Warping/position shifts [message #453925] |
Sat, 10 September 2011 06:10 |
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Spyder
Messages: 1070 Registered: March 2006
Karma: 0
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General (1 Star) |
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Have you guys changed the way 4.0 calculates the player's position of the map? Because when I'm playing on a 4.0 server everything runs smoothly, but when I'm playing on a 3.4 server it's almost constantly trying to "move" my character by a few meters.
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Re: Warping/position shifts [message #454308 is a reply to message #454304] |
Mon, 12 September 2011 08:44 |
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Jerad2142
Messages: 3812 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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StealthEye wrote on Mon, 12 September 2011 09:31 | vsync won't affect how often it syncs with the server. It only affects the frame time, which may change the latency of the updates, but I don't think that is likely to cause any noticeable lag, especially if it's ok on TT servers.
I'm not quite sure what you are referring to with "the physics bug". I don't think TT fixes any physics bugs that may relate to this.
Spyder, I'm assuming that the lag you're describing for 3.4 servers did not happen before you installed TT, right? Otherwise, it's just TT's improved netcode you are noticing.
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The lower your frame rate the less often vehicle physics update, if you get a frame rate below 30 some vehicles start bouncing around, and I've even got a few in Rp2 that'll just start spinning and fly away. The faster the frame rate the faster the physics engine is able to update.
Saberhawk said Westwood did something wrong with their timestamps in the physics engine, so it was unlikely to be fixed.
Visit Jerad's deer sweat shop
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Re: Warping/position shifts [message #454481 is a reply to message #453925] |
Tue, 13 September 2011 12:09 |
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Spyder
Messages: 1070 Registered: March 2006
Karma: 0
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General (1 Star) |
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I have been playing for a fair amount of time today, and whether I have vsync turned on or off, it doesn't make a difference. It even gets worse when a server is crowded. Many people, including myself, have seen either teamplayers or enemies doing the moonwalk. They were showing a paused walking animation and warped around the map.
I think your netcode still has some flaws.
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Re: Warping/position shifts [message #454494 is a reply to message #454491] |
Tue, 13 September 2011 13:58 |
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Spyder
Messages: 1070 Registered: March 2006
Karma: 0
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General (1 Star) |
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EvilWhiteDragon wrote on Tue, 13 September 2011 22:26 | Have you tried modifying your net update rate and sbbo? If so, please say to which values you changed it and what your connection speed should be.
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Net update rate? Sbbo? What are they and where do I alter their values?
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Re: Warping/position shifts [message #454513 is a reply to message #453925] |
Tue, 13 September 2011 17:19 |
StealthEye
Messages: 2518 Registered: May 2006 Location: The Netherlands
Karma: 0
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General (2 Stars) |
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Press F8, and type "nur 30".
Press F8, and type "sbbo 1000000" - depending on your connection. 1000000 = 1 Mbps. If you set it to half your connection speed, you should be ok.
The net update rate is the frequency with which updates are sent to the remote host. For the client, this mostly affects the frequency with which it sends keyboard/mouse movement information to the server. 30 is the default, highest possible value, and it should work fine on pretty much every connection. (Note: I'm talking about the client! The server also uses a nur, and it may be better to set it a little lower there.)
The sbbo (set bandwidth budget out) is just the amount of bandwidth that is supposed to be used by Renegade.
But if it works fine for 4.0 servers, I don't think either of these will make a difference. Instead, could you make a video of exactly what you're noticing? Possibly I can see what's causing it.
BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
[Updated on: Tue, 13 September 2011 17:22] Report message to a moderator
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Re: Warping/position shifts [message #454993 is a reply to message #454957] |
Sun, 18 September 2011 03:22 |
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Spyder
Messages: 1070 Registered: March 2006
Karma: 0
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General (1 Star) |
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EvilWhiteDragon wrote on Sun, 18 September 2011 03:14 | I've asked many times in different threads, but never seen a reply to this question: have you tried changing the SBBO, to a value that matches your connection speed? This because it now actually does something unlike stock ren.
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I changed my nur to 30 and my sbbo to 16000000 (16mbit) and I still get an awful lot of ghost players and still people skating around the tunnels. The new netcode is, in my opinion, worse than the stock one. Ghost players have increased and the lag is worse.
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Re: Warping/position shifts [message #454998 is a reply to message #454984] |
Sun, 18 September 2011 05:01 |
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EvilWhiteDragon
Messages: 3751 Registered: October 2005 Location: The Netherlands
Karma: 0
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General (3 Stars) |
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Caveman wrote on Sun, 18 September 2011 09:19 |
EvilWhiteDragon wrote on Sun, 18 September 2011 02:14 | I've asked many times in different threads, but never seen a reply to this question: have you tried changing the SBBO, to a value that matches your connection speed? This because it now actually does something unlike stock ren.
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Tbf, people shouldn't have to manually set this everytime they join a server. The client should have it done for them.
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You don't have to do this every time. It's just that we haven't had feedback on this yet (or I haven't seen it), which is something we need in order to improve things.
@Spyder
What if you set it to half of your connection, does that help? And, on what server are you playing? EU/US, TT/non-TT those kinds of things?
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/
V, V for Vendetta | People should not be afraid of their governments.
Governments should be afraid of their people.
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Re: Warping/position shifts [message #455002 is a reply to message #454998] |
Sun, 18 September 2011 05:36 |
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Spyder
Messages: 1070 Registered: March 2006
Karma: 0
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General (1 Star) |
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EvilWhiteDragon wrote on Sun, 18 September 2011 14:01 |
Caveman wrote on Sun, 18 September 2011 09:19 |
EvilWhiteDragon wrote on Sun, 18 September 2011 02:14 | I've asked many times in different threads, but never seen a reply to this question: have you tried changing the SBBO, to a value that matches your connection speed? This because it now actually does something unlike stock ren.
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Tbf, people shouldn't have to manually set this everytime they join a server. The client should have it done for them.
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You don't have to do this every time. It's just that we haven't had feedback on this yet (or I haven't seen it), which is something we need in order to improve things.
@Spyder
What if you set it to half of your connection, does that help? And, on what server are you playing? EU/US, TT/non-TT those kinds of things?
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I have a 30mbit connection, so it's somewhat at half my connection. I'm playing on the St0rm 4.0 AOW server (US). My ping is ~130 - 170 (which is 50ms less than stock ren) and FPS is stable. However, still getting ghost players, including myself ghosting. I have been shot several times while running around at one side of the map, and someone else saw my ghost on the other side of the map. Harvesters are ghosting fairly often too.
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