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C&C_Big Walls (Betatesters needed) [message #4549] |
Sun, 09 March 2003 13:14 |
PiMuRho
Messages: 494 Registered: February 2003
Karma: 0
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Commander |
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I love the walls, although I think they could do with a bit of retexturing, and where the walls meet the towers, you have some alignment issues. I'd also redo the mountain texture - it looks very "samey"
Nice map though.
Dev Diary
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C&C_Big Walls (Betatesters needed) [message #4659] |
Sun, 09 March 2003 17:19 |
MoDMaNiA
Messages: 24 Registered: March 2003
Karma: 0
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Recruit |
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looks very cool, maybe some moss texture blended in the mountain but looks pretty fun.
Umm.. yeah, I kinda make a few maps.. work on a few mods or whatever.. yeah that kinda thing.
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C&C_Big Walls (Betatesters needed) [message #4675] |
Sun, 09 March 2003 17:47 |
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Downloading as we speak.
EDIT: I have just played it and the first thing I noticed was it seemed to be infuclenced by C&C Walls (as said before) and certain walls from RA2...
It seems to be a good place for a sniper game as it has very high walls with structures at the top that resembel pill boxs (have no idea of the proper name for these)...
The tunnels haev a nice glow to them which shows you which side your are going to come out on...
The tiberium feilds are nice I always like to see things that have been modified rather than sticing eith the orignal...
Like walls the focla point is the strcuture in the center in this level unfortunatley you are not able to clamber up on top, it has a better tuunnel system insie though...
I could keep goin gon about this mod but I do not wan't to completely spoil it for you so download it and take a look for yourself.
-Sk8rRIMuk
WOL Nick - Sk8rRIMuk
The one and only original "spammander"!
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