Changes since the last build [message #454234] |
Mon, 12 September 2011 00:19 |
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Here is a list of changes we have made to scripts 4.0 since the public beta build was released on Thursday:
Some script updates by zunnie for his scripts
Remove some debugging code we added to detect a server crash (the server crash has already been fixed)
Fix for the TMSG console command
New server.ini keyword PointsFix. Defaults to true. Set it to false to disable the pointsfix on your server.
Make SPECTATESPEED console command only work on spectators.
Eject spectators from vehicles when they spectate.
Disarm C4 and beacons of spectators when they spectate.
Add support for reading an anticheat2.ini as well as anticheat.ini
Print a message to the console on reading anticheat.ini, anticheat2.ini and when it enables the file-hash anti-cheat.
The .ini messages will appear if the ini files exist even if the anti-cheat is disabled but the anti-cheat message will only appear if the anti-cheat is enabled.
Add shadow checkbox to wwconfig to match the in-game checkbox.
Fix MDB_Base_Defense_Popup scripts to properly animate over a FDS.
Fix split C4 limit to work properly.
SSGM log port is only read on startup and not every time ssgm.ini changes
Remove "Worst FPS" display
Fix possible crash
Fix vehicle occupants showing up outside the vehicle when joining a game
Add a couple things to the API exposed to SSGM
Fixed options dialog tab order
Fixed audio config dialog tab order
Fix fog not appearing correctly underneath the camera when the nearest geometry is beyond the far clip plane
Remove the "something bad happened" dialog
Fix some lighting issues
I do not have an ETA on when the next build will be released.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: Changes since the last build [message #454577 is a reply to message #454234] |
Wed, 14 September 2011 00:18 |
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Further changes:
Fixes to the building sound scripts so they now work properly.
Further script fixes from zunnie
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: Changes since the last build [message #454988 is a reply to message #454234] |
Sun, 18 September 2011 00:45 |
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Some more changes:
Fix SSGM log port to work again
Made reloads again work when the clip is full (since people wanted it)
Further script changes from zunnie
Improvements to registry copy code so it will properly copy the registry settings
Make wwconfig run after a registry copy so that it sets all the correct settings (display device etc)
Change anticheat.ini so it no longer needs the .1/.2/.3 etc on the end of file names.
Fix so that the harvester spawner is disabled when the refinery is destroyed.
Various fixes to the input code. This makes the extra mouse button logic work (at least with my Logitech M500). You can now assign whatever windows thinks is "button 4" and "button 5" to anything that takes a keyboard key/mouse button.
Fix garbage around dialog boxes in widescreen.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: Changes since the last build [message #455676 is a reply to message #454234] |
Thu, 22 September 2011 17:02 |
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More changes:
Small fix to the sorting renderer to improve performance slightly
More script updates from zunnie
Fix crash caused when a player has their type set to something other than 0/1
Change the installer to ask for the language (some people including TFD users may have the wrong language set in the registry)
Change the installer to properly set/copy the install path/serial
Fix invisible harvester bug
Make wwconfig "skip quit confirm" option skip the ingame quit confirm
Make vsync default to off
Make sound related script commands not play empty sounds (prevents crashes)
Read text colors (PM color etc) from hud.ini not tt.ini
Fixes for refill hook
No ETA on the next build so dont ask.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: Changes since the last build [message #456340 is a reply to message #454234] |
Thu, 29 September 2011 08:43 |
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More changes:
Fix for APB/AR points script for spies
Fix crash problem with lines in keys.cfg that dont have an = in them
More script changes from zunnie
Fix to not crash when sent a specific bad UDP packet
Fix shadow resolution checkbox in wwconfig
Fix wwconfig to properly set the graphics detail
Code changes to allow a debug build of scripts/memorymanager/SSGM to work with a release mode build of shaders/bandtest/tt/etc
Ensure textures are properly destroyed when the shadow resolution is changed in-game
Fix some texture loading issues
Fix texture resolution not affecting some textures
Fix some texture related artifacts on the main menu/load screen
Fix an issue with the APB/AR base defense scripts
Fix an issue with the netcode causing crashes, player names not showing up for players, and possibly other issues.
Change file-hash anti-cheat to use a more secure algorithim (will require anyone with entries in their anticheat.ini file to re-do those entries with the new achash.exe)
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: Changes since the last build [message #456760 is a reply to message #454234] |
Tue, 04 October 2011 02:32 |
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More changes:
Make ttfs folder be read from/written to "my documents" location instead of normal location.
More script updates from zunnie
Fix an issue with the split C4 limit
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: Changes since the last build [message #456810 is a reply to message #456763] |
Tue, 04 October 2011 13:54 |
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Jerad2142
Messages: 3813 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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My appdata folder is over a gig, in addition, I still say most users won't be able to find the appdata folder unless they have show all files enabled or know the %appdata% start menu search shortcut. (I mean the whole point of moving the folder in the first place was to avoid uac issues, if a user doesn't have uac disabled they either like it or don't know how, and if they don't know how do you really expect them to know how to find the appdata folder?).
It should definitely be an option, Renegade lets you choose where you want its dir to be when you install it, tt should do the same.
Visit Jerad's deer sweat shop
[Updated on: Tue, 04 October 2011 13:55] Report message to a moderator
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Re: Changes since the last build [message #456827 is a reply to message #454234] |
Tue, 04 October 2011 18:14 |
StealthEye
Messages: 2518 Registered: May 2006 Location: The Netherlands
Karma: 0
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General (2 Stars) |
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A symbolic link would be an easy solution to the specific backups scenario assuming the backup software does not follow them. Otherwise, a custom paths.ini would solve in in this specific scenario. I'm not sure where people would prefer the folder to be in general. It belongs in App Data, like most other files (screenshots are possibly the only things that may belong in My Documents), but My Documents is easier for people to find, should they need to touch anything.
We could also put everything in App Data and automatically add a symlink or shortcut from my documents to the renegade folder in app data? Or add one to the start menu?
c:\ProgramData\ is an even better location, btw. That is shared among users, which is probably what we want for ttfs.
BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
[Updated on: Tue, 04 October 2011 18:15] Report message to a moderator
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Re: Changes since the last build [message #457502 is a reply to message #454234] |
Tue, 11 October 2011 02:45 |
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More fixes:
Fix an issue that could cause the anti-cheat to trigger by mistake
Fix a crash issue with the sound code
More TCW script updates from zunnie
Fix some bugs in some weapon related engine calls
Usability improvements for achash
Changed TTFS to write to App Data. If your user folder (talking for win7 here) is c:\users\blah then the screenshots and other things will end up in C:\Users\blah\Documents\Renegade\Client as they do now and the TTFS folder will end up in C:\Users\blah\App Data\Roaming\Renegade\Client. Code will automatically move the TTFS folder from the renegade folder to the new location.
Obviously the "Renegade" and "Client"/"Server" bits will change as per normal based on the FileBase, FileClient and FileFDS entries in paths.ini and the UseRenFolder entry in paths.ini will control whether it ends up in "App Data" (best for clients since you can write to it easily without UAC issues) or the renegade folder (best for servers where you may not have write access to "App Data")
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: Changes since the last build [message #457873 is a reply to message #454234] |
Sat, 15 October 2011 00:25 |
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Some more changes:
Fixes to the SSGM swap plugin
Fix to make SSGM weapon pickup sounds work properly
Fixed issues with mixed debug and release modes of memory manager. (It should work now if you have a release mode memorymanager.dll/tt.dll/bandtest.dll/shaders.dll and debug mode scripts.dll/plugin dlls)
Fix an issue with DisableExtraWeapons option in SSGM
More script updates from zunnie
Fixed next/previous weapon selection functions to work if no weapons can be selected (it used to get stuck in an infinite loop).
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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