like).
Then, perhaps lower the bottom access area a little (along with the ocean level, obviously), to make it tough (if not impossible) for infantry in the new infantry only area to hit stuff down there. This means the center area is faster and has the most access, but is open to infantry fire, so setting up a solid assault is more difficult. The bottom area would be longer, but have a bit less risk of running into sniper fire.
If all that were done, it could actually be a really cool map.
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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[Updated on: Tue, 18 October 2011 18:08] Report message to a moderator
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Re: C&C_Drift [message #458216 is a reply to message #457955] |
Fri, 21 October 2011 07:36 |
iRANian
Messages: 4311 Registered: April 2011
Karma: 0
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General (4 Stars) |
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Please lower the Artillery screen shake and splash if you're gonna make it an Arty map.
I don't like how the tunnel is at the back of Nod's base and so close to the Refinery. It appears you need a dedicated player inside the tunnel or in the field behind Refinery to defend it.
Are you gonna be adding some hilly terrain? I like how Conquest_Winter has this, it gives GDI tanks a better ability to get field control.
Long time and well respected Renegade community member, programmer, modder and tester.
Scripts 4.0 private beta tester since May 2011.
My Renegade server plugins releases
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Re: C&C_Drift [message #458222 is a reply to message #457955] |
Fri, 21 October 2011 11:22 |
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R315r4z0r
Messages: 3836 Registered: March 2005 Location: New York
Karma: 0
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General (3 Stars) |
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I haven't yet shaped the ground yet. There will be some more hills that make long range tank combat harder.
And I'll see what I can do about the screen shaking.
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