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Changes since the last build [message #454234] Mon, 12 September 2011 00:19 Go to next message
jonwil is currently offline  jonwil
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Here is a list of changes we have made to scripts 4.0 since the public beta build was released on Thursday:
Some script updates by zunnie for his scripts
Remove some debugging code we added to detect a server crash (the server crash has already been fixed)
Fix for the TMSG console command
New server.ini keyword PointsFix. Defaults to true. Set it to false to disable the pointsfix on your server.
Make SPECTATESPEED console command only work on spectators.
Eject spectators from vehicles when they spectate.
Disarm C4 and beacons of spectators when they spectate.
Add support for reading an anticheat2.ini as well as anticheat.ini
Print a message to the console on reading anticheat.ini, anticheat2.ini and when it enables the file-hash anti-cheat.
The .ini messages will appear if the ini files exist even if the anti-cheat is disabled but the anti-cheat message will only appear if the anti-cheat is enabled.
Add shadow checkbox to wwconfig to match the in-game checkbox.
Fix MDB_Base_Defense_Popup scripts to properly animate over a FDS.
Fix split C4 limit to work properly.
SSGM log port is only read on startup and not every time ssgm.ini changes
Remove "Worst FPS" display
Fix possible crash
Fix vehicle occupants showing up outside the vehicle when joining a game
Add a couple things to the API exposed to SSGM
Fixed options dialog tab order
Fixed audio config dialog tab order
Fix fog not appearing correctly underneath the camera when the nearest geometry is beyond the far clip plane
Remove the "something bad happened" dialog
Fix some lighting issues

I do not have an ETA on when the next build will be released.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: Changes since the last build [message #454381 is a reply to message #454234] Mon, 12 September 2011 17:45 Go to previous messageGo to next message
halo2pac is currently offline  halo2pac
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Colonel
I just opened up renegade with the internal TT launcher and I do not see the removed "worst fps".

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Re: Changes since the last build [message #454382 is a reply to message #454234] Mon, 12 September 2011 17:47 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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General (2 Stars)

Quote:

I do not have an ETA on when the next build will be released.
This was just a status update. Wink


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Please visit http://www.blackintel.org/
Re: Changes since the last build [message #454386 is a reply to message #454234] Mon, 12 September 2011 18:40 Go to previous messageGo to next message
halo2pac is currently offline  halo2pac
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Colonel
I feel stupid now.

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Re: Changes since the last build [message #454390 is a reply to message #454386] Mon, 12 September 2011 19:57 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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halo2pac wrote on Mon, 12 September 2011 18:40

I feel stupid now.


You should Big Grin jk


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Re: Changes since the last build [message #454577 is a reply to message #454234] Wed, 14 September 2011 00:18 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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Further changes:
Fixes to the building sound scripts so they now work properly.
Further script fixes from zunnie


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: Changes since the last build [message #454988 is a reply to message #454234] Sun, 18 September 2011 00:45 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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Some more changes:
Fix SSGM log port to work again
Made reloads again work when the clip is full (since people wanted it)
Further script changes from zunnie
Improvements to registry copy code so it will properly copy the registry settings
Make wwconfig run after a registry copy so that it sets all the correct settings (display device etc)
Change anticheat.ini so it no longer needs the .1/.2/.3 etc on the end of file names.
Fix so that the harvester spawner is disabled when the refinery is destroyed.
Various fixes to the input code. This makes the extra mouse button logic work (at least with my Logitech M500). You can now assign whatever windows thinks is "button 4" and "button 5" to anything that takes a keyboard key/mouse button.
Fix garbage around dialog boxes in widescreen.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: Changes since the last build [message #455477 is a reply to message #454234] Wed, 21 September 2011 09:35 Go to previous messageGo to next message
Lone0001 is currently offline  Lone0001
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Sorry to bump this but I was just wondering if there was any chance of the next build coming out by Saturday (the 24th)? Is there a time frame, a few days, weeks?

Just curious, if you simply don't know that's fine.


[Updated on: Wed, 21 September 2011 09:37]

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Re: Changes since the last build [message #455676 is a reply to message #454234] Thu, 22 September 2011 17:02 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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General (3 Stars)

More changes:
Small fix to the sorting renderer to improve performance slightly
More script updates from zunnie
Fix crash caused when a player has their type set to something other than 0/1
Change the installer to ask for the language (some people including TFD users may have the wrong language set in the registry)
Change the installer to properly set/copy the install path/serial
Fix invisible harvester bug
Make wwconfig "skip quit confirm" option skip the ingame quit confirm
Make vsync default to off
Make sound related script commands not play empty sounds (prevents crashes)
Read text colors (PM color etc) from hud.ini not tt.ini
Fixes for refill hook

No ETA on the next build so dont ask.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: Changes since the last build [message #456340 is a reply to message #454234] Thu, 29 September 2011 08:43 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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General (3 Stars)

More changes:
Fix for APB/AR points script for spies
Fix crash problem with lines in keys.cfg that dont have an = in them
More script changes from zunnie
Fix to not crash when sent a specific bad UDP packet
Fix shadow resolution checkbox in wwconfig
Fix wwconfig to properly set the graphics detail
Code changes to allow a debug build of scripts/memorymanager/SSGM to work with a release mode build of shaders/bandtest/tt/etc
Ensure textures are properly destroyed when the shadow resolution is changed in-game
Fix some texture loading issues
Fix texture resolution not affecting some textures
Fix some texture related artifacts on the main menu/load screen
Fix an issue with the APB/AR base defense scripts
Fix an issue with the netcode causing crashes, player names not showing up for players, and possibly other issues.
Change file-hash anti-cheat to use a more secure algorithim (will require anyone with entries in their anticheat.ini file to re-do those entries with the new achash.exe)


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: Changes since the last build [message #456354 is a reply to message #454234] Thu, 29 September 2011 11:09 Go to previous messageGo to next message
cAmpa is currently offline  cAmpa
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Colonel
Great changes. Satisfied

Bückstabü!
Re: Changes since the last build [message #456760 is a reply to message #454234] Tue, 04 October 2011 02:32 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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More changes:
Make ttfs folder be read from/written to "my documents" location instead of normal location.
More script updates from zunnie
Fix an issue with the split C4 limit


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: Changes since the last build [message #456763 is a reply to message #454234] Tue, 04 October 2011 03:27 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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Quote:

Make ttfs folder be read from/written to "my documents" location instead of normal location.

Please make it go to %APPDATA%. TTFS is in potential way to large for my documents. It is the only folder I truly backup because it is small enough (both local as in the cloud).


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BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/

V, V for Vendetta

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Governments should be afraid of their people.
Re: Changes since the last build [message #456810 is a reply to message #456763] Tue, 04 October 2011 13:54 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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My appdata folder is over a gig, in addition, I still say most users won't be able to find the appdata folder unless they have show all files enabled or know the %appdata% start menu search shortcut. (I mean the whole point of moving the folder in the first place was to avoid uac issues, if a user doesn't have uac disabled they either like it or don't know how, and if they don't know how do you really expect them to know how to find the appdata folder?).

It should definitely be an option, Renegade lets you choose where you want its dir to be when you install it, tt should do the same.


[Updated on: Tue, 04 October 2011 13:55]

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Re: Changes since the last build [message #456827 is a reply to message #454234] Tue, 04 October 2011 18:14 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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A symbolic link would be an easy solution to the specific backups scenario assuming the backup software does not follow them. Otherwise, a custom paths.ini would solve in in this specific scenario. I'm not sure where people would prefer the folder to be in general. It belongs in App Data, like most other files (screenshots are possibly the only things that may belong in My Documents), but My Documents is easier for people to find, should they need to touch anything.

We could also put everything in App Data and automatically add a symlink or shortcut from my documents to the renegade folder in app data? Or add one to the start menu?

c:\ProgramData\ is an even better location, btw. That is shared among users, which is probably what we want for ttfs.


BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/

[Updated on: Tue, 04 October 2011 18:15]

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Re: Changes since the last build [message #456847 is a reply to message #454234] Wed, 05 October 2011 01:00 Go to previous messageGo to next message
Omar007 is currently offline  Omar007
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ProgramData would be a good folder for TTFS indeed Thumbs Up
Though having a file/registry entry that allows you to set the folder location would be freaking sweet Big Ups


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[Updated on: Wed, 05 October 2011 01:01]

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Re: Changes since the last build [message #456848 is a reply to message #456827] Wed, 05 October 2011 01:06 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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StealthEye wrote on Wed, 05 October 2011 03:14

A symbolic link would be an easy solution to the specific backups scenario assuming the backup software does not follow them. Otherwise, a custom paths.ini would solve in in this specific scenario. I'm not sure where people would prefer the folder to be in general. It belongs in App Data, like most other files (screenshots are possibly the only things that may belong in My Documents), but My Documents is easier for people to find, should they need to touch anything.

We could also put everything in App Data and automatically add a symlink or shortcut from my documents to the renegade folder in app data? Or add one to the start menu?

c:\ProgramData\ is an even better location, btw. That is shared among users, which is probably what we want for ttfs.

I guess symlinks could pose some difficulties with some backup programs. Perhaps create a button in WWconfig or in the startmenu. This because you'd *normally* not need to access it.


http://www.blackintel.org/usr/evilwhitedragon/pointfix.gif
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/

V, V for Vendetta

People should not be afraid of their governments.
Governments should be afraid of their people.
Re: Changes since the last build [message #457502 is a reply to message #454234] Tue, 11 October 2011 02:45 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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More fixes:
Fix an issue that could cause the anti-cheat to trigger by mistake
Fix a crash issue with the sound code
More TCW script updates from zunnie
Fix some bugs in some weapon related engine calls
Usability improvements for achash
Changed TTFS to write to App Data. If your user folder (talking for win7 here) is c:\users\blah then the screenshots and other things will end up in C:\Users\blah\Documents\Renegade\Client as they do now and the TTFS folder will end up in C:\Users\blah\App Data\Roaming\Renegade\Client. Code will automatically move the TTFS folder from the renegade folder to the new location.
Obviously the "Renegade" and "Client"/"Server" bits will change as per normal based on the FileBase, FileClient and FileFDS entries in paths.ini and the UseRenFolder entry in paths.ini will control whether it ends up in "App Data" (best for clients since you can write to it easily without UAC issues) or the renegade folder (best for servers where you may not have write access to "App Data")


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: Changes since the last build [message #457873 is a reply to message #454234] Sat, 15 October 2011 00:25 Go to previous message
jonwil is currently offline  jonwil
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Some more changes:
Fixes to the SSGM swap plugin
Fix to make SSGM weapon pickup sounds work properly
Fixed issues with mixed debug and release modes of memory manager. (It should work now if you have a release mode memorymanager.dll/tt.dll/bandtest.dll/shaders.dll and debug mode scripts.dll/plugin dlls)
Fix an issue with DisableExtraWeapons option in SSGM
More script updates from zunnie
Fixed next/previous weapon selection functions to work if no weapons can be selected (it used to get stuck in an infinite loop).


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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