Bugs that are not fixed (tested on st0rm and sla 4.0 servers) [message #455738] |
Fri, 23 September 2011 10:44 |
candc5297
Messages: 40 Registered: May 2006
Karma: 0
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As per title, I have a small list of stuff I encountered that I are not fixed yet (not even touched?)
-Repairing through the logo on vehicles (best known on a med afaik)
-Falling through the hon on field and other buildings on other fan -made maps.
-Using a pt too close to a vehicle results in you entering it and not buying anything
-The mct of the airstrip is still missing a piece
Also I seem to have the feeling pt's are harder to access, though that might just be because I was playing sla co-op when I noticed this
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Re: Bugs that are not fixed (tested on st0rm and sla 4.0 servers) [message #455807 is a reply to message #455738] |
Fri, 23 September 2011 23:34 |
Gohax
Messages: 738 Registered: January 2009
Karma: 0
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Tbh, I've noticed the PT's are a little harder to access. Usually, if I'm getting attacked by a tank in my building or sniping and quickly refilling, I'll just hit e-5 really fast and be done; less than a sec.
Now, it's like you have to be RIGHT up on the PT to access it. Not really sure, just could be a false sense.
Quote: | ·OTBot·Gohax killed beerfull4 (Black Hand Sniper/Sniper Rifle Vs. Deadeye/Sniper Rifle).
·OTBot·beerfull4: see that for sure a auto aim
·OTBot·beerfull4: u know how i can tell
·OTBot·Gohax: LOL
·OTBot·Gohax: how can you tell?
·OTBot·beerfull4: becuz your american and americans are like that
·OTBot·Gohax: LOL!
·OTBot·beerfull4 has left the game.
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Re: Bugs that are not fixed (tested on st0rm and sla 4.0 servers) [message #455826 is a reply to message #455819] |
Sat, 24 September 2011 05:01 |
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sla.ro(master)
Messages: 610 Registered: September 2010 Location: Romania
Karma: 0
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EvilWhiteDragon wrote on Sat, 24 September 2011 14:17 |
sla.ro(master) wrote on Sat, 24 September 2011 08:26 | this pt bugs happens often on M00_Tutorial where at PT is a Nod APC, probably it targets the APC instead of PT.
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It's not a bug, it's the effect of BIATCH. It's not possible to access a PT when in a vehicle. Since the same button is used for accessing a PT as is for entering a vehicle. Only real fix I could think of would be assigning a different key to one of them.
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i wasn't in a vehicle, the vehicle has the PT on it.
edit: i will try server side fix on map. that maps needs fixes anyway..
Creator of Mutant Co-Op
Developer of LuaTT
[Updated on: Sat, 24 September 2011 05:03] Report message to a moderator
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Re: Bugs that are not fixed (tested on st0rm and sla 4.0 servers) [message #455827 is a reply to message #455738] |
Sat, 24 September 2011 05:55 |
StealthEye
Messages: 2518 Registered: May 2006 Location: The Netherlands
Karma: 0
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General (2 Stars) |
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-Repairing through the logo on vehicles (best known on a med afaik)
Added to TODO.
-Falling through the hon on field and other buildings on other fan-made maps.
We should include fixed maps with such changes for the stock maps. We will not touch fan maps though.
-Using a pt too close to a vehicle results in you entering it and not buying anything
The same thing could happen the other way around, enter a vehicle when near a PT. It picks a random action and performs it if multiple actions are possible, there is no good fix for this except for trying to predict which one the user wants to perform (e.g. by checking their facing) but that's out of scope for now.
-The mct of the airstrip is still missing a piece
What do you mean?
What gohax is describing may be due to BIATCH, but only if it still displays the PT and says "purchase not available" or something like that when you attempt to refill. EWD, you can still get the PT screen, but it will block the purchase.
BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
[Updated on: Sat, 24 September 2011 05:56] Report message to a moderator
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Re: Bugs that are not fixed (tested on st0rm and sla 4.0 servers) [message #455833 is a reply to message #455827] |
Sat, 24 September 2011 07:13 |
Reaver11
Messages: 888 Registered: April 2007
Karma: 1
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StealthEye wrote on Sat, 24 September 2011 05:55 |
-Falling through the hon on field and other buildings on other fan-made maps.
We should include fixed maps with such changes for the stock maps. We will not touch fan maps though.
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Well for fanmaps serverowners only have to use Levelre-edit and fix the spawner in the hon and place the level .ldd file in their datafolder should work without auto download.
Used this before as a temporary solution or custom modifications on carnageclub back in the day.
Though real fixed maps is probably a better idea.
I would like to help you guys out with that perhaps get some more mappers from Renegade to form up a team and touch up some maps?
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Re: Bugs that are not fixed (tested on st0rm and sla 4.0 servers) [message #455932 is a reply to message #455738] |
Sat, 24 September 2011 15:46 |
candc5297
Messages: 40 Registered: May 2006
Karma: 0
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Thank you for the answer!
The pt is indeed as gohax describes, it appears to be that you need to be facing the pt correctly else you can't access it.
The airstrip is indeed what Goztow directed you at. I made a video about it and posted on youtube though the imagine in said topic makes it a lot more clear.
another bugs I encountered:
The reload animation still gets "stuck" when you receive any kind of splash damage or fire/chem damage. This results in you not being able to shoot until both animations are done (the reload and the bending over from being shot) This obviously only happens in 3th person. Related is you shooting the ground with a rocket because of the being hit animation right after reloading because you point down when reloading. (I hope it is a bit clear)
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Re: Bugs that are not fixed (tested on st0rm and sla 4.0 servers) [message #456083 is a reply to message #456024] |
Mon, 26 September 2011 13:00 |
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Jerad2142
Messages: 3809 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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StealthEye wrote on Sun, 25 September 2011 18:25 | I thought so too actually... But I tested it and it still seems to happen.
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The logo isn't using a Permeable surface type or something that could complicate the issues or something is it?
Wait why would you remove the correct incremental credit increase while the harvester drops its money off? As it was in 3.4.4 it used to randomly do that depending on a players frame rate and judging by the money trickle sound that plays as it dumps that was the way it was meant to be.
I only ask because I'm kind of curious what anyone could have against it updating money along with the sound it was making instead of just dumping the money on you at the end of the long sound?
Visit Jerad's deer sweat shop
[Updated on: Mon, 26 September 2011 13:28] Report message to a moderator
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Re: Bugs that are not fixed (tested on st0rm and sla 4.0 servers) [message #456124 is a reply to message #456083] |
Mon, 26 September 2011 23:35 |
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Goztow
Messages: 9737 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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Jerad Gray wrote on Mon, 26 September 2011 22:00 |
Wait why would you remove the correct incremental credit increase while the harvester drops its money off? As it was in 3.4.4 it used to randomly do that depending on a players frame rate and judging by the money trickle sound that plays as it dumps that was the way it was meant to be.
I only ask because I'm kind of curious what anyone could have against it updating money along with the sound it was making instead of just dumping the money on you at the end of the long sound?
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Note that the post I refer to was made in 2009. We had tested the constant money flow and didn't like it because of gameplay changes. But tbh, I can't quite remember which gameplay changes occured... it's been a while.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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