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SSGM object type issue [message #455292] Mon, 19 September 2011 23:19 Go to next message
Xpert is currently offline  Xpert
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There's a crash issue when changing a player's type to anything other than 1 or 0. Say both player types were "3" and they damaged each other, server crashes upon damage. Infact, it crashes when they damage anything at all.

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Re: SSGM object type issue [message #455294 is a reply to message #455292] Mon, 19 September 2011 23:25 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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-1 = Civilian
0 = Nod
1 = GDI
2 = unteamed


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Re: SSGM object type issue [message #455316 is a reply to message #455292] Tue, 20 September 2011 05:37 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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Nah, you should be able to use whatever team id you want really. I've seen something like -2 to 4 being used, and Renegade actually has some names for them in some areas.

Sounds like a genuine bug, and we'll fix it.


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Re: SSGM object type issue [message #455335 is a reply to message #455294] Tue, 20 September 2011 10:35 Go to previous messageGo to next message
Xpert is currently offline  Xpert
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General (1 Star)
Gen_Blacky wrote on Tue, 20 September 2011 02:25

-1 = Civilian
0 = Nod
1 = GDI
2 = unteamed



Renegade's object type ranges from -8 to +8.


Stealtheye, is there a way I can fix this without waiting for an update?


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Re: SSGM object type issue [message #455373 is a reply to message #455292] Tue, 20 September 2011 15:57 Go to previous message
StealthEye is currently offline  StealthEye
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General (2 Stars)

I think there is little you can do other than wait, unfortunately. Changing the actual player's team (as well as the object's) will avoid the crash, but if that's not acceptable, then you cannot easily fix this without an update.

For the record: Renegade is really messy with the player types. Sometimes it's -8 to 8, sometimes it's -2 to 6, in other places it only seems to support 0 and 1 or attaches some special meaning to some values. I think that other than 0 and 1, and maybe negative/positive, the game does not really make a distinction between the types.


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