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game pending connection interrupted [message #454959] Sat, 17 September 2011 18:28 Go to next message
NACHO-ARG is currently offline  NACHO-ARG
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i am geting disconected quite often whit TT, dont meant to be rude but it is a pain in the ass, i know my internet sucks but it use to work fine whit 3.44, soo any ideas? cause set up my bandwhit to 512000 isnt help Sad
Re: game pending connection interrupted [message #454981 is a reply to message #454959] Sat, 17 September 2011 23:24 Go to previous messageGo to next message
NACHO-ARG is currently offline  NACHO-ARG
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soo.. it is a general issue? or just i must burn in hell for my crapy internet connection and keep using 3.44 where it is allowed like an outcast? lol
Re: game pending connection interrupted [message #455043 is a reply to message #454959] Sun, 18 September 2011 10:24 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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Do you get any other lag issues, or does it just suddenly disconnect? So far, you're the first on to report random disconnects.

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Re: game pending connection interrupted [message #455060 is a reply to message #455043] Sun, 18 September 2011 11:59 Go to previous messageGo to next message
halo2pac is currently offline  halo2pac
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I am reporting them too.
I get 3 megs a sec off my box.. and Im getting disconnected alot.
Especially if the map takes to long to load.. but normally just a few disconnects that resolve them selves after 10 seconds or so.


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Re: game pending connection interrupted [message #455072 is a reply to message #455043] Sun, 18 September 2011 14:51 Go to previous messageGo to next message
NACHO-ARG is currently offline  NACHO-ARG
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StealthEye wrote on Sun, 18 September 2011 10:24

Do you get any other lag issues, or does it just suddenly disconnect? So far, you're the first on to report random disconnects.

as allways thanks for your response, it get disconected like 3 or 4 times during a game, sometimes it get reconnected some otters times take me out of the game, this is hapening in 4.0 like in 3.44 servers, i tryed to setup my bandwhit whit sbbo 512000 and i cant really tell if it works, sometimes it seams to, some otter times seams that doesnt help at all. also in some servers the chars moves like this fricking way and the numpad animations got frized to chek this:

http://www.youtube.com/watch?v=8SFs7qLSzFQ

also a cras dump of some error that crashes the game sometimes:
http://www.mediafire.com/?gj2jh144nr4ojny



[Updated on: Sun, 18 September 2011 15:34]

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Re: game pending connection interrupted [message #455081 is a reply to message #454959] Sun, 18 September 2011 16:18 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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I think those are actually 4 different issues:

- Random disconnects. Does it happen whenever you try it, or just sometimes? Do you get typical "lost connection" effects, such as soldiers and vehicles moving in straight lines/arcs? Can you record a video showing it?
- Chars move weirdly (I've seen similar reports by Caveman.) It seems that it is not properly interpreting the inaccurate positions sent by the server; I am guessing that it only happens on pre-4.0 servers (without wall-lag-fix). Can you confirm this?
- Animations get frozen. This might or might not be a side-effect of the lag. For now, I'm assuming it is and focusing on other issues, such as the lag itself.

halo2pac, if you're talking about "resolve them selves", do you mean that you only get the "connection to server interrupted" messages but not actually disconnect?


BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
Re: game pending connection interrupted [message #455097 is a reply to message #454959] Sun, 18 September 2011 17:55 Go to previous messageGo to next message
NACHO-ARG is currently offline  NACHO-ARG
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StealthEye wrote on Sun, 18 September 2011 16:18

I think those are actually 4 different issues:

- Random disconnects. Does it happen whenever you try it, or just sometimes? Do you get typical "lost connection" effects, such as soldiers and vehicles moving in straight lines/arcs? Can you record a video showing it?


yes it is a tipical lost connection gameplay pending, tanks keep firing the same place whit out moving and the same for chars, it doesnt hapend all the times but sometimes i got the same issue over and over again, and it wont hapend using 3.44, a video:
http://www.youtube.com/watch?v=gXC8wCwfZU8

StealthEye wrote on Sun, 18 September 2011 16:18


- Chars move weirdly (I've seen similar reports by Caveman.) It seems that it is not properly interpreting the inaccurate positions sent by the server; I am guessing that it only happens on pre-4.0 servers (without wall-lag-fix). Can you confirm this?


that is correct it only hapend on non TT servers at least for now, havent experimented this yet in TT servers such st0rm 4.0

StealthEye wrote on Sun, 18 September 2011 16:18


- Animations get frozen. This might or might not be a side-effect of the lag. For now, I'm assuming it is and focusing on other issues, such as the lag itself.


ok, in non TT servers it get frozen but in TT servers the numpad animations wont display at all.

StealthEye wrote on Sun, 18 September 2011 16:18


halo2pac, if you're talking about "resolve them selves", do you mean that you only get the "connection to server interrupted" messages but not actually disconnect?


i could be wrong but i think he means that sometimes after a disconected gameplay pending message the connection restores again but otters times it will take you out of the game.

also i have experimented this issue in wich, ones you join a server, you will be unable to acces PT until you get killed, a vid:
http://www.youtube.com/watch?v=XHX0q9WPPYM



Re: game pending connection interrupted [message #455103 is a reply to message #454959] Sun, 18 September 2011 18:15 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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What server did that lag issue happen on? Do you know if it is running TT?

The numpad animations are a SSGM feature, and no longer exists in 4.0 due to known bugs/exploits.

The PT thing is a server side fix. It will not happen on a TT server.


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Re: game pending connection interrupted [message #455125 is a reply to message #454959] Sun, 18 September 2011 23:00 Go to previous messageGo to next message
NACHO-ARG is currently offline  NACHO-ARG
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the disconected thing hapened to me in jelly, st0rm 4.0, noobstories 4.0, and otters to, i heard of some ddos ataks latelly to jelly or something, dont know if this could be the sourse of the problem but i have been experimenting this issue since i installed TT like a week ago, also in defence of the patch i must say that when i am not geting disconected mesages, my ping is better than when i use to run 3.44, could be some inestability in the net code? anyway thanks for showing some interest about this reports.
Re: game pending connection interrupted [message #455265 is a reply to message #455081] Mon, 19 September 2011 16:46 Go to previous messageGo to next message
halo2pac is currently offline  halo2pac
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StealthEye wrote on Sun, 18 September 2011 19:18


halo2pac, if you're talking about "resolve them selves", do you mean that you only get the "connection to server interrupted" messages but not actually disconnect?

Yes, and the game Rene-Lags you back to the original position before the interruption... This is weird because I have fiber optics and a 2 meg connection at home and a 50 meg on my box.


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Re: game pending connection interrupted [message #455273 is a reply to message #454959] Mon, 19 September 2011 17:45 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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Did you try the sbbo change as described in a few topics in this section of the forums? Note that it is -not- blindly setting it to a high value that used to work before TT. You really need to set it to a reasonable value. TT still needs proper throttling/auto detection of an appropriate sbbo value.

I also heard that some servers are having lag problems atm, so that might also be the explanation.

PS. Please repeat the title in your posts! I only just now noticed that the title said "connection interrupted"... Razz (I always open all topics and read them after each other, not reading any titles.)


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[Updated on: Mon, 19 September 2011 17:57]

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Re: game pending connection interrupted [message #455578 is a reply to message #454959] Wed, 21 September 2011 19:25 Go to previous messageGo to next message
halo2pac is currently offline  halo2pac
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I legitimately cannot find that.

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Re: game pending connection interrupted [message #455589 is a reply to message #454959] Wed, 21 September 2011 22:48 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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YOu'll need to use the console.. Try this: F8 sbbo [your connectionspeed in bits] <enter>.

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Re: game pending connection interrupted [message #456605 is a reply to message #454959] Sun, 02 October 2011 15:57 Go to previous messageGo to next message
halo2pac is currently offline  halo2pac
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BITS or BYTES?

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Re: game pending connection interrupted [message #456606 is a reply to message #456605] Sun, 02 October 2011 16:03 Go to previous messageGo to next message
Caveman is currently offline  Caveman
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Bits. I find 512000 is usually enough.

CarrierII wrote

BLUEHTHEN YOU AR NOT JUST A BIG CHEATAS AND YOU THE BIG HEAD JUST YOU USE FLY H4X FUCK YOU BIG CHEATAS YOUR CHEATZ IS BAD YOU WANT I WRAUGHT THIS YOUR CHEATZ IS BAD HEY IS 1 YEAR YOUR PROMESS A FLY HAX IN MULTIPLAYER AND IS DONT JUST TROOPRM02 I TELL IT ALL WHO REPLYER IN THIS FORUM YOU CHEATZ

Please don't make me type something like that again, not using puntuation is annoying.


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[Updated on: Sun, 02 October 2011 16:05]

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Re: game pending connection interrupted [message #456659 is a reply to message #456605] Mon, 03 October 2011 02:39 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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halo2pac wrote on Mon, 03 October 2011 00:57

BITS or BYTES?

If I meant bytes I would've said bytes.


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Governments should be afraid of their people.
Re: game pending connection interrupted [message #456737 is a reply to message #456659] Mon, 03 October 2011 19:30 Go to previous messageGo to next message
halo2pac is currently offline  halo2pac
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I see, sometimes people confuse the two. I was just clarifying.

also, 512000? for real? Cause he said your connection speed in bits.. and mine in bits is 4915200 bits (600kbs)
is this up or downspeed?


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[Updated on: Mon, 03 October 2011 19:30]

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Re: game pending connection interrupted [message #456771 is a reply to message #454959] Tue, 04 October 2011 05:35 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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Put your download speed there. It's for both, which is a bit silly, but since Renegage will not upload a lot anyway it will likely never reach your upload limit anyway. Note that you should put it to a realistic value from a speedtest or something, since the ISP usually claims higher values than what you actually get. (And to be on the safe side, even put it a little lower than that.)

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Re: game pending connection interrupted [message #456823 is a reply to message #456771] Tue, 04 October 2011 15:22 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Why didn't people used to have to do this, what got changed which is requiring so many people to manually enter this data?

Re: game pending connection interrupted [message #456829 is a reply to message #454959] Tue, 04 October 2011 18:40 Go to previous message
StealthEye is currently offline  StealthEye
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Renegade did not properly interpret the sbbo value, which was fixed in TT. "So why was it changed?" Well, the previous behavior led to random lag spikes; lag on connections that are fine (low latency, high bandwidth).

Previously, the packet header overhead (or compression gain) heuristics multiplied the sbbo by 20 in most cases, then noticed the value was too high, and throttle back fast, go back up again, etc. which made the bandwidth fluctuate and sometimes be set too high and sometimes too low. The current code correctly computes the packet header overhead, and this multiplication comes down to something like 1-1.5 or so. Setting the sbbo incorrectly therefore suddenly makes a difference. Always multiplying the bandwidth by 20 will probably work around the issue for many, but is not a real solution. The real solution is to add a throttling mechanism that detects that more bandwidth can be used and increases the sbbo. An (agressive) downwards throttling mechanism is already present.


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[Updated on: Tue, 04 October 2011 18:43]

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