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[OBJECTS.GM]Obelisk glitching fix [message #450515] Tue, 02 August 2011 10:52 Go to previous message
iRANian is currently offline  iRANian
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Registered: April 2011
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This is a modified objects.gm/ddb file that changes one property of the Obelisk weapon so it creates its explosion at the location where it hits a unit, instead of creating it after going thru two units or hitting the ground.

The following is changed from the objects.ddb file inside the always.dbs from the Data folder that comes with the stock FDS:

-The 'SoftPierceLimit' of the 'Ammo_Obelisk' ammo has been changed from 2 to 0.

The Obelisk weapon's explosion splash is preserved with this simple change. If a vehicle gets hit by the Obelisk ray after the ray hits a soldier and if the vehicle is outside of the explosion splash's area of effect (the explosion gets created where the soldier is), the vehicle does not get damaged, if the vehicle is inside the area of effect it does get damaged. This is correct and it basically confirms that the Obelisk doesn't pass thru soldier it hits anymore (graphically it will still do this though, I think).

To install:

-Place the objects.gm file in your FDS' data folder.
-Open up SSGM.ini and change 'ObjectsFile=' to 'ObjectsFile=gm' if this isn't done already.
  • Attachment: objects.gm
    (Size: 4.92MB, Downloaded 95 times)


Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases

[Updated on: Tue, 02 August 2011 10:55]

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