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Re: RA_Fjord [message #449596 is a reply to message #447913] |
Wed, 13 July 2011 10:30 |
TNaismith
Messages: 86 Registered: May 2006 Location: Canada
Karma: 0
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Recruit |
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That is very appealing, although to be honest it is quite unclear what exactly the game will feature. The trailer and video description promises a lot, but more specific details about what the game-play will be like and whether it would be multiplayer or singleplayer would be nice to know.
The concept though strikes me as... something to do with broad-space exploration (think of EVE Online), and then being able to explore locations on actual planets? (As hinted in the last section of the video. Something like MYST?) If you ever develop that game more, be sure to link a website with more information, perhaps to your 3dholmes.com portfolio -- I've actually visited there a number of times and saw the screenshots from Parhelion under the 'Environment Art (Current)' section. I only realized those screenshots were from Parhelion after watching the trailer. Definitely pass me a heads-up or link if things get rolling again. I check the Ren forums often enough that a private message should do fine.
lordtnaismith-gaming [at] hotmail [dot] com, will also work.
Looking forward to the release of this map, as well as the structures and models -- they are of a useful high quality.
[Updated on: Wed, 13 July 2011 10:32] Report message to a moderator
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Re: RA_Fjord [message #449614 is a reply to message #447913] |
Wed, 13 July 2011 23:41 |
iRANian
Messages: 4309 Registered: April 2011
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General (4 Stars) |
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I'd switch the PP around with the CY, so that the non-vital buildings are in the back. Advanced base defences are a must for maps this size imo, I'd add a few Guard Towers to at least cover the PP and Refinery. Does the AGT cover the base so Stealth Black Hands/Stealth Tanks can't rush or sneak in?
Long time and well respected Renegade community member, programmer, modder and tester.
Scripts 4.0 private beta tester since May 2011.
My Renegade server plugins releases
[Updated on: Wed, 13 July 2011 23:48] Report message to a moderator
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Re: RA_Fjord [message #449617 is a reply to message #449614] |
Thu, 14 July 2011 00:08 |
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HaTe
Messages: 923 Registered: August 2007
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Colonel |
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By the looks of the screen shot there's only 5 entrances Iran, so it's probably not going to be easy to get in the base in the first place. I do agree with the guard tower suggestion though. I like the looks of the map as a whole very much, but I'm concerned that the gameplay may have it's exploits and such, because of the size of the map, and the amount of buildings and everything. I'm sure you have a decent handle on this and are aware of it, but I also hope that you're keeping gameplay a priority over visuals.
I saw a tunnel system in one of the earlier pics, and am wondering where that connects to on the outside? Most tunnels are connected to both bases, but I'm assuming that's not the case because of the size of the map? I'm sure there will still be ways for infantry to do their sneaking around and such, right?
Edit: Nvm, i just saw the tunnel entrance in the first ss, my mistake. Doesn't that sort of make it impossible for any sort of infantry rush to be successful though (if the air happened to have died)?
It's hard to criticize or critique anything with only screen shots provided, so I could completely be missing the mark here, but will it be possible to even get to that entrance by the pp while the agt is still online?
‘All that is necessary for the triumph of evil is that good men do nothing’ - Edmund Burke
[Updated on: Thu, 14 July 2011 00:16] Report message to a moderator
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Re: RA_Fjord [message #449621 is a reply to message #447913] |
Thu, 14 July 2011 06:25 |
iRANian
Messages: 4309 Registered: April 2011
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General (4 Stars) |
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From some earlier screenshots it looks if vehicles can go upwards to the elevation on the right (behind wf), the elevation is wider (and has an extra elevation) than shown in that screenshot from what I recall.
Long time and well respected Renegade community member, programmer, modder and tester.
Scripts 4.0 private beta tester since May 2011.
My Renegade server plugins releases
[Updated on: Thu, 14 July 2011 06:27] Report message to a moderator
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Re: RA_Fjord [message #449659 is a reply to message #447913] |
Sat, 16 July 2011 00:52 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
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General (3 Stars) |
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The waterfall looks like nothing I've seen before for Renegade. It's beautiful.
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Re: RA_Fjord [message #449664 is a reply to message #449663] |
Sat, 16 July 2011 07:52 |
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HaTe
Messages: 923 Registered: August 2007
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Colonel |
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Aircraftkiller wrote on Sat, 16 July 2011 03:19 | Thanks for the comments and suggestion. I'm aware that the texture was stretching in that position. I hadn't, at that point, applied any UV modifiers to that terrain since it's part of the cliffs that I hadn't worked on yet. It is fixed now, as part of the process of making sure the entire level is UVed correctly.
I'm instancing more trees into the level and will put up more screenshots as I start importing the other pieces of the map, such as the power lines, civilian buildings, Ore Refinery, etc. The underground area also needs to be painted, but I'm thinking that it's going to get extended to reach both bases.
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Good work man
‘All that is necessary for the triumph of evil is that good men do nothing’ - Edmund Burke
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Re: RA_Fjord [message #449961 is a reply to message #449942] |
Sat, 23 July 2011 07:13 |
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Starbuzz
Messages: 2500 Registered: May 2007
Karma: 3
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General (2 Stars) |
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I don't know much about the original RA universe and its structures but if you were to sacrifice interior accuracy bypassing the lore, would it be possible to make the Refinery into a "dummy" structure (like the barn on Field)?
With no doors so it can be walked into and perhaps a ladder/stairs to go to the two upper levels that have the large windows.
I am only half-heartedly saying it though as I like your last idea of translucent windows with interior silhouette.
edit: reworded
[Updated on: Sat, 23 July 2011 09:14] Report message to a moderator
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Re: RA_Fjord [message #449966 is a reply to message #447913] |
Sat, 23 July 2011 11:36 |
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Tupolev TU-95 Bear
Messages: 1176 Registered: April 2009 Location: Rìoghachd Aonaichte
Karma: 1
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General (1 Star) |
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This map is coming along very nicely.
I believe the ore refinery is going to be in the map like the barn in fields right? Correct me if Im wrong.
Decent people = Reaver11, ErroR, all of the mods and admins, DRNG Naffets199, Amber, Dover, GEORGE ZIMMER,Zeratul, Starbuzzzz, kane,R315r4z0r,gnoepower, Danpaul88,HaTe,WNxVerty Tiberian Technologies Generalcamo, , . If you want me to add you on the decent peoples list PM me.
Quotes or w/e Toggle
Zeratul2400 | .AIRCRAFT KILLER YOU AR NOT JUST A BIG JACKAS AND YOU THE BIG HEAD JUST YOU CREATE GLACIER FLAYING FUCK YOU BIG JAKAS YOUR MAPS IS BAD YOU WANT I WRUGHT THIS THE MAPS IS BAD HEY IS 1 YEAR
YOUR PROMESS A CON YARD WIRH A SINGLE PLAYER POWER PLANT IN ONE
MAPS AND IS DONT JUST ACK I TELL IT ALL REPLYER IN THIS FORUM I DESLIKE YOUâ„¢ 2003
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Zeratul PT2 zeratul2400 wrote on Mon, 10 November 2003 09:49 | GENOCIDE YOU AR NOT JUST A BIG JACKAS AND YOU THE BIG HEAD JUST YOU CREATE DUSK FLAYING FUCK YOU BIG JAKAS YOUR MAPS IS BAD YOU WANT I WRUGHT THIS THE MAPS IS BAD HEY IS ONE YEAR YOUR PROMESS A WARPATH MOD WERKING BUT IT NO WORK AND DONT JUST GENOCIDE I TELL IT ALL REPLYER IN THIS FORUM I DESLIKE YOU.
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lolnikki6ixx wrote on Wed, 09 June 2010 05:11 | With only 14 people living in Canada, the retarded one was bound to show up around here sooner or later.
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HaTe wrote on Sun, 04 July 2010 16:17 |
Good-One-Driver wrote on Sun, 04 July 2025 01:37 | everything is possible just need to know how to code
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Jumping from the empire state building onto concrete head first and surviving is possible if I know how to code? Wow, teach me please.
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CarrierII wrote on Mon, 19 November 2007 22:35 | I am in a bad mood with you, you wasted my time.
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Altzan wrote on Wed, 30 September 2009 14:10 |
Dreganius wrote on Wed, 30 September 2009 07:27 |
Good-One-Driver wrote on Wed, 30 September 2009 09:03 | lol fuckin russians damn communists
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That was the worst comment to this thread ever.
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Nightma12 wrote on Wed, 08 June 2011 14:27 | your mum is a stupid language
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reborn wrote on Sun, 20 November 2011 11:54 | Liquedv2, yew need to branch out a little on your thinking. I'm sure you'll twig it soon enough, but you're barking up the wrong tree.
The map is budding with new ideas and great game-play, AitcraftKiller just has to get to the root of the problem, it seems to have him pretty stumped right now.
Leaf him alone, he's doing a good job. I'm going to go out on a limb here, and say this map isn't fir you.
Anyway, this thread is really starting to lumber along, all this over some sap's map? I thought the game was dead, but this thread at least is poplar. It makes me pine for the days of yonder.
At the end of the day, life's a Beech.. Who wood of thought it?
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Ethenal wrote on Sun, 25 March 2012 16:53 |
Azazel wrote on Sun, 25 March 2012 10:20 | 6 Players don't know how to use a tank.
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But 1 knows how to use triggerbot!
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Re: RA_Fjord [message #449981 is a reply to message #447913] |
Sun, 24 July 2011 03:44 |
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Aircraftkiller
Messages: 8213 Registered: February 2003
Karma: 1
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General (5 Stars) |
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I already reneged on my idea of not finishing the interior and completed it today. I did, however, rip out the basement; I felt that it was just too much space for the level to have. I would also need to add custom doors to it so that the smelting furnace didn't look weird.
Here's a relatively large update for you. I've mapped out most of the ore mines and developed a nice little material for the ore veins so that they look natural against the rock. They darken and lighten where the rock does, making it look like part of the mine, instead of superimposed upon it.
I've installed the radio tower, the civilian structures, and the Ore Refinery.
I fixed up the road so that it looks more like a dirt road rather than some random tracks with grass perfectly lining it. The blending has hand-painted variable blends so that it looks different at every point in the center.
The electrical substation was installed.
Here's a frontal view of the Refinery with the two civilian buildings in the foreground. It's a bit dark so I may lighten it up a bit.
The inside of the civilian structures, with a pot belly stove (Mudbox painted, of course), bunk beds, sinks, etc...
And some views of the interior of the Refinery. It uses entirely stock Renegade textures, trying to avoid bloating the level's mix file any more than I already have.
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Re: RA_Fjord [message #449982 is a reply to message #447913] |
Sun, 24 July 2011 04:12 |
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Spyder
Messages: 1070 Registered: March 2006
Karma: 0
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General (1 Star) |
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The trees look a bit unnatural to me, besides that this is an awesome map!
AIRCRAFTKILLER YOUR MAPS IS GREAT!
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