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Re: Question regarding reviving buildings [message #455195 is a reply to message #455191] Mon, 19 September 2011 10:11 Go to previous messageGo to previous message
iRANian is currently offline  iRANian
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Registered: April 2011
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I had to set the health after reviving the building, works fine now. Thanks! This is what I used as a quick test:

          Restore_Building(Find_Refinery(Team));
		max = Commands->Get_Max_Health(Find_Refinery(Team));
		Commands->Set_Health(Find_Refinery(Team), max);


edit: One thing I've noticed is that your client thinks that the building is dead (e.g. shows the dead building model) until you shoot it with a pistol or anything else.


Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases

[Updated on: Mon, 19 September 2011 10:22]

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