Renegade 4.0 Test Event - Round #3 [message #451421] |
Fri, 12 August 2011 18:46 |
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zunnie
Messages: 2959 Registered: September 2003 Location: Netherlands
Karma: 0
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General (2 Stars) |
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TT 4.0 Test Event - Round #3
Hey all, we will be holding a mixed public and ttesters Renegade 4.0 Test Event coming
Saturday the 20th of August 2011:
@ 3PM Amsterdam (CEST)
@ 2PM London (BST)
@ 9AM New York (EDT)
(Check Other Time Zones)
General Information
We will be testing the server performance again (SSGM 4.0) and scout for general bugs that are
currently either unknown or not yet fixed.
Please do not report found bugs while ingame, instead i encourage everyone to register on
http://www.renegadeforums.com and post in the Tiberian Technologies forums what you may find.
Patch Features and Known Bugs :: Do not report any bugs listed here please.
When you do report a bug please be as specific as you can possibly be:
What Operating System are you running?
32 bit or 64 bit?
What Renegade version are you using? Stock? 1.9(CP1)?, 2.3(CP2)?, 2.9.2? 3.4.4? 4.0?
What map did the bug occur on?
What was going on when the bug occurred?
What do you need?
This is a public and ttesters event which means anyone may join in the test.
The server runs several custom made maps (listed below) so you must make sure you have them
installed in your Renegade. Download this mappack and install it in your Data folder:
http://ren.game-maps.net/tt/maps/TT40_Test_Event_Maps_01.zip
http://ren.game-maps.net/tt/maps/TT40_Test_Event_Maps_02.zip
(Note: ttesters don't need to download any of the maps or mappacks, the integrated resource
manager will download maps on-the-fly)
Server Information
IP = 109.230.246.231
Port = 4848
XWIS Nickname = tt4serv (sort by hostname and you'll find it quicker)
Maprotation:
"C&C_BattleCreek",
"C&C_Big_Walls",
"C&C_Intro",
"C&C_Nimrod",
"C&C_Gigantomachy",
"C&C_BoxedInV4",
"C&C_Bio",
"C&C_Cairo",
"C&C_Desert_Seige2",
"C&C_Cliffs",
"C&C_Enterway",
"C&C_Field",
"C&C_GlacierTS",
"C&C_Lunar_Landing",
"C&C_River_RaidTS",
"C&C_SeasideCanyon",
"C&C_SeasideSunset",
"C&C_Tib_Pit_3",
"C&C_Uphill",
"C&C_River_RaidTS",
"C&C_Forgotten_Town",
"C&C_Hourglass",
"C&C_Mesa",
"C&C_Complex",
"C&C_City_Flying",
"C&C_Under",
"C&C_City",
"C&C_Walls_Flying",
"C&C_Walls",
"C&C_Volcano",
"C&C_Glacier_Flying",
"C&C_Islands",
"C&C_Jonwils_Lair_b1",
"C&C_Alpine",
"C&C_BasinTS",
"C&C_BunkersTS",
"C&C_FieldTS",
"C&C_CliffsLX"
Notes
We will be playing C&C_Nimrod which is a Mission map made by me
(and westwood) where we must do some things to advance and end the game.
You can read more about it here: http://dev.mp-gaming.com/coop4/nimrod.php
[Updated on: Sat, 13 August 2011 15:55] Report message to a moderator
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Re: Renegade 4.0 Test Event - Round #3 [message #451980 is a reply to message #451424] |
Sat, 20 August 2011 00:59 |
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crazfulla
Messages: 667 Registered: September 2006 Location: Aotearoa
Karma: 0
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Colonel |
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Aircraftkiller wrote on Fri, 12 August 2011 19:09 | Is it possible that we could use some maps that aren't bottom-of-the-barrel in visual and gameplay quality? Most of the ones added to that list are really horrible to look at, and play just as bad as they look.
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EG jonwils lair
More Halo38 and Titan1x77 maps pl0x
"GEoDLeto wrote:" | so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released
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"halo2pac wrote:" | Unless they are girls, I am not going to bone them.
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[Updated on: Sat, 20 August 2011 01:01] Report message to a moderator
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Re: Renegade 4.0 Test Event - Round #3 [message #451986 is a reply to message #451421] |
Sat, 20 August 2011 02:24 |
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Jonwil's Lair would be OK if the bugs with it were fixed (like the fact that GDI cant fire in first person for one)
Last_Stand is a titan1x77 map and its great. Only problem with it is the fact that its so BIG.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: Renegade 4.0 Test Event - Round #3 [message #451991 is a reply to message #451986] |
Sat, 20 August 2011 02:50 |
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crazfulla
Messages: 667 Registered: September 2006 Location: Aotearoa
Karma: 0
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Colonel |
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jonwil wrote on Sat, 20 August 2011 02:24 | Jonwil's Lair would be OK if the bugs with it were fixed (like the fact that GDI cant fire in first person for one)
| I never noticed that. But then who uses 1st person anyway? To me, all that map consists of is a SP Hand of Nod, a bunch of (insert random LE object here) spammed all over the place, and basic infantry whoring over n00bjets for 50 odd minutes. Makes me want to go to sleep.
But still, it isn't the worst map in there by any stretch of the imagination. Seriously what the fuck is an enterway? That map is huge, boring, has missing textures, and for the life of me I can't find my way to the other teams base. Remove that map or I start a riot.
jonwil wrote on Sat, 20 August 2011 02:24 | Last_Stand is a titan1x77 map and its great. Only problem with it is the fact that its so BIG.
| Titan maps are fuckign epic. But yeah if you lose your tank it's a long walk back to base.
As far as his other creations go, I for one like Country Side. It is also reasonably big but is heaps of fun to play. I like the look of Terrace, but tbh it plays like crap. It is nigh impossible to defend against stank rushes with small player counts.
As for Halo38's maps, I see you already have bio on the rotation. I would recommend a few others, like Arid, Hybrid Forrest, Tobruk etc. They all look really nice and play quite well.
"GEoDLeto wrote:" | so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released
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"halo2pac wrote:" | Unless they are girls, I am not going to bone them.
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[Updated on: Sat, 20 August 2011 03:03] Report message to a moderator
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Re: Renegade 4.0 Test Event - Round #3 [message #451994 is a reply to message #451991] |
Sat, 20 August 2011 03:30 |
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Once Jonwil's Lair is fixed to be the way I wanted it to be in the first place, it will be better.
The things I want done:
1.Fix first person for GDI (I for one use first person all the time)
2.Remove the Nod buggy
3.Reduce the # of weapons on the map (moving some of the more powerful weapons into the far parts of the HON, reduce the # of instances of each weapon and remove certain weapons (ramjets for one)
4.To make up for the decreased # of weapons, have a generous amount of ammo spawners that provide only ammo and not weapons (I had ideas for how each of the different ammo powerups should look like)
5.Implement drop weapons somehow so that when you kill someone, one or more of the weapons they have get dropped on the ground or maybe health/armor will drop instead.
6.Add more health/armor powerups in easy to get to places to keep you alive.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: Renegade 4.0 Test Event - Round #3 [message #452003 is a reply to message #451421] |
Sat, 20 August 2011 09:17 |
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crazfulla
Messages: 667 Registered: September 2006 Location: Aotearoa
Karma: 0
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Colonel |
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Nimrod makes the server crash
Also even when it does load, being spawnraped by a sakura sucks big hairy monkey balls.
"GEoDLeto wrote:" | so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released
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"halo2pac wrote:" | Unless they are girls, I am not going to bone them.
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[Updated on: Sat, 20 August 2011 10:03] Report message to a moderator
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