Project suggestion: Nod Soldier [message #456145] |
Tue, 27 September 2011 06:26 ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Spoony
Messages: 3915 Registered: January 2006
Karma: 0
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General (3 Stars) Tactics & Strategies Moderator |
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I'd like to suggest a project to whoever wants to have a crack at it: Remodel the Nod Soldier so that his head is the same size as the GDI Soldier.
The Nod Soldier has a larger head, which is one of the things that gives GDI an edge in the early game (and sometimes late-game depending on which structures are dead). There are some maps where this may not be desirable, however - infantry-only maps, for example. I also have a project in mind which has use for the GDI and Nod soldiers being equivalent.
So, have at it... someone want to make a new model for the Nod Soldier where his head is the same size as the GDI counterpart?
Unleash the Renerageâ„¢
Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
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Re: Project suggestion: Nod Soldier [message #456165 is a reply to message #456145] |
Tue, 27 September 2011 11:24 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
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General (2 Stars) |
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The head size is somewhat minor compared to the fact that the Nod rifle does less damage than GDI's. I mean yeah, it definitely makes it easier for GDI, but if their rifles did the same damage, it wouldn't be as bad.
"hurrdurr they trained less well", no shutup that's fucking stupid.
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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Re: Project suggestion: Nod Soldier [message #456202 is a reply to message #456145] |
Tue, 27 September 2011 19:35 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Spoony
Messages: 3915 Registered: January 2006
Karma: 0
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General (3 Stars) Tactics & Strategies Moderator |
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yes, i'm aware of that, and i'd like both changes to be available to anyone who wanted to make a map where both soldiers are equivalent.
Unleash the Renerageâ„¢
Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
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Re: Project suggestion: Nod Soldier [message #456251 is a reply to message #456145] |
Wed, 28 September 2011 10:41 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Reaver11
Messages: 888 Registered: April 2007
Karma: 1
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Colonel |
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You do know that the actual hitzone of the head of a soldier is not determined by the headsize.
This is done via an invisible system (K_ bones) and actually that zone is smaller than the visible headsize of the nod soldier. (GDI's one is actually a bit bigger then the head)
Still I cannot escape the fact that the GDI hitzone is smaller then the one from Nod.
Though if I'm correct Nods hitzone is a 0,1 bigger then GDI's one.
Which makes the difference smaller than you may think.
I'm indecisive if this effect is really making a matter probably the damages effect of the GDI rifle is making a bigger difference.
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Re: Project suggestion: Nod Soldier [message #456293 is a reply to message #456145] |
Wed, 28 September 2011 23:49 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
iRANian
Messages: 4307 Registered: April 2011
Karma: 0
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General (4 Stars) |
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pretty much what Reaver said, spoony is just bad at this game so he never noticed (or is intelligent to test) that the hitzones of both are a little bit off.
Anyhow its not a big diffference, definitely not noticeable once you give both soldiers the same shooter
Long time and well respected Renegade community member, programmer, modder and tester.
Scripts 4.0 private beta tester since May 2011.
My Renegade server plugins releases
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Re: Project suggestion: Nod Soldier [message #456328 is a reply to message #456145] |
Thu, 29 September 2011 05:30 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Spoony
Messages: 3915 Registered: January 2006
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General (3 Stars) Tactics & Strategies Moderator |
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calm down, iranian.
perhaps someone can confirm the difference in size of the physical hitbox. perhaps we can also stop stating the glaringly obvious about the differently powerful auto rifle.
Unleash the Renerageâ„¢
Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
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Re: Project suggestion: Nod Soldier [message #456359 is a reply to message #456145] |
Thu, 29 September 2011 12:03 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Spoony
Messages: 3915 Registered: January 2006
Karma: 0
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General (3 Stars) Tactics & Strategies Moderator |
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what does "a 0,1" mean? is that 10%?
Unleash the Renerageâ„¢
Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
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Re: Project suggestion: Nod Soldier [message #456363 is a reply to message #456145] |
Thu, 29 September 2011 13:06 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Reaver11
Messages: 888 Registered: April 2007
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Colonel |
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Alright I have remeassured it first to give you a basic idea how the hitzones look.
Now I present you a picture with only the K_head bones which is the hitzone.
Total Z height = 0,25 for Nod
Top view Top to bottom lenght Nod = 0,237
Top view Left to right length Nod = 0,206
Now for your scroll rate and target cursor to notice the difference.
A tracer(bullet) in terms of grid points is 0,1 big so Nods head is like a half bullet bigger (not counting in the effects of bullet spread and stuff like that)
Well if you really want it it can be made
[Updated on: Thu, 29 September 2011 13:06] Report message to a moderator
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Re: Project suggestion: Nod Soldier [message #456391 is a reply to message #456145] |
Thu, 29 September 2011 18:20 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
iRANian
Messages: 4307 Registered: April 2011
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General (4 Stars) |
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I doubt this game had any serious online testing considering how overpowered Nod is and how many bugs this game had at release and even before 4.0. I mean how the fuck do you not notice beacons getting glitched and killing buildings when the player who planted them leaves? That's one of the first thing we tested during the TT private beta.
Long time and well respected Renegade community member, programmer, modder and tester.
Scripts 4.0 private beta tester since May 2011.
My Renegade server plugins releases
[Updated on: Thu, 29 September 2011 18:21] Report message to a moderator
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Re: Project suggestion: Nod Soldier [message #456404 is a reply to message #456391] |
Thu, 29 September 2011 22:39 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) |
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Jerad2142
Messages: 3807 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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iRANian wrote on Thu, 29 September 2011 19:20 | I doubt this game had any serious online testing considering how overpowered Nod is and how many bugs this game had at release and even before 4.0. I mean how the fuck do you not notice beacons getting glitched and killing buildings when the player who planted them leaves? That's one of the first thing we tested during the TT private beta.
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I said balance tests not stability tests, if your balance testing a game you make sure the player counts are even, you don't assume your teams are the wrong size ![Razz](images/smiley_icons/icon_razz.gif)
But yeah its probably just something they screwed up, after all, 2 points of damage difference per bullet means that the nod rifle puts out 200 less damage per clip, that's a whole extra enemy soldier per clip (without getting any head or neck shots, and ignoring advanced char's modded health/armor)!
Visit Jerad's deer sweat shop
[Updated on: Thu, 29 September 2011 22:45] Report message to a moderator
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