GDI MRLS vehicle bones problem [message #452171] |
Sun, 21 August 2011 20:03 |
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Aircraftkiller
Messages: 8213 Registered: February 2003
Karma: 0
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General (5 Stars) |
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I can't seem to get this to work correctly. I imported the vehicle into Max 8 and fixed a lot of the problems it had. For example, it now has a material so that it sounds like metal when shot, instead of sounding like nothing when shot. The missiles were fixed to be more MRLS-like after consulting some photo references, and I've rigged wheels to it. It also has muzzle emitters linked to the muzzles so that it shoots fire/smoke, again, instead of nothing.
The problem I'm getting is that only the left side of the vehicle produces any kind of engine force. Thus it only spins around in circles and the right wheels refuse to move at all. Can someone take a look at this file and see what's wrong? It would be greatly appreciated.
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Re: GDI MRLS vehicle bones problem [message #452212 is a reply to message #452171] |
Mon, 22 August 2011 11:45 |
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E!
Messages: 70 Registered: February 2004
Karma: 0
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Recruit |
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your problem are the bone names. i.e. if wheel 9 is on the left track it can't be also on the right. you got WheelP09LF AND WheelP09RF which doesnt work. each Wheel# must be unique afaik. while this example is a fake wheel and doesn't have any force but u made the same mistake for the "real" wheels too.
btw i guess the first and last wheel of each track should turn in a fixed position cause they don't touch the ground right? did it work the way u linked it? i don't think so...
<<SCUD-Storm Origin Creator>>
[Updated on: Mon, 22 August 2011 11:49] Report message to a moderator
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Re: GDI MRLS vehicle bones problem [message #452216 is a reply to message #452171] |
Mon, 22 August 2011 11:58 |
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E!
Messages: 70 Registered: February 2004
Karma: 0
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Recruit |
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same for me as i figured that out. however does your first and last wheels of each track work as they should?(i guess they shall only turn cause they don't touch the ground)
<<SCUD-Storm Origin Creator>>
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