Post scripts 4.0 code questions here
[message #453527] |
Thu, 08 September 2011 06:17 |
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If you have any questions about the new scripts 4.0 code that was recently released, please post them here and I will do my best to answer them.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: Post scripts 4.0 code questions here [message #453631 is a reply to message #453527] |
Thu, 08 September 2011 17:49 |
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cAmpa, try hitting "build" again. I get that same error sometimes and hitting "build" a second time always makes it work.
kamuixmod, how did you install scripts 4.0? Also kamuixmod, if you have MSN/AIM/ICQ/Yahoo/IRC, talk to me (my details are in my profile)
sycar, can you zip up the crashdump plus the scripts.dll and scripts.pdb files that were created by visual C++ and upload them somewhere, I will use that information to help analyze your problem. Also sycar, if you have MSN/AIM/ICQ/Yahoo/IRC, talk to me (my details are in my profile)
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: Post scripts 4.0 code questions here [message #453849 is a reply to message #453527] |
Fri, 09 September 2011 17:20 |
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Yeah if you build in debug mode and dont have a debug version of the other dlls (bandtest.dll, tt.dll, ttle.dll, shaders.dll etc) things WILL fail.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: Post scripts 4.0 code questions here [message #453889 is a reply to message #453527] |
Fri, 09 September 2011 23:21 |
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crazfulla
Messages: 667 Registered: September 2006 Location: Aotearoa
Karma: 0
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Colonel |
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Wrong thread sorry
"GEoDLeto wrote:" | so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released
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"halo2pac wrote:" | Unless they are girls, I am not going to bone them.
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[Updated on: Sat, 10 September 2011 01:13] Report message to a moderator
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Re: Post scripts 4.0 code questions here [message #453899 is a reply to message #453527] |
Sat, 10 September 2011 00:37 |
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Those having problems compiling (or running) 4.0, make sure the drop-down at the top says "Release SSGM" and not "Debug" or "Debug SSGM"
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: Post scripts 4.0 code questions here [message #453977 is a reply to message #453527] |
Sat, 10 September 2011 15:17 |
iRANian
Messages: 4308 Registered: April 2011
Karma: 0
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General (4 Stars) |
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How do I access cGameData member variables? Using a function like Get_Ip_Address() or directly grabbing the variable tells me that the member is protected.
I'm doing the following:
The_Game()->Get_Ip_Address()
edit: Ah, you need to use the Get_XXXX() member functions. It gave me an error when I used Get_Ip_Address() for some reason that went away after rebuilding twice.
Long time and well respected Renegade community member, programmer, modder and tester.
Scripts 4.0 private beta tester since May 2011.
My Renegade server plugins releases
[Updated on: Sat, 10 September 2011 15:50] Report message to a moderator
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