Re: Private Message font [message #454159 is a reply to message #454052] |
Sun, 11 September 2011 14:17 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma:
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General (1 Star) |
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EvilWhiteDragon wrote on Sun, 11 September 2011 04:41 | TT doesn't change it on purpose afaik.
Could you try doing <F8>screen_uv_bias<enter> ingame and see if that fixes it?
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screen_uv_bias only toggles the half-pixel UV bias required for pixels to directly line up with texels; given that D3D always requires this bias or GUI textures (including text) become blurry, I'm not even sure why we left this command in.
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