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Re: Clear scope [message #453991 is a reply to message #453988] |
Sat, 10 September 2011 16:41 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
iRANian
Messages: 4307 Registered: April 2011
Karma: 0
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General (4 Stars) |
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The list of anticheat allowed files is done per community/server basis. You need to talk with the administrators of the TT/4.0 server you're attempting to play on to get that file approved for their server/
Long time and well respected Renegade community member, programmer, modder and tester.
Scripts 4.0 private beta tester since May 2011.
My Renegade server plugins releases
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Re: Clear scope [message #454031 is a reply to message #453990] |
Sun, 11 September 2011 00:42 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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halo2pac
Messages: 659 Registered: December 2006 Location: Near Cleveland, Ohio
Karma: 0
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Colonel |
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Aircraftkiller wrote on Sat, 10 September 2011 19:37 | You're a sniper, and you're looking into a scope. You will not have a full field of vision. It's a drawback to being that class. You should not be able to dominate all infantry without your drawbacks.
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Ok, I can see the field of view issue.. BUT the freakin green scope in daytime? How bout 50% clear scope - and we push this for 4.0 alpha.
![http://img339.imageshack.us/img339/1991/nefobbygenyunoreleasere.jpg](http://img339.imageshack.us/img339/1991/nefobbygenyunoreleasere.jpg)
Rene-Buddy | Renegade X
Join the fight against Obsessive-Compulsive Posting Disorder. Cancel is ur friend.
*Renegade X Dev Team Member*
[Updated on: Sun, 11 September 2011 00:42] Report message to a moderator
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Re: Clear scope [message #454051 is a reply to message #453988] |
Sun, 11 September 2011 04:39 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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crazfulla
Messages: 667 Registered: September 2006 Location: Aotearoa
Karma: 0
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Colonel |
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TT doesn't like my C&C3 crate model either
How rude
"GEoDLeto wrote:" | so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released
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"halo2pac wrote:" | Unless they are girls, I am not going to bone them.
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Re: Clear scope [message #458237 is a reply to message #453988] |
Fri, 21 October 2011 17:30 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
trunkskgb
Messages: 214 Registered: September 2003
Karma: 0
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Recruit |
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How about we lose the green tint. It's not even a proper green tint as it does not highlight anything. I mean, if we're talking bug, fixes and all that crap.
Suggestions?
My Renegade Maps
C&C Backstab || Rigdeline_b8 || C&C Halloween 2014 || Iron City (LE design) || Christmas Map (drafting)
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Re: Clear scope [message #458293 is a reply to message #453988] |
Sat, 22 October 2011 13:32 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
trunkskgb
Messages: 214 Registered: September 2003
Karma: 0
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Recruit |
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I could go both ways on this. I like EWDs suggestion about Saberhawk possibly making things glow, or just remove the green altogether. I think in the earlier stages of Ren Alert, this was the case. I'm not sure now because I have not played that in ages.
My Renegade Maps
C&C Backstab || Rigdeline_b8 || C&C Halloween 2014 || Iron City (LE design) || Christmas Map (drafting)
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Re: Clear scope [message #458330 is a reply to message #453988] |
Sun, 23 October 2011 19:03 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) |
Generalcamo
Messages: 522 Registered: October 2010
Karma: 0
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Colonel |
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Perhaps if variables were added, this would work. RenX has the night vision ability, and also allows a player to turn it off. If we can do that, it would make things so much easier.
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