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Re: saberhawk's Stealth effect [message #454165 is a reply to message #454136] Sun, 11 September 2011 14:40 Go to previous messageGo to previous message
saberhawk
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Registered: January 2006
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kamuixmod wrote on Sun, 11 September 2011 12:14

BUMP:

Scripts 4 are released. So what about this now? Port APB shader to Renegade?


Absolutely not; the stealth shader from APB is for APB and wouldn't fit in well.

stealth_effect_n.dds is a normal map compressed using "nvcompress -bc3n" from NVIDIA Texture Tools 2.0. I made the normal map itself by cleaning up the original stealth effect image to be seamless, turning it grayscale, and loading it up in Crazybump as a heightmap. The shader uses the red channel (or alpha channel after you compress) as U translation and the green channel as V translation, everything else is ignored. 0 is negative, 127 is no translation, 255 is positive.
 
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