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New maps? [message #451415] Fri, 12 August 2011 17:45 Go to next message
zunnie is currently offline  zunnie
Messages: 2959
Registered: September 2003
Location: Netherlands
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General (2 Stars)

Hi people,

i need to know if there were any new maps released recently.
I will be updating the UberMapPack with it then.

Please do not post maps i already have Wink
If you do have a map not in the mappack then please provide me
with a download for it Smile

Current UberMapPack Map Content:

C&C_AD_Gateshead
C&C_Airbase
C&C_AI_can
C&C_AI_Garden
C&C_Alpine
C&C_Ancients
C&C_Antarctica
C&C_Aqua
C&C_Arctic
C&C_Area51_DM
C&C_Arena
C&C_Arid
C&C_AwpMap
C&C_Base
C&C_Base_DM
C&C_Basin
C&C_BasinTS
C&C_BattleCreek
C&C_BattleField
C&C_Battleground
C&C_Beach
C&C_Belagerung
C&C_BetaV3
C&C_Big_Walls
C&C_Bio
C&C_Blizzard
C&C_Bot_Islands
C&C_BoxedInV4
C&C_bridge
C&C_Bridge_The_Gap
C&C_BunkersTS
C&C_Cairo
C&C_Canada_CTF
C&C_Carnage-Club_Xtreme
C&C_Caverns
C&C_Caves
C&C_Christmas_special
C&C_City2
C&C_City2_extended
C&C_City2_flying
C&C_City3
C&C_City_AI
C&C_City_Flying_Exp
C&C_City_Flying_Re
C&C_Clan420
C&C_Cliffs
C&C_CliffsLX
C&C_Clover
C&C_Colossus2r1
C&C_Complex_AI
C&C_Complex_Revisited
C&C_Complex_SB
C&C_Compound
C&C_conflicts
C&C_Conquest_Island
C&C_Conquest_Winter
C&C_Country_Meadow
C&C_Country_Side
C&C_CrashSite
C&C_Creekdale
C&C_Creekdale_flying
C&C_CTFCY
C&C_CTF_Canyon
C&C_CTF_Complex
C&C_CTF_Islands
C&C_CTF_Map1
C&C_CTF_Volcano
C&C_CTF_Walls
C&C_CYTeamDM
C&C_dam-tastic2
C&C_Damm
C&C_Damm1.0
C&C_Dawn_Patrol
C&C_Dawn_Patrol2
C&C_Dawn_Raid
C&C_Death_Pass
C&C_Death_Rally
C&C_Death_Village
C&C_Delta
C&C_DesertTunnels
C&C_Desert_Seige
C&C_Desert_Seige2
C&C_Deth_Islands
C&C_Deth_River
C&C_Divergence
C&C_DMCenter
C&C_DMCenterTS
C&C_DMConYard
C&C_DMForest
C&C_DM_Ancients
C&C_DM_Cambodia
C&C_DM_Snow_Summit
C&C_DM_Suntemple_beta2
C&C_DM_Tiberium_Refinery
C&C_DM_Utah
C&C_DM_Wash_Canyon
C&C_DM_Yodeller
C&C_Dueling_Islands
C&C_Duel_Arena
C&C_Duel_Death
C&C_Dusk
C&C_Dust
C&C_Dust_Training
C&C_Eglin_AFB
C&C_Egypt
C&C_EKIsland
C&C_Epocilation
C&C_EVA_Relaunch
C&C_EXPO
C&C_FieldsRev
C&C_FieldTS
C&C_Field_AI
C&C_Flight_Deck
C&C_Forest_Trail
C&C_Forgotten_Town
C&C_Fortress
C&C_Fortress2k4
C&C_Frag_City
C&C_Freaky_Castle3
C&C_Freaky_Castle_Sniper
C&C_Frost
C&C_FudPlex
C&C_Fusion1
C&C_Garth3
C&C_Gigantomachy
C&C_GlacierTS
C&C_Gobi
C&C_Godwana
C&C_Golf_Course
C&C_GrasslandAssault
C&C_Greenlands
C&C_Halloween_Fog
C&C_HandDM
C&C_Hangmans_Canyon
C&C_Haunted2
C&C_HauntedHouse_DM
C&C_Hell
C&C_High_Altitude
C&C_High_Noon
C&C_High_Noon_2.1
C&C_High_Noon_2
C&C_HillBilly_Valley
C&C_Hilly
C&C_Hourglass_Flying
C&C_Hrglss_bots
C&C_hurr
C&C_Hybrid_Forest
C&C_Iceworld
C&C_Illusions
C&C_IslandsEVOs1
C&C_Islands_KOTH
C&C_Islandwars
C&C_Jungle
C&C_Jungle2
C&C_Kanes_Castle
C&C_Kanes_Castle_DM
C&C_Killer_Cove
C&C_Killer_Cove_v2
C&C_L01_Beta
C&C_Land
C&C_Last_Stand
C&C_Lightwave
C&C_Lightwave2
C&C_Lightwave_Koth
C&C_LittleHillRumble2
C&C_Lunar2
C&C_Lunar_Landing
C&C_Lunar_Landing_Race
C&C_Mall
C&C_Mars
C&C_Marsh_BETA
C&C_Marsh_BETA2
C&C_MedicalLevel
C&C_Mesa_AI
C&C_Metro
C&C_Metropolis
C&C_MetroTS
C&C_Militia
C&C_Mines
C&C_Mineshaft
C&C_MinesTS
C&C_Miracle
C&C_Miracle_2
C&C_Mountain
C&C_Mountainforce
C&C_Mutant_Lab
C&C_Mutation
C&C_MutationRedux
C&C_Niagra
C&C_Night0X
C&C_Nightclub
C&C_Nightfly2
C&C_Nightmare
C&C_Night_Mesa
C&C_No_Exit_DM
C&C_Oasis_Flying
C&C_Ocean_View_B1
C&C_Outpost
C&C_Overlook
C&C_Overlord
C&C_Pacific
C&C_Paradox_Harbor
C&C_Pillars_AI
C&C_Pillars_DM
C&C_Pillars_Fly
C&C_PipeFight_Evolved
C&C_Plunder_Valley
C&C_Pluthera
C&C_Port
C&C_Portals
C&C_Port_AI
C&C_Port_Rev
C&C_Prison_Camp_DM
C&C_Quick_Draw
C&C_Radiation
C&C_Raid
C&C_Ravine
C&C_Ribcage_Canyon
C&C_Riverfalls
C&C_RiverValley
C&C_River_Camp
C&C_River_Canyon
C&C_River_Raid
C&C_River_RaidTS
C&C_Roleplay
C&C_RP_Vesuv
C&C_Ruins
C&C_Ruins0X
C&C_Sand
C&C_Sand_2b
C&C_Sean_Battle
C&C_SeasideCanyon
C&C_SeasideSunset
C&C_Secretbase
C&C_Sewer1.0
C&C_Sidewinder
C&C_Siege
C&C_Silent_Dawn
C&C_Slash0x_Hideout
C&C_SniperField
C&C_Snipers-Revenge
C&C_Snipers-Revenge2
C&C_Snipers_Canyon
C&C_Sniperwood
C&C_Sniper_Islands
C&C_Sniper_Islands_weather
C&C_Snow
C&C_Snow_Arena
C&C_SNP_Cryo
C&C_Stalingrad
C&C_Storage
C&C_Storm_Walls_Flying
C&C_Strip_Mine
C&C_SunFusion
C&C_Sunken
C&C_Sunken2
C&C_Sunken_AI
C&C_SUSR_Infintry_Wars
C&C_TankWars
C&C_Tech_City
C&C_Temple_Classic_V2_2
C&C_Temple_Classic_V2_2_AI
C&C_Temple_DM
C&C_Terrace
C&C_The_Final_Conflict
C&C_The_Woods_Today
C&C_TiberianWars
C&C_TiberiumPit
C&C_TiberiumRedux
C&C_Tiberium_Cave
C&C_Tiberium_Pit_2
C&C_Tiberium_Temple
C&C_Tiber_River
C&C_Tib_Pit_3
C&C_Titanic
C&C_Tobruk
C&C_Tomb
C&C_Toy_Box
C&C_Tropics
C&C_TwistedSystem
C&C_T_Garden
C&C_Underpass
C&C_Under_AI
C&C_Uphill
C&C_Urban_Rush
C&C_Volcano_Flying
C&C_Volc_AI
C&C_Walls_AI
C&C_Walls_Reloaded
C&C_WasteFacility_DM
C&C_Wasteland
C&C_Wilderness_DM
C&C_Woodland
C&C_Worthy_Classic
C&C_ZapValley
C&C_Jonwils_Lair_b1
C&C_Intro
C&C_M01
C&C_Tutorial
C&C_Ship_Beta
C&C_Nimrod
C&C_Evening_Light_b6
C&C_Evening_Light_b7
C&C_Evening_Light_b10
C&C_Midnight_Light_b1
C&C_Midnight_Light_b2
C&C_Midnight_Light_b3
C&C_Midnight_Light_b4
c&c_enterway


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Re: New maps? [message #451418 is a reply to message #451415] Fri, 12 August 2011 18:14 Go to previous messageGo to next message
iRANian is currently offline  iRANian
Messages: 4308
Registered: April 2011
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C&C_GrandCanyon: http://www.renegadeforums.com/index.php?t=msg&th=37822&start=0&rid=2 5967
C&C_aLittleMap: http://www.renegadeforums.com/index.php?t=msg&th=37571&start=0&rid=2 5967


Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
Re: New maps? [message #451419 is a reply to message #451415] Fri, 12 August 2011 18:18 Go to previous messageGo to next message
zunnie is currently offline  zunnie
Messages: 2959
Registered: September 2003
Location: Netherlands
Karma: 0
General (2 Stars)

GrandCanyon map dl link is busted, you got the map by any chance?

https://multiplayerforums.com/uploads/monthly_2018_03/TCW2_Signature.png.6236a0dbc6e1e53472a18fe8cd15e47b.png
Re: New maps? [message #451420 is a reply to message #451415] Fri, 12 August 2011 18:22 Go to previous messageGo to next message
iRANian is currently offline  iRANian
Messages: 4308
Registered: April 2011
Karma: 0
General (4 Stars)
I've got a version that's 93MB so I don't think that's correct, Taz still visits the forum, guess you can PM him.

Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
Re: New maps? [message #451425 is a reply to message #451415] Fri, 12 August 2011 19:11 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
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General (5 Stars)
Wouldn't it make more sense to get a pack going that isn't stuffed full of some of the worst examples of level design and texture work that this community has seen? You should set up a voting system complete with screenshots. Having to download gigabytes worth of garbage levels doesn't sit well with me, honestly.
Re: New maps? [message #451426 is a reply to message #451425] Fri, 12 August 2011 19:37 Go to previous messageGo to next message
shaitan is currently offline  shaitan
Messages: 727
Registered: April 2005
Location: Pennsylvania
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Colonel
Then do not download them.

Aircraftkiller wrote on Sun, 18 Jan 2004 07:38

I get along with people fine, so long as they aren't rejects who promised things that they couldn't
deliver on, or forum trolls who contribute nothing except to bloat the fragile egos of the same
rejects I despise.

Re: New maps? [message #451427 is a reply to message #451415] Fri, 12 August 2011 20:05 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
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That isn't an acceptable solution. We should be striving toward quality, not quantity.
Re: New maps? [message #451430 is a reply to message #451415] Fri, 12 August 2011 21:42 Go to previous messageGo to next message
Tunaman
Messages: 1190
Registered: January 2005
Karma: 2
General (1 Star)
I believe the purpose of the ubermappack is actually to get all of the maps, regardless of their quality.

http://img694.imageshack.us/img694/9055/tunamanlmao.png
Re: New maps? [message #451432 is a reply to message #451415] Fri, 12 August 2011 21:53 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
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So who does that help? A considerable number of those have bugs which can render them unplayable if someone knows how to exploit their problems. Nearly 80% of them were made in 2002, and have a minimum of effort put into them. I get the whole idea of a "map pack" but I fail to comprehend the reasoning behind adding everything possible. Shouldn't there be a QA test for this stuff to make sure it isn't being stuffed with garbage?
Re: New maps? [message #451433 is a reply to message #451415] Fri, 12 August 2011 21:53 Go to previous messageGo to next message
Lone0001 is currently offline  Lone0001
Messages: 2112
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Location: Ontario, Canada
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General (2 Stars)

Here you go. Smile

Re: New maps? [message #451450 is a reply to message #451415] Sat, 13 August 2011 06:41 Go to previous messageGo to next message
shaitan is currently offline  shaitan
Messages: 727
Registered: April 2005
Location: Pennsylvania
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Colonel
Ack quit your moaning. The whole purpose of FM making that mappack ages ago was to get a crapload of maps for it. People download it for that very reason.
23208 downloads on that pack alone(I think the download count was wiped a few years ago from some bug if I recall, so it's probably way more).
Your vote versus the rest... Sarcasm


Aircraftkiller wrote on Sun, 18 Jan 2004 07:38

I get along with people fine, so long as they aren't rejects who promised things that they couldn't
deliver on, or forum trolls who contribute nothing except to bloat the fragile egos of the same
rejects I despise.

Re: New maps? [message #451462 is a reply to message #451415] Sat, 13 August 2011 09:25 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Registered: February 2003
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Stop using "It's a gigantic map pack" as a shield for shitty work. It's 2011. We as a community should expect a higher standard of work to play, instead of a recycled collection of garbage that barely works as intended and looks terrible to boot.

[Updated on: Sat, 13 August 2011 09:34]

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Re: New maps? [message #451463 is a reply to message #451415] Sat, 13 August 2011 09:35 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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Kinda off-topic, but do you have a list of fan maps you consider great, Aircraftkiller? I also think a lot of fan maps are crap and I was wondering this so I can check out those maps you think are great out and recommend them to be added to the server list of a few servers I play on in the future, when scripts 4.0 is out.

Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases

[Updated on: Sat, 13 August 2011 09:36]

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Re: New maps? [message #451464 is a reply to message #451415] Sat, 13 August 2011 10:11 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
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General (5 Stars)
People often think that I only believe my work is worth playing. I can't deny that. I did put a lot of effort into what I do, but there's a lot of it that I think is dated and needs to stop being played.

Out of that list, what I would recommend:

C&C_BasinTS

C&C_DMCenterTS

C&C_GlacierTS

C&C_MetroTS

C&C_MinesTS

C&C_Snow

C&C_Siege

C&C_The_Woods_Today

It's obviously most of my work. I've played on all of them, including Siege (By Pinkbunny?), for quite a while when The Pits ran them. They all play well, with the exception of The Woods Today - I never got a chance to play that one at all.
Re: New maps? [message #451465 is a reply to message #451415] Sat, 13 August 2011 10:19 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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C&C_The_Woods_Today looked like something that would play well when I explored the map a while ago. I haven't heard of C&C_DMCenterTS, and never checked out MetroTS. Will do so, thanks.

edit: MetroTS, not MinesTS derp


Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases

[Updated on: Sat, 13 August 2011 10:21]

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Re: New maps? [message #451468 is a reply to message #451415] Sat, 13 August 2011 10:37 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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It plays and looks better than my first version of Metro. I think you'll enjoy it.
Re: New maps? [message #451473 is a reply to message #451415] Sat, 13 August 2011 11:02 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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I did enjoy it indeed, it's a great map. I also loved the APB version from APB Beta. I now remember playing C&C_DMCenterTS on UNrules in late 2004 and it's a nice DM map, not too small and not to big.

Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
Re: New maps? [message #451474 is a reply to message #451415] Sat, 13 August 2011 12:11 Go to previous messageGo to next message
slosha is currently offline  slosha
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Oh give it the fuck up, ack. Nobody fucking cares.

The road I cruise is a bitch now, baby.
Re: New maps? [message #451479 is a reply to message #451415] Sat, 13 August 2011 12:32 Go to previous messageGo to next message
nikki6ixx is currently offline  nikki6ixx
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Have it both ways. Do a 'Top 10' or 'Top 20' pack that is picked by the community, alongside the UberPack.

Renegade:
Aircraftkiller wrote on Fri, 10 January 2014 16:56

The only game where everyone competes to be an e-janitor.
Re: New maps? [message #451480 is a reply to message #451415] Sat, 13 August 2011 12:33 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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I might make an "Excellence Mappack" at some point which contains the best maps available for Renegade.
BUT tastes differ and some people will hate map x and like map y while
other people love map x and hate map y Razz

The purpose of the ubermappack has always been to be "the" mappack
which contains all of Renegade's maps that are unavailable regardless
of how many people actually like them.


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Re: New maps? [message #451481 is a reply to message #451464] Sat, 13 August 2011 12:44 Go to previous messageGo to next message
Caveman is currently offline  Caveman
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Aircraftkiller wrote on Sat, 13 August 2011 18:11

People often think that I only believe my work is worth playing. I can't deny that. I did put a lot of effort into what I do, but there's a lot of it that I think is dated and needs to stop being played.

Out of that list, what I would recommend:

C&C_BasinTS

C&C_DMCenterTS

C&C_GlacierTS

C&C_MetroTS

C&C_MinesTS

C&C_Snow

C&C_Siege

C&C_The_Woods_Today

It's obviously most of my work. I've played on all of them, including Siege (By Pinkbunny?), for quite a while when The Pits ran them. They all play well, with the exception of The Woods Today - I never got a chance to play that one at all.


Just wanted to say -

MetroTS is a awesome map but fuck GlacierTS. Glacier_Flying is by far the besp map, yes it has its bugs but as a map itself its the best. Its the only map I with base defences that I know (Worth mentioning) where you don't need a AS/WF to win the game.

On topic - The mappack should contain all maps regardless whether they're decent or not, I do understand your concern though.


CarrierII wrote

BLUEHTHEN YOU AR NOT JUST A BIG CHEATAS AND YOU THE BIG HEAD JUST YOU USE FLY H4X FUCK YOU BIG CHEATAS YOUR CHEATZ IS BAD YOU WANT I WRAUGHT THIS YOUR CHEATZ IS BAD HEY IS 1 YEAR YOUR PROMESS A FLY HAX IN MULTIPLAYER AND IS DONT JUST TROOPRM02 I TELL IT ALL WHO REPLYER IN THIS FORUM YOU CHEATZ

Please don't make me type something like that again, not using puntuation is annoying.


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Re: New maps? [message #451527 is a reply to message #451415] Sat, 13 August 2011 20:28 Go to previous messageGo to next message
shaitan is currently offline  shaitan
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Colonel
It's hosted on Game-Maps...not RenegadeForums. He was asking for any new maps that anyone might have, not opinions on what you'd like to see in there.


Aircraftkiller wrote on Sun, 18 Jan 2004 07:38

I get along with people fine, so long as they aren't rejects who promised things that they couldn't
deliver on, or forum trolls who contribute nothing except to bloat the fragile egos of the same
rejects I despise.

Re: New maps? [message #451530 is a reply to message #451415] Sat, 13 August 2011 21:06 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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He wasn't asking you to whine incessantly that the topic isn't going the way you want it to, either. Keep that in mind.
Re: New maps? [message #451535 is a reply to message #451425] Sun, 14 August 2011 01:23 Go to previous messageGo to next message
Spoony is currently offline  Spoony
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Tactics & Strategies Moderator
Aircraftkiller wrote

THE MAPS IS BAD



genuinely good map worth downloading: Mesa2 (simply Mesa with the deadzones fixed - the bug that causes damage problems for tanks and rockets on the bridge/side paths)
http://www.renegadeforums.com/index.php?t=msg&goto=411732&rid=20608

adds an enormous amount of strategic depth to the game just by fixing that bug


Unleash the Renerageâ„¢

Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful

[Updated on: Sun, 14 August 2011 01:25]

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Re: New maps? [message #451537 is a reply to message #451535] Sun, 14 August 2011 01:54 Go to previous messageGo to previous message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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Spoony wrote on Sun, 14 August 2011 10:23

Aircraftkiller wrote

THE MAPS IS BAD



genuinely good map worth downloading: Mesa2 (simply Mesa with the deadzones fixed - the bug that causes damage problems for tanks and rockets on the bridge/side paths)
http://www.renegadeforums.com/index.php?t=msg&goto=411732&rid=20608

adds an enormous amount of strategic depth to the game just by fixing that bug

But useless when TT comes out... as this is just a workaround for that bug...


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Governments should be afraid of their people.
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