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Re: C&C_The_Canyon (Wip infantry map) [message #456626 is a reply to message #456597] Sun, 02 October 2011 19:00 Go to previous messageGo to previous message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
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General (5 Stars)
Hence why I prefer UDK. It's all procedural, node-based, so each "mapper" you assign to your shaders can be plugged into other ones to combine different effects or remove them partially. For example, the idea behind "Scale" can be done with "TexCoord" IIRC, with that plugged into a Linear Interpolate and some other effects, you can easily make alpha blended materials with a minimum of effort.
 
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