Server-side map fixes pack WIP [message #450995] |
Mon, 08 August 2011 13:56 |
iRANian
Messages: 4308 Registered: April 2011
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General (4 Stars) |
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I've begun working on making a server-side map fixes pack to remedy the map issues that Core Patch 2 didn't touch. I finished doing Walls_Flying and I also finished an initial version of an SSGM plugin that adds the following needed scripts that I made and use for this pack to the FDS, these scripts are:
Iran_Beaconing_Prevention_Zone
Iran_Star_Kill_Zone
Iran_All_Vehicle_Kill_Zone
Iran_All_Kill_Zone
Iran_Ground_Vehicle_Kill_Zone
Iran_Flying_Vehicle_Kill_Zone
It has the following fixes for Walls_Flying, I'll add more later on if they are found:
-Kill zones for ground vehicles on both sides' walls, and a big ass one on top of the mesa.
-Beaconing prevention zone on top of both teams' Refineries.
I'm not touching the Orca/Apache exit positions exploits as they're fixed on the TT test server.
Once SSGM 4.0 is released I'll add a method to prevent B2B'ers from damaging buildings on all maps, including the GDI B2B spot on this map.
I've attached the download for the SSGM plugin and the fixed Walls_Flying file, place the 'C&C_Walls_Flying.ldd' file inside your FDS' Data folder.
I'll need to have a list of non-graphical map bugs that need fixing so your input is appreciated.
Long time and well respected Renegade community member, programmer, modder and tester.
Scripts 4.0 private beta tester since May 2011.
My Renegade server plugins releases
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