Collecting map issues for a possible set of fixed maps [message #454741] |
Thu, 15 September 2011 18:00 |
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We here at Tiberian Technologies are thinking about producing a set of fixed maps and want to collect from the community any map bugs that should be fixed. Things like VIS glitches, bad spawn points and anything else that's a genuine bug.
Don't report things that are already fixed as a result of code changes in 4.0.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: Collecting map issues for a possible set of fixed maps [message #454863 is a reply to message #454741] |
Sat, 17 September 2011 00:29 |
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Goztow
Messages: 9738 Registered: March 2005 Location: Belgium
Karma: 14
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General (5 Stars) Goztoe |
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CP1 is the first unofficial C&C Renegade update which fixes several bugs identified in the game. Many fixes and changes were made to the original maps including additional sounds, more effective vehicle blockers to prevent wall jumping, and other special effects. The much hated ability to do base to base attacks on certain maps has been prevented. Multiplayer radio command icons are now available, Obelisk powerup will be audible, seamless interaction between the Renegade client and the Free Dedicated Server will introduce server-side enhancements that make available the best effects ever achieved in Renegade muliplayer gameplay.
CP2:
Map changes/fixes:
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- Blocked ability for players to get on top of refinery on non-flying maps
- C&C_Canyon.mix: Blocked ability for players to get on top of the Weapons Factory
- C&C_Complex.mix: Prevent GDI Base-to-Base exploit to hit refinery
- C&C_FieldTS.mix: Prevent Nod buggies from entering tunnels
- C&C_FieldTS.mix: Fixed problem near obelisk where vehicles can get stuck
- C&C_Islands.mix: Added blockers to prevent more Base-to-Base exploits
- C&C_Snow.mix: Fixed a Base-to-Base exploit
- C&C_Under.mix: Fixed a bad spawn point in the Hand of Nod
source: readme.txt
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
[Updated on: Sat, 17 September 2011 00:30] Report message to a moderator
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Re: Collecting map issues for a possible set of fixed maps [message #454872 is a reply to message #454867] |
Sat, 17 September 2011 01:26 |
thomasemperor
Messages: 15 Registered: August 2011
Karma: 0
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Recruit |
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Aircraftkiller wrote on Sat, 17 September 2011 09:53 | I told them not to "fix" Snow since I had intended for base to base attacking. It's a shame they didn't listen.
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B2B is still possible.
Quote: | [23:02:21] [DTA]thomasemperor: rofl c4 in tha face
[23:02:27] [Private] Aircraftkiller: *the
[23:02:30] [DTA]thomasemperor: IN THA FACE
[23:02:36] [Private] Aircraftkiller: The. The face.
[23:02:49] [DTA]thomasemperor: lol ack
[23:02:54] Aircraftkiller: My name isn't "ack"
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XBOX LIVE GamerTag-|-PSN ID
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Re: Collecting map issues for a possible set of fixed maps [message #454880 is a reply to message #454741] |
Sat, 17 September 2011 03:09 |
iRANian
Messages: 4308 Registered: April 2011
Karma: 0
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General (4 Stars) |
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Here's what I fixed in my map fixes pack that'll have to re-do because I had some issues.
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Walls_Flying
Fixes:
-Added kill zones for ground vehicles on both sides' walls, and a big ass one on top of the mesa
-Added beaconing prevention zone on top of both teams' Refineries
-Add a ground vehicle kill zone to the Barracks outer doors
-Added B2B prevention to prevent shooting the Hand of Nod with Rocket Launchers from GDI wall TODO
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City_Flying
Fixes:
-Added spawn points to the Barracks (by Zunnie)
-Fixed a misplaced PT inside the AGT
-Added beaconing prevention zones on top of both teams' Refineries.
-Resized the Airstrip kill zone so the Harvester doesn't get killed by it sometimes TODO
-Add a ground vehicle kill zone to the Barracks outer doors
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Under
Fixes:
-Added kill zones on top of Refinery (from CP2/by reborn)
-Fixed a broken spawn in the Hand of Nod (from CP2/by reborn)
-Added vehicle kill zone to an infantry only area that can be glitched into with vehicles
-Added a vehicle kill zone with a 20 seconds timer in a place where vehicles sometimes get stuck while falling off hill
-Added kill zone on top of Barracks
-Added kill zones inside buildings to prevent vehicles getting inside them
-Resized the Airstrip kill zone so the Harvester doesn't get destroyed by it sometimes TODO
-Added kill zones on top of both teams' Powerplant
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Field
Fixes:
-Added kill zones on top of Refinery (from CP2/by reborn)
-Fixed a broken spawn in the Hand of Nod (from CP2/by reborn)
-Added a kill zone on top of the Barracks
-Added beaconing prevention script zones to the tunnel
-Resized the Airstrip kill zone to prevent issues with the Harvester sometimes getting killed by it TODO
-Added ground vehicle kill zones inside buildings that can be driven into with Humvee and Buggy
-Prevented a B2B spot with MRLS (from CP2/by reborn)
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Canyon
Fixes:
-Blocked ability for players to get on top of the Weapons Factory (from CP2/by reborn)
-Added kill zone to prevent 2-man wall hop from the balcony into Refinery for both teams
-Added kill zones to two places that could be reached with Humvee and Buggy
-Added kill zone to a place at the Nod Refinery tunnel that can be 2-man hopped off the wall
-Added a beaconing prevention zone to tunnel under the Nod Airstrip
-Added ground vehicle kill zones inside buildings that can be driven into with Humvee and Buggy
-Added kill zone to an area in between the Tiberium field in the middle and the end of the Strip that could be used to get off map
-Added kill zones on top of the crates/containers inside of both bases to prevent players from getting on top of them
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Volcano
Fixes:
-Added a kill zone on top of Barracks
-Added kill zones to both teams' Powerplant
-Added kill zones to both teams' Refinery (from CP2/by Reborn)
-Added kill zones inside buildings to prevent vehicle getting inside them
-Resized the Airstrip kill zone to prevent issues with the Harvester sometimes getting killed by it TODO
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Hourglass
Fixes:
-Added a kill zone on top of Barracks
-Added kill zones to both teams' Powerplant
-Added kill zones inside buildings to prevent vehicle getting inside them
-Added kill zones to both teams' Refinery (from CP2/by Reborn)
Long time and well respected Renegade community member, programmer, modder and tester.
Scripts 4.0 private beta tester since May 2011.
My Renegade server plugins releases
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