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Re: Level Edit Mayhem! [message #449338 is a reply to message #449291] |
Fri, 01 July 2011 21:45 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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E!
Messages: 70 Registered: February 2004
Karma: 0
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Recruit |
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i don't really understand what you mean with 1.
2 is already answered in another post.
3: afaik it's enough to set the start Point of a Waypath inside the Vehicle_Creation Zone of the WarFac/Airfield that bought Vehicles follow it there's no other linking needed. About Refineries i can't help. Never setted a Map as Standard Renegade Map up.
<<SCUD-Storm Origin Creator>>
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Re: Level Edit Mayhem! [message #449339 is a reply to message #449291] |
Sat, 02 July 2011 01:19 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) |
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sla.ro(master)
Messages: 610 Registered: September 2010 Location: Romania
Karma: 0
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Colonel |
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CTRL + P while the building icon is selected and will spawn that car maker.
for rafinery place it close to building icon and on ground, not flying.
for tanks same, but for tanks make it to have more space.
find on objects/scripts/ there is Tiberium Script, are 2, one for gdi and one for nod, place both on maps and resize them, the harvester will automatically make a primitive waypath (not very good) and will carry tiberium.
i tested this on M02 some months ago.
Creator of Mutant Co-Op
Developer of LuaTT
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