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Re: Map rating [message #458026 is a reply to message #372303] |
Mon, 17 October 2011 17:56 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
iRANian
Messages: 4307 Registered: April 2011
Karma: 0
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General (4 Stars) |
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the problem with playing vanilla is that GDI's tanks are just terribly weak and slow while nod can just literally steamroll over the enemy team by just buying techs+arties on most maps.
then of course the arty splash is just ridiculous on newer video cards, and playing widescreen probably also makes it worse, nod has stealth units and sakura is a lot thinner than havoc. On marathon servers with a decent amount of players on, nod wins around 80% of the time, even if really terrible players are playing like on jelly marathon or n00bstories.
Long time and well respected Renegade community member, programmer, modder and tester.
Scripts 4.0 private beta tester since May 2011.
My Renegade server plugins releases
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Re: Map rating [message #458046 is a reply to message #372303] |
Mon, 17 October 2011 23:37 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Goztow
Messages: 9734 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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Actually, by some small miracle Renegade's balance actually works out with very few modifications:
* points fix, but that's just a broken formula that needed to be fixed;
* some fixes for death zones on maps like hourglass and mesa.
If you then play with 0 starting credits, no donate and no other shitty modifications, then the win-loss % is around 50 % (BI once tested this, BTW).
Of course the standard maps are created to work with this balance. Most maps are rather small, have multiple choke points and have multiple ways in for both infantry and vehicles. Most fan maps are just huge, have little choke points and infantry needs to run for 10 minutes to reach the enemy base.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: Map rating [message #458057 is a reply to message #372303] |
Tue, 18 October 2011 08:40 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
iRANian
Messages: 4307 Registered: April 2011
Karma: 0
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General (4 Stars) |
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when jelly aow ran pointsmod, nod would win islands pretty much every time from what i heard.
also in most comm wars nod wins most of the maps
Long time and well respected Renegade community member, programmer, modder and tester.
Scripts 4.0 private beta tester since May 2011.
My Renegade server plugins releases
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Re: Map rating [message #458058 is a reply to message #458049] |
Tue, 18 October 2011 09:00 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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liquidv2
Messages: 3407 Registered: February 2007
Karma: 0
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General (3 Stars) |
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Goztow wrote on Tue, 18 October 2011 01:37 | If you then play with 0 starting credits, no donate and no other shitty modifications, then the win-loss % is around 50 % (BI once tested this, BTW).
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Black-Intel never had enough players to accurately test ideal ren in my opinion (somewhere between 10v10 to 20v20, 32 total players being the ideal)
what i go by is when we had it on Jelly 1, which had over 10 players per side every day on average
it was pretty filthy
Nod had Complex, Hourglass, Islands, Mesa, Walls_Flying, and Canyon by the balls
Complex and Islands were a Nod win nearly 4/5 of the time
GDI maps included (surprisingly) City and City_Flying, and Walls
Volcano was nearly dead even, which is why i like it so much
Omar007 wrote on Tue, 18 October 2011 02:45 |
Don't you mean 'Mutation Redux'???
Also, when the list is made, are there any plans of making it a mappack?
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no, i meant what i typed
i know Snow, Fjords, and Mutation_Redux are all cool already so i didn't bother adding them to that list
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Re: Map rating [message #458060 is a reply to message #458059] |
Tue, 18 October 2011 09:26 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
ehhh
Messages: 2096 Registered: December 2010 Location: UK
Karma: 0
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General (2 Stars) |
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gdi would win a lot more rush maps, if people actually got meds instead of mrls and if nod didnt get a flukey nuke off every game.
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Re: Map rating [message #458066 is a reply to message #372303] |
Tue, 18 October 2011 09:50 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
iRANian
Messages: 4307 Registered: April 2011
Karma: 0
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General (4 Stars) |
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even when players do only primarily get meds on Islands and complex, nod wont have much issue winning solely with arty, especially with pointsmod on
i dont think that gdi winning more on city flying is that amazing, it was the same with bc's aow server, mainly because nod will always try to do a stank rush, meds can be protected by orcas pretty well and you can easily pointwhore nod's pp with mrls. though they did run a veterancy system that gives armour mod to vehicles after getting promoted in a match.
i'd like to try out playing a few of the stock maps with Fjord's vehicles, even though Fjord's vehicles are balanced for that map and not the stock ones.
Long time and well respected Renegade community member, programmer, modder and tester.
Scripts 4.0 private beta tester since May 2011.
My Renegade server plugins releases
[Updated on: Tue, 18 October 2011 09:53] Report message to a moderator
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Re: Map rating [message #458067 is a reply to message #458066] |
Tue, 18 October 2011 09:56 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
ehhh
Messages: 2096 Registered: December 2010 Location: UK
Karma: 0
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General (2 Stars) |
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fjords plays a lot different to any of the stock maps, I also hate the light tank on fjords lol... the med/mrl issue was more towards maps like canyon, volcano and complex.
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Re: Map rating [message #458068 is a reply to message #372303] |
Tue, 18 October 2011 11:32 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
iRANian
Messages: 4307 Registered: April 2011
Karma: 0
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General (4 Stars) |
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On canyon on jelly marathon you need to get two meds for every arty (if every arty has 0.5 techs on it). on islands i'd say its 1.5 med per arty, but nod can just sit back in their base with arties to defend.
having guys use meds instead of mrls does help a bit, but having meds do a little bit more damage and be a bit quicker (like on ACK's 'TS" maps) or having techs/hotties repair vehs at 70-75% the rate they do now would help gdi a lot more.
Long time and well respected Renegade community member, programmer, modder and tester.
Scripts 4.0 private beta tester since May 2011.
My Renegade server plugins releases
[Updated on: Tue, 18 October 2011 11:34] Report message to a moderator
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Re: Map rating [message #458075 is a reply to message #458059] |
Tue, 18 October 2011 14:03 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Omar007
Messages: 1711 Registered: December 2007 Location: Amsterdam
Karma: 0
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General (1 Star) |
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Aircraftkiller wrote on Tue, 18 October 2011 18:16 | Enough with the "map packs". They're unnecessary with 4.0.
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Ah yea kinda forgot about the resource downloader due to not having to download custom maps that much (yet)
[Updated on: Tue, 18 October 2011 14:03] Report message to a moderator
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