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Re: Is there any way to convert a pgk to a mix file? [message #455973 is a reply to message #455972] |
Sun, 25 September 2011 05:29 |
Reaver11
Messages: 888 Registered: April 2007
Karma: 1
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Depends if you only want to use it as an asset pack yes.
If the pkg contains multiple maps then you would need to split them up.
Say your pkg has 5 maps in it with alot of assets I suppose you can make 6 mix files 5 for the maps and one for the assets(modeles textures otherwise you would get 5 uberbig mix files)
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Re: Is there any way to convert a pgk to a mix file? [message #456093 is a reply to message #456091] |
Mon, 26 September 2011 13:46 |
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rrutk
Messages: 617 Registered: June 2007
Karma: 0
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Colonel |
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ok, thx for answering.
need to go in detail:
what is the best way to take a level file, load it into levelEdit and reset some of the values to renegades defaults, temp instead of add them, without loosing all LE work?!
i have map where I don't want to loose all LE work, but want to prepare it for stock renegade.
the level is from my museum mod, made with Renegade LE.
[Updated on: Tue, 27 September 2011 01:32] Report message to a moderator
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Re: Is there any way to convert a pgk to a mix file? [message #456324 is a reply to message #456291] |
Thu, 29 September 2011 05:18 |
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rrutk
Messages: 617 Registered: June 2007
Karma: 0
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Colonel |
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Jerad Gray wrote on Mon, 26 September 2011 13:41 |
However, some of these you can make it into a mix without, it'll just use the stock ren stuff in place, but if the objects file has been modified, tough luck.
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so it's also not possible to CHANGE / MODIFIY the EXISTING presets/objects, right?
For instance:
After the release of my C&C_CaptureTheBunker I realized, that the GDI soldier screams "friendly fire" and more stuff if hit by enemy (!).
I checked, and it seems to be, that only the standard preset of the GDI Minigunner has dialogues on it. And may be a wrong dialog setting. The other chars have only a dialogue/sound for dying.
As far as I understood you right, it's not possible to CHANGE the existing preset for a mix? The only way is to TEMP a new copy?
But I tested with sounds (wanted it omni rather then 3D), overriding a present with temping a new one with the same name doesn't work there.
But it works for the purchase settings....???
(At the moment I do the conversion of my old museum mod to standard ren maps. Damn lot of work temping all the mod presets new. It's a pitty that it is not possible to load the pgk-level and somehow change all added to temped
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Re: Is there any way to convert a pgk to a mix file? [message #456368 is a reply to message #456324] |
Thu, 29 September 2011 13:48 |
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Jerad2142
Messages: 3809 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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rrutk wrote on Thu, 29 September 2011 06:18 |
Jerad Gray wrote on Mon, 26 September 2011 13:41 |
However, some of these you can make it into a mix without, it'll just use the stock ren stuff in place, but if the objects file has been modified, tough luck.
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so it's also not possible to CHANGE / MODIFIY the EXISTING presets/objects, right?
For instance:
After the release of my C&C_CaptureTheBunker I realized, that the GDI soldier screams "friendly fire" and more stuff if hit by enemy (!).
I checked, and it seems to be, that only the standard preset of the GDI Minigunner has dialogues on it. And may be a wrong dialog setting. The other chars have only a dialogue/sound for dying.
As far as I understood you right, it's not possible to CHANGE the existing preset for a mix? The only way is to TEMP a new copy?
But I tested with sounds (wanted it omni rather then 3D), overriding a present with temping a new one with the same name doesn't work there.
But it works for the purchase settings....???
(At the moment I do the conversion of my old museum mod to standard ren maps. Damn lot of work temping all the mod presets new. It's a pitty that it is not possible to load the pgk-level and somehow change all added to temped
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Well I'm THINKING that if you export the .ddb .ldd and .lsd into a mix file that has the same name you can then reimport it using level reedit. You will have to have the modified objects in place so level reedit and level editor can load up correctly the first time. Once you have the level open you'll have to change any objects that have been modified into temps (create temps versions of those objects) and then replace any objects that have been placed on the level with the temp versions (there is an option to replace selection in level editor). Then you just export and you are good to go.
Visit Jerad's deer sweat shop
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Re: Is there any way to convert a pgk to a mix file? [message #456405 is a reply to message #456388] |
Thu, 29 September 2011 22:41 |
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Jerad2142
Messages: 3809 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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rrutk wrote on Thu, 29 September 2011 18:53 | ok, like I thought.
but why sometimes is overiding a preset with a temped new one with the same name working - and sometimes not?
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I think Renegade actually does the presets by the id and not the name, so you pretty much have to replace it with the temp (keep in mind that if you left objects.dds sitting in the game folder that they'll override ren's and then it'd work).
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