Packing objects in .mix files [message #454846] |
Fri, 16 September 2011 19:10 |
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halo2pac
Messages: 659 Registered: December 2006 Location: Near Cleveland, Ohio
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Colonel |
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So I am having trouble finding ways to pack up items into a .mix file just like the 'quake' pack that is being used for TT right now.
Does anyone know how to add models and objects such as images or sound to a mix file?
thanks!
Rene-Buddy | Renegade X
Join the fight against Obsessive-Compulsive Posting Disorder. Cancel is ur friend.
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Re: Packing objects in .mix files [message #454854 is a reply to message #454846] |
Fri, 16 September 2011 21:47 |
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halo2pac
Messages: 659 Registered: December 2006 Location: Near Cleveland, Ohio
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That does work for making them, but I get a 'Failed to open input file 'E:\Westwood\RenegadeFDS\Server\H2PResources.mix'. Which are just .mp3's and .wavs (and the default format of 'Tiberian Sun Mix' so says the editor, theres no Renegade value either...)
with the Package Editor for TT
Rene-Buddy | Renegade X
Join the fight against Obsessive-Compulsive Posting Disorder. Cancel is ur friend.
*Renegade X Dev Team Member*
[Updated on: Fri, 16 September 2011 21:48] Report message to a moderator
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Re: Packing objects in .mix files [message #454874 is a reply to message #454846] |
Sat, 17 September 2011 01:49 |
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crazfulla
Messages: 667 Registered: September 2006 Location: Aotearoa
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just make a copy of a mix file you already have, then delete everythign in it.
"GEoDLeto wrote:" | so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released
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"halo2pac wrote:" | Unless they are girls, I am not going to bone them.
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Re: Packing objects in .mix files [message #455132 is a reply to message #454916] |
Mon, 19 September 2011 01:26 |
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danpaul88
Messages: 5795 Registered: June 2004 Location: England
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General (5 Stars) |
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Taz wrote on Sat, 17 September 2011 19:35 |
crazfulla wrote on Sat, 17 September 2011 01:49 | just make a copy of a mix file you already have, then delete everythign in it.
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This.
But remember, when you delete files from a mix package, the file size won't decrease.
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Uhh, what tool are you using? When I delete files from a mix package using RenegadeEx the file size *does* decrease, as it should.
EDIT;
Also, as far as I know, under 4.0 the client will not cross-load textures or models from files other than the two .dat files and the mix file for the map being played, so a shared .mix for those probably won't be possible. Not sure if other resources can be shared in such a way....
[Updated on: Mon, 19 September 2011 01:29] Report message to a moderator
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