Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » C&C Tiberium Crystal War: Renegade Conversion
Re: C&C Tiberium Crystal War: Renegade Conversion [message #453153 is a reply to message #448691] Fri, 02 September 2011 16:02 Go to previous messageGo to next message
zunnie is currently offline  zunnie
Messages: 2959
Registered: September 2003
Location: Netherlands
Karma: 0
General (2 Stars)

I do have plans for Scrin in Coop missions but the priority now is
to create the AOW style maps, at least thats what everyone wants.

When we got "enough maps" ingame and all the units and buildings in
place as much as possible i will start looking at creating Coop stuff for TCW.

And yea, i gotto redo that map a bit, and add some variety into the
model placement like trees and crystals. (Mauler probly has some
nice ones i can use Smile )

I tried the map ingame and the fps drop is too big Sad too many
crystals Sad I'll have to figure a way to create a decent tiberium
crystalized field without too much of a fps hit as it causes now.

We'll get it sorted i hope Smile

PS: On a sidenote: We are still looking for testers at this time so
if you are interested by any remote chance then join irc.mp-gaming.com in channel #mp-tcw Smile


https://multiplayerforums.com/uploads/monthly_2018_03/TCW2_Signature.png.6236a0dbc6e1e53472a18fe8cd15e47b.png
Re: C&C Tiberium Crystal War: Renegade Conversion [message #453154 is a reply to message #453153] Fri, 02 September 2011 16:20 Go to previous messageGo to next message
kamuixmod is currently offline  kamuixmod
Messages: 211
Registered: July 2010
Karma: 0
Recruit
btw. The Forceshield so far is nearly done Very Happy

great apploud for Indios Very Happy

http://www.youtube.com/watch?v=WRD-u01opns


http://img46.imageshack.us/img46/5836/kmauixsignature.png
Re: C&C Tiberium Crystal War: Renegade Conversion [message #453156 is a reply to message #448691] Fri, 02 September 2011 16:56 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
Messages: 2605
Registered: March 2006
Karma: 0
General (2 Stars)
Use LOD for the crystals- should help a lot. I know APB and Reborn (I think?) use a lot of terrain objects, but have them all using various levels of LOD. It also depends on how you texture the objects, too... UVW unwrapped objects tend to fare better than those with various textures slapped on.

Toggle Spoiler
Re: C&C Tiberium Crystal War: Renegade Conversion [message #453243 is a reply to message #453156] Sun, 04 September 2011 15:26 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
Messages: 3813
Registered: July 2006
Location: USA
Karma: 6
General (3 Stars)
Objects with a single texture and mesh > objects with a lod.
Although a second lod with a single pass texture (no reflect detail) at a distance would be a good idea.

zunnie wrote on Thu, 01 September 2011 22:50

Yes, i placed all of them 1 by 1 on the map Very Happy All around the map Smile

http://www.zunnie.net/tcw/img/spikewar_bluetib_crystals.png

Hi W Logo, long time no see (If that reflect effect is bump mapping make sure your texture for the bump mapping is .tga instead of .dds (unless you plan on releasing this only for 4.0) stock ren can't load .dds as a bump mapping layer).

crazfulla wrote on Fri, 02 September 2011 05:10

You have way too much time on your hands...

At least it wasn't 2,500 trees, bushes and ferns placed over a 600x300 piece of hilly terrain, that says you have too much time on your hands. Especially if you go back though and start rotating them all to match the slope of the ground.


[Updated on: Sun, 04 September 2011 15:33]

Report message to a moderator

Re: C&C Tiberium Crystal War: Renegade Conversion [message #453252 is a reply to message #453243] Sun, 04 September 2011 18:36 Go to previous messageGo to next message
Mauler
Messages: 448
Registered: May 2003
Location: Alberta, Canada
Karma: 0
Commander
The WW logo is fixed. Zunnie forgot to add the TGA file into the editor cache, and the crystals have there reflection as an additive shader. Just begun the process of creating a new model with LOD enabled in which give us better performance with multiple models loaded ingame. Thanks for the feedback Jerad. Smile
Re: C&C Tiberium Crystal War: Renegade Conversion [message #453259 is a reply to message #453243] Sun, 04 September 2011 20:54 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
Messages: 2605
Registered: March 2006
Karma: 0
General (2 Stars)
Jerad Gray wrote on Sun, 04 September 2011 15:26

Objects with a single texture and mesh > objects with a lod.

Or do both Thumbs Up


Toggle Spoiler
Re: C&C Tiberium Crystal War: Renegade Conversion [message #453264 is a reply to message #448691] Sun, 04 September 2011 21:23 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma: 1
General (5 Stars)
Those crystals look far too tiled. Try making some variations on them to break up the tiling.
Re: C&C Tiberium Crystal War: Renegade Conversion [message #453276 is a reply to message #453264] Sun, 04 September 2011 23:15 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
Messages: 3813
Registered: July 2006
Location: USA
Karma: 6
General (3 Stars)
Aircraftkiller wrote on Sun, 04 September 2011 22:23

Those crystals look far too tiled. Try making some variations on them to break up the tiling.

Or even just rotating them would help tremendously I think.


Re: C&C Tiberium Crystal War: Renegade Conversion [message #453277 is a reply to message #453264] Sun, 04 September 2011 23:20 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
Messages: 2605
Registered: March 2006
Karma: 0
General (2 Stars)
Aircraftkiller wrote on Sun, 04 September 2011 21:23

Those crystals look far too tiled. Try making some variations on them to break up the tiling.

I ALREADY SAID THAT YOU FAGGOT >:[

But yeah, the same can be said for all props. I actually recommend not having so many props in general, or at least not so plopped down like that... maybe try having a few trees/etc built into the actual map? I dunno, I hate levels that just have a dickton of props with a sort of "base" level.

It just reminds me of that one map where it was field but with a lot of random tree props placed in between, and had no active WF. It's just.. lazy.


Toggle Spoiler
Re: C&C Tiberium Crystal War: Renegade Conversion [message #453280 is a reply to message #448691] Sun, 04 September 2011 23:46 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma: 1
General (5 Stars)
The least he could do is rotate the trees or something.
Re: C&C Tiberium Crystal War: Renegade Conversion [message #453328 is a reply to message #453277] Mon, 05 September 2011 11:14 Go to previous messageGo to next message
Mauler
Messages: 448
Registered: May 2003
Location: Alberta, Canada
Karma: 0
Commander
The map that I had fixed up, had the trees built into the w3d and had variation between the props but zunnie removed them in favor of having separate tiles for them.
Re: C&C Tiberium Crystal War: Renegade Conversion [message #453345 is a reply to message #453328] Mon, 05 September 2011 15:34 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
Messages: 3813
Registered: July 2006
Location: USA
Karma: 6
General (3 Stars)
Usually I just place all the trees the same, maybe rotating them as I place them, then I go into the tiles list and ctrl select random ones. Then I click the select button and then I do a replace selected to a different tree type, easiest way to put down random variation I find, it allows you to place them a bit faster than clicking make repeatedly.

Re: C&C Tiberium Crystal War: Renegade Conversion [message #453406 is a reply to message #448691] Tue, 06 September 2011 14:00 Go to previous messageGo to next message
zunnie is currently offline  zunnie
Messages: 2959
Registered: September 2003
Location: Netherlands
Karma: 0
General (2 Stars)

Made by Mauler and moi :



https://multiplayerforums.com/uploads/monthly_2018_03/TCW2_Signature.png.6236a0dbc6e1e53472a18fe8cd15e47b.png

[Updated on: Fri, 09 September 2011 03:15]

Report message to a moderator

Re: C&C Tiberium Crystal War: Renegade Conversion [message #453407 is a reply to message #448691] Tue, 06 September 2011 14:08 Go to previous messageGo to next message
NACHO-ARG is currently offline  NACHO-ARG
Messages: 397
Registered: October 2010
Karma: 0
Commander
hoo nice guys, now it looks way better Smile, i like the crystal texture but perhaps an additive blend mode would look even better on them.

[Updated on: Tue, 06 September 2011 14:12]

Report message to a moderator

Re: C&C Tiberium Crystal War: Renegade Conversion [message #453437 is a reply to message #448691] Tue, 06 September 2011 21:56 Go to previous messageGo to next message
zunnie is currently offline  zunnie
Messages: 2959
Registered: September 2003
Location: Netherlands
Karma: 0
General (2 Stars)

Here a screenie of TCW_The_Moon Smile *wip*

The GDI Refinery is still missing here, will be added shortly.

http://www.zunnie.net/tcw/img/tcw_the_moon_02.png
http://www.zunnie.net/tcw/img/tcw_the_moon_03.png


https://multiplayerforums.com/uploads/monthly_2018_03/TCW2_Signature.png.6236a0dbc6e1e53472a18fe8cd15e47b.png

[Updated on: Tue, 06 September 2011 22:01]

Report message to a moderator

Re: C&C Tiberium Crystal War: Renegade Conversion [message #453439 is a reply to message #448691] Tue, 06 September 2011 23:12 Go to previous messageGo to next message
zunnie is currently offline  zunnie
Messages: 2959
Registered: September 2003
Location: Netherlands
Karma: 0
General (2 Stars)

Video of Spikewar Alpha 3:

http://www.moddb.com/mods/tcw/videos/tcw-spikewar-map


https://multiplayerforums.com/uploads/monthly_2018_03/TCW2_Signature.png.6236a0dbc6e1e53472a18fe8cd15e47b.png
Re: C&C Tiberium Crystal War: Renegade Conversion [message #453443 is a reply to message #448691] Wed, 07 September 2011 00:37 Go to previous messageGo to next message
crazfulla is currently offline  crazfulla
Messages: 667
Registered: September 2006
Location: Aotearoa
Karma: 0
Colonel
Can you please put those uber huge images in a spoiler so they don't stretch the forum page? I would greatly appreciate it kind sir(s).

looks really cool, but seriously WTF is the point in the bridges between the spikes? They are kinda flat and boring. Make a mountain in between with tunnels or something interesting.


"GEoDLeto wrote:"

so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released

"halo2pac wrote:"

Unless they are girls, I am not going to bone them.

[Updated on: Wed, 07 September 2011 00:39]

Report message to a moderator

Re: C&C Tiberium Crystal War: Renegade Conversion [message #453660 is a reply to message #448691] Thu, 08 September 2011 21:40 Go to previous messageGo to next message
zunnie is currently offline  zunnie
Messages: 2959
Registered: September 2003
Location: Netherlands
Karma: 0
General (2 Stars)

I will next time i post images lol Wink

http://www.moddb.com/mods/tcw/videos/barracks-doors-realized

Made by mauler from the TCW Team Smile


https://multiplayerforums.com/uploads/monthly_2018_03/TCW2_Signature.png.6236a0dbc6e1e53472a18fe8cd15e47b.png
Re: C&C Tiberium Crystal War: Renegade Conversion [message #453689 is a reply to message #448691] Fri, 09 September 2011 03:15 Go to previous messageGo to next message
zunnie is currently offline  zunnie
Messages: 2959
Registered: September 2003
Location: Netherlands
Karma: 0
General (2 Stars)

The map terrain was made by Aircraftkiller originally, i have his permission to use the level in TCW.
I resized it a bit so more buildings would fit on the terrain Smile Textureing probably needs some work too still:



https://multiplayerforums.com/uploads/monthly_2018_03/TCW2_Signature.png.6236a0dbc6e1e53472a18fe8cd15e47b.png
Re: C&C Tiberium Crystal War: Renegade Conversion [message #454416 is a reply to message #448691] Tue, 13 September 2011 00:55 Go to previous messageGo to next message
zunnie is currently offline  zunnie
Messages: 2959
Registered: September 2003
Location: Netherlands
Karma: 0
General (2 Stars)

Here some screenshots of the map TCW_Snow WIPs and a final beta shot (last image):



Credit goes to dtrngd too as he originally made the terrain for APB Coop, i made the map double size and did the texturing and level setup.


https://multiplayerforums.com/uploads/monthly_2018_03/TCW2_Signature.png.6236a0dbc6e1e53472a18fe8cd15e47b.png

[Updated on: Tue, 13 September 2011 00:56]

Report message to a moderator

Re: C&C Tiberium Crystal War: Renegade Conversion [message #454423 is a reply to message #448691] Tue, 13 September 2011 02:47 Go to previous messageGo to next message
NACHO-ARG is currently offline  NACHO-ARG
Messages: 397
Registered: October 2010
Karma: 0
Commander
hoo very nice guys, hope it dont be 2 large.
Re: C&C Tiberium Crystal War: Renegade Conversion [message #455238 is a reply to message #448691] Mon, 19 September 2011 14:09 Go to previous message
zunnie is currently offline  zunnie
Messages: 2959
Registered: September 2003
Location: Netherlands
Karma: 0
General (2 Stars)

http://www.moddb.com/mods/tcw/downloads/cc-tiberium-crystal-war-online-demo

The demo was released a few days ago Smile Have fun.


https://multiplayerforums.com/uploads/monthly_2018_03/TCW2_Signature.png.6236a0dbc6e1e53472a18fe8cd15e47b.png
Previous Topic: Mutant Coop Mappers/Modelers Needed
Next Topic: Packing objects in .mix files
Goto Forum:
  


Current Time: Sat Feb 01 00:41:05 MST 2025

Total time taken to generate the page: 0.01387 seconds