SSGM object type issue [message #455292] |
Mon, 19 September 2011 23:19 |
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Xpert
Messages: 1588 Registered: December 2005 Location: New York City
Karma: 0
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General (1 Star) |
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There's a crash issue when changing a player's type to anything other than 1 or 0. Say both player types were "3" and they damaged each other, server crashes upon damage. Infact, it crashes when they damage anything at all.
Creator of NetGuard, an IRC network regulator.
Developer of the CloudyServ 0.982-X project.
Developer of the CloudyServ Ren-X bot.
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Re: SSGM object type issue [message #455373 is a reply to message #455292] |
Tue, 20 September 2011 15:57 |
StealthEye
Messages: 2518 Registered: May 2006 Location: The Netherlands
Karma: 0
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General (2 Stars) |
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I think there is little you can do other than wait, unfortunately. Changing the actual player's team (as well as the object's) will avoid the crash, but if that's not acceptable, then you cannot easily fix this without an update.
For the record: Renegade is really messy with the player types. Sometimes it's -8 to 8, sometimes it's -2 to 6, in other places it only seems to support 0 and 1 or attaches some special meaning to some values. I think that other than 0 and 1, and maybe negative/positive, the game does not really make a distinction between the types.
BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
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