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Re: Map rating [message #457112 is a reply to message #372303] Fri, 07 October 2011 17:54 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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liquid recorded all our ratings for like 100 maps we tried.

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Re: Map rating [message #457113 is a reply to message #372303] Fri, 07 October 2011 17:55 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Well, post the results then!
Re: Map rating [message #457114 is a reply to message #372303] Fri, 07 October 2011 17:56 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
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we could go back and do the specific maps we have that didn't suck
our list so far:

Blizzard
Cliffs
Meadows
Mutation
Mountainforce
Mineshaft
Metropolis
Meadow
Land
Hillbilly_Valley
Grasslands
Fudplex
Dusk
Deth_river
Worthy_Classic
Arid
Creekdale_Flying
MetroTS
Conquest_Winter
Twisted_System
Urban_Rush
Uphill
Underpass
Tomb
Tobruk
Tiberium_Redux
Niagra
Night0X
BasinTS


liquidv2
Re: Map rating [message #457116 is a reply to message #372303] Fri, 07 October 2011 17:57 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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we had a bunch more, what happened to them?

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Re: Map rating [message #457117 is a reply to message #372303] Fri, 07 October 2011 17:59 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
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fuck if i know, this is all i have
Fjord or Fjords is a good map, i just don't have it listed


liquidv2
Re: Map rating [message #457118 is a reply to message #372303] Fri, 07 October 2011 18:02 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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our list of decent maps was four times as big

wtf is wrong with your brain


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Re: Map rating [message #457119 is a reply to message #457114] Fri, 07 October 2011 18:07 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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liquidv2 wrote on Fri, 07 October 2011 20:56

we could go back and do the specific maps we have that didn't suck
our list so far:

Blizzard
Cliffs
Meadows
Mutation
Mountainforce
Mineshaft
Metropolis
Meadow
Land
Hillbilly_Valley
Grasslands
Fudplex
Dusk
Deth_river
Worthy_Classic
Arid
Creekdale_Flying
MetroTS
Conquest_Winter
Twisted_System
Urban_Rush
Uphill
Underpass
Tomb
Tobruk
Tiberium_Redux
Niagra
Night0X
BasinTS



This is a list of maps that don't suck? I hope not since there's a lot of shitty ones in here. I'll list the ones I know:

Night0X
Conquest_Winter (St0rm runs it, and it's just four hour stalemates every game)

Land (I didn't bother to change much of the terrain, and I fucked up some PTs and the Airstrip control tower isn't registered as part of the Airstrip, so it needs to be fixed before it could be considered good)

Metropolis looks like ass, that's enough of a reason to not play it. I made that as well.

If Mountainforce is the same thing I remember, with the huge mountains that let snipers destroy anything, fuck it in the ass.
Re: Map rating [message #457121 is a reply to message #372303] Fri, 07 October 2011 18:08 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
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those are the maps that either i or iran liked
we'll eventually go back and be more thorough
the maps that look like shitty asshole can be edited, correct?
someone could go in and touch them up
if there are other older maps that could use work it might not be a bad idea either


liquidv2
Re: Map rating [message #458023 is a reply to message #457119] Mon, 17 October 2011 17:35 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Aircraftkiller wrote on Fri, 07 October 2011 19:07

Metropolis looks like ass, that's enough of a reason to not play it. I made that as well.


Oh come now, there is more to it than that otherwise minecraft wouldn't have shown its shitty face.

You guys should rate the maps by gameplay and by looks, because I'm sure, there are plenty of maps out there that look bad but are just fun to play, as there are maps that look good and don't play worth shit.


Re: Map rating [message #458025 is a reply to message #372303] Mon, 17 October 2011 17:50 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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Personally, I'm not a fan of maps that modify the game's balance aside from adding in a recon bike or making the turret of an MRLS rotate.

Things like new weapons/vehicles, adjusted weapon damage settings and adjusted movement settings are all things that I feel take away from the map's enjoyment. I like stock Renegade.. and maps that use it's brand of gameplay but in new environments. If I wanted a new version of Renegade I'd either play on a modded server or download a Renegade mod like APB.


Now, that isn't to say that I don't think such maps should not be played or am I saying that I don't like those types of maps period. They are fun in their own right... I just think that there should be a specific server dedicated to playing them just as there would be a specific server dedicated to playing vanilla Renegade (with new maps that complement vanilla Renegade's game play).
Re: Map rating [message #458026 is a reply to message #372303] Mon, 17 October 2011 17:56 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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the problem with playing vanilla is that GDI's tanks are just terribly weak and slow while nod can just literally steamroll over the enemy team by just buying techs+arties on most maps.

then of course the arty splash is just ridiculous on newer video cards, and playing widescreen probably also makes it worse, nod has stealth units and sakura is a lot thinner than havoc. On marathon servers with a decent amount of players on, nod wins around 80% of the time, even if really terrible players are playing like on jelly marathon or n00bstories.


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Re: Map rating [message #458032 is a reply to message #372303] Mon, 17 October 2011 18:12 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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So... then find maps that give GDI some environmental advantages that outweigh Nod's apparent power.

GDI will usually win a tank battle if there is a bottleneck.. so maps with long, narrow passageways would be beneficial to GDI.
Re: Map rating [message #458036 is a reply to message #372303] Mon, 17 October 2011 21:01 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Renegade's balance sucks. If someone has the time to balance it out effectively, I encourage them to do so. If you enjoy Renegade's gameplay as it stands now, with no modifications, you enjoy a broken game that only works because the underlying foundation is strong enough to keep it propped up.

I spent months working on Fjords and getting the balancing tweaked to the point that it's how Renegade should have played. I think most people appreciate that, instead of playing the same broken shit they've played for many years.
Re: Map rating [message #458046 is a reply to message #372303] Mon, 17 October 2011 23:37 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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Goztoe
Actually, by some small miracle Renegade's balance actually works out with very few modifications:
* points fix, but that's just a broken formula that needed to be fixed;
* some fixes for death zones on maps like hourglass and mesa.

If you then play with 0 starting credits, no donate and no other shitty modifications, then the win-loss % is around 50 % (BI once tested this, BTW).

Of course the standard maps are created to work with this balance. Most maps are rather small, have multiple choke points and have multiple ways in for both infantry and vehicles. Most fan maps are just huge, have little choke points and infantry needs to run for 10 minutes to reach the enemy base.


You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: Map rating [message #458047 is a reply to message #372303] Mon, 17 October 2011 23:59 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Stock levels aren't a lot of fun, either. They're either a canyon or a set of islands that happen to have little in the way of cover and "funnels" for vehicles to drive through. Artificial choke points clog up vehicles so that you're forced to travel one at a time, and base defenses sitting on choke point kill zones make it easy for Artillery to camp a spot and make it nearly impassible.
Re: Map rating [message #458049 is a reply to message #457114] Tue, 18 October 2011 00:45 Go to previous messageGo to next message
Omar007 is currently offline  Omar007
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liquidv2 wrote on Sat, 08 October 2011 02:56

we could go back and do the specific maps we have that didn't suck
our list so far:

...
Tiberium_Redux
...


Don't you mean 'Mutation Redux'???

Also, when the list is made, are there any plans of making it a mappack?
Just make sure you don't lose the list with rankings Razz


http://tiberiumredux.omarpakker.nl/Old Unused Parts/Plaatjes/PromoteBanner_Hades_small.jpg
Re: Map rating [message #458057 is a reply to message #372303] Tue, 18 October 2011 08:40 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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when jelly aow ran pointsmod, nod would win islands pretty much every time from what i heard.

also in most comm wars nod wins most of the maps


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Re: Map rating [message #458058 is a reply to message #458049] Tue, 18 October 2011 09:00 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
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Goztow wrote on Tue, 18 October 2011 01:37

If you then play with 0 starting credits, no donate and no other shitty modifications, then the win-loss % is around 50 % (BI once tested this, BTW).

Black-Intel never had enough players to accurately test ideal ren in my opinion (somewhere between 10v10 to 20v20, 32 total players being the ideal)
what i go by is when we had it on Jelly 1, which had over 10 players per side every day on average
it was pretty filthy

Nod had Complex, Hourglass, Islands, Mesa, Walls_Flying, and Canyon by the balls
Complex and Islands were a Nod win nearly 4/5 of the time

GDI maps included (surprisingly) City and City_Flying, and Walls

Volcano was nearly dead even, which is why i like it so much



Omar007 wrote on Tue, 18 October 2011 02:45


Don't you mean 'Mutation Redux'???

Also, when the list is made, are there any plans of making it a mappack?

no, i meant what i typed
i know Snow, Fjords, and Mutation_Redux are all cool already so i didn't bother adding them to that list


liquidv2
Re: Map rating [message #458059 is a reply to message #372303] Tue, 18 October 2011 09:16 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Enough with the "map packs". They're unnecessary with 4.0.
Re: Map rating [message #458060 is a reply to message #458059] Tue, 18 October 2011 09:26 Go to previous messageGo to next message
ehhh is currently offline  ehhh
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gdi would win a lot more rush maps, if people actually got meds instead of mrls and if nod didnt get a flukey nuke off every game.
Re: Map rating [message #458066 is a reply to message #372303] Tue, 18 October 2011 09:50 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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even when players do only primarily get meds on Islands and complex, nod wont have much issue winning solely with arty, especially with pointsmod on

i dont think that gdi winning more on city flying is that amazing, it was the same with bc's aow server, mainly because nod will always try to do a stank rush, meds can be protected by orcas pretty well and you can easily pointwhore nod's pp with mrls. though they did run a veterancy system that gives armour mod to vehicles after getting promoted in a match.

i'd like to try out playing a few of the stock maps with Fjord's vehicles, even though Fjord's vehicles are balanced for that map and not the stock ones.


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[Updated on: Tue, 18 October 2011 09:53]

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Re: Map rating [message #458067 is a reply to message #458066] Tue, 18 October 2011 09:56 Go to previous messageGo to next message
ehhh is currently offline  ehhh
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fjords plays a lot different to any of the stock maps, I also hate the light tank on fjords lol... the med/mrl issue was more towards maps like canyon, volcano and complex.
Re: Map rating [message #458068 is a reply to message #372303] Tue, 18 October 2011 11:32 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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On canyon on jelly marathon you need to get two meds for every arty (if every arty has 0.5 techs on it). on islands i'd say its 1.5 med per arty, but nod can just sit back in their base with arties to defend.

having guys use meds instead of mrls does help a bit, but having meds do a little bit more damage and be a bit quicker (like on ACK's 'TS" maps) or having techs/hotties repair vehs at 70-75% the rate they do now would help gdi a lot more.


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[Updated on: Tue, 18 October 2011 11:34]

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Re: Map rating [message #458075 is a reply to message #458059] Tue, 18 October 2011 14:03 Go to previous messageGo to next message
Omar007 is currently offline  Omar007
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Aircraftkiller wrote on Tue, 18 October 2011 18:16

Enough with the "map packs". They're unnecessary with 4.0.

Ah yea kinda forgot about the resource downloader due to not having to download custom maps that much (yet) Huh


http://tiberiumredux.omarpakker.nl/Old Unused Parts/Plaatjes/PromoteBanner_Hades_small.jpg

[Updated on: Tue, 18 October 2011 14:03]

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Re: Map rating [message #458083 is a reply to message #458068] Tue, 18 October 2011 18:43 Go to previous messageGo to previous message
NACHO-ARG is currently offline  NACHO-ARG
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iRANian wrote on Tue, 18 October 2011 11:32

On canyon on jelly marathon you need to get two meds for every arty (if every arty has 0.5 techs on it). on islands i'd say its 1.5 med per arty, but nod can just sit back in their base with arties to defend.

having guys use meds instead of mrls does help a bit, but having meds do a little bit more damage and be a bit quicker (like on ACK's 'TS" maps) or having techs/hotties repair vehs at 70-75% the rate they do now would help gdi a lot more.


i wonder if it could be posible to insert the mrls rotating turret in clients or server side may be whit TT, that would help a lot, plus their missiles should be a litle bit faster, litle details like this could make GDI actually have a chance against artys and techis.
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