Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Release Forum » The Third TIberium War BETA
icon12.gif  The Third TIberium War BETA [message #448911] Sun, 19 June 2011 00:19 Go to next message
sla.ro(master) is currently offline  sla.ro(master)
Messages: 610
Registered: September 2010
Location: Romania
Karma: 0
Colonel
We released latest beta of The Third Tiberium War with auto-updater.

You can download it from here (see description for how to install it, you need WinRAR)

Theres a small bug on Launcher, to fix it, get this and extract it into ttw folder.

We will do tests on 23.06.11, all peoples are invited to join.


Edit: Here is a tutorial how to install TTW, if you have problems still after reading this, please post.

- Tiberium Studios


Creator of Mutant Co-Op
Developer of LuaTT

[Updated on: Sun, 19 June 2011 01:21]

Report message to a moderator

Re: The Third TIberium War BETA [message #448943 is a reply to message #448911] Mon, 20 June 2011 10:39 Go to previous messageGo to next message
Xpert is currently offline  Xpert
Messages: 1588
Registered: December 2005
Location: New York City
Karma: 0
General (1 Star)
Ok seriously, what is the real name of this mod?

Zunnie seems to have a different name for this mod and now you have a different name.


http://i32.photobucket.com/albums/d42/XpertMaverick/xpertyankee.jpg

Creator of NetGuard, an IRC network regulator.
Developer of the CloudyServ 0.982-X project.
Developer of the CloudyServ Ren-X bot.

Part time streamer - https://twitch.tv/gg_wonder
Re: The Third TIberium War BETA [message #448944 is a reply to message #448911] Mon, 20 June 2011 10:53 Go to previous messageGo to next message
Omar007 is currently offline  Omar007
Messages: 1711
Registered: December 2007
Location: Amsterdam
Karma: 0
General (1 Star)
They are both separate mods Whats That

http://tiberiumredux.omarpakker.nl/Old Unused Parts/Plaatjes/PromoteBanner_Hades_small.jpg
Re: The Third TIberium War BETA [message #448949 is a reply to message #448911] Mon, 20 June 2011 14:07 Go to previous messageGo to next message
sla.ro(master) is currently offline  sla.ro(master)
Messages: 610
Registered: September 2010
Location: Romania
Karma: 0
Colonel
yes are separated, zunnie actually he stole my idea... but i really don't care now, we want to finish TTW with our idea and our community idea. i'm waiting all peoples opinnions on what need to be changed.

Creator of Mutant Co-Op
Developer of LuaTT
Re: The Third TIberium War BETA [message #448970 is a reply to message #448911] Tue, 21 June 2011 06:25 Go to previous messageGo to next message
Omar007 is currently offline  Omar007
Messages: 1711
Registered: December 2007
Location: Amsterdam
Karma: 0
General (1 Star)
You make it sound like you actually don't have a plan for the mod but just wait for the community to tell you what to make :S

On a sidenote;
He might have stolen your idea, but you stole the idea aswell...


http://tiberiumredux.omarpakker.nl/Old Unused Parts/Plaatjes/PromoteBanner_Hades_small.jpg

[Updated on: Tue, 21 June 2011 06:29]

Report message to a moderator

Re: The Third TIberium War BETA [message #448973 is a reply to message #448911] Tue, 21 June 2011 06:58 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
Messages: 888
Registered: April 2007
Karma: 1
Colonel
To be honest Sla your project is not a beta.
One bad thing I see is model parts just stuck through each other. (see your barracks interior or your obie)

It doesn't look like you truely want a CnC3 mod.
It's more looking like a deathmatch / vehicle deathmatch mod with stuff from alot of different games.

So my advice would be figure out what you truely want to make.
Create a design document and start making that idea. (Not like 3 different games mixed through each other with no central theme)
Re: The Third TIberium War BETA [message #449003 is a reply to message #448949] Wed, 22 June 2011 02:29 Go to previous messageGo to next message
reborn is currently offline  reborn
Messages: 3231
Registered: September 2004
Location: uk - london
Karma: 0
General (3 Stars)
sla.ro(master) wrote on Mon, 20 June 2011 17:07

yes are separated, zunnie actually he stole my idea... but i really don't care now, we want to finish TTW with our idea and our community idea. i'm waiting all peoples opinnions on what need to be changed.


For you to claim that Zunnie stole your idea, that suggests that you own the idea itself. You do not.
Even if this was possible, then there have been others before you that have taken steps towards this idea, so does omar supersede your "claim"?
APB is a mod based on the renegade engine using another CnC game for their inspiration, surely they have the rights to this idea?
EA made the game CnC3, surely the idea is owned by them?
I once thought of the idea of making flying shoes, no one better actually make them because I own that idea!



Re: The Third TIberium War BETA [message #449089 is a reply to message #448911] Sat, 25 June 2011 03:00 Go to previous messageGo to next message
sla.ro(master) is currently offline  sla.ro(master)
Messages: 610
Registered: September 2010
Location: Romania
Karma: 0
Colonel
is deathmatch, aow and other more.

we are currently working on the buildings and chars weapons.

my idea is to make a game where you don't have only to rush, a game where you need to use tactics and different types of weapons to kill your enemy. eg: if you do flame rush and enemy knows about it, they can stop it with outposts and other who will be included in the mod.

i changed my idea, so.. won't be all ren. some new features are upgrades, build-able stuff like laser walls to protect your team from bullets and other more.

edit: im not talking about theme idea or anything else, when he started his mod he stole some of my ideas, but i see he got rid of them, i don't care about his mod now, i don't even watch it on moddb. but i don't like to hear from peoples that ttw is similar to his mod. with this i end those complains about him and his mod. if no one wants to join the staff, i still continue but at very slow rate.


Creator of Mutant Co-Op
Developer of LuaTT

[Updated on: Sat, 25 June 2011 04:10]

Report message to a moderator

Re: The Third TIberium War BETA [message #449093 is a reply to message #449089] Sat, 25 June 2011 05:19 Go to previous messageGo to next message
Mauler
Messages: 448
Registered: May 2003
Location: Alberta, Canada
Karma: 0
Commander
Unless you up the quality of your models and such, and focus on your 'ideas' our mods are not similar. The only thing similar is the idea of having C&C 3 Unit,Structures, nothing else.
Re: The Third TIberium War BETA [message #449095 is a reply to message #449093] Sat, 25 June 2011 07:41 Go to previous messageGo to next message
sla.ro(master) is currently offline  sla.ro(master)
Messages: 610
Registered: September 2010
Location: Romania
Karma: 0
Colonel
Mauler wrote on Sat, 25 June 2011 15:19

Unless you up the quality of your models and such, and focus on your 'ideas' our mods are not similar. The only thing similar is the idea of having C&C 3 Unit,Structures, nothing else.


quality will be higher, i want gameplay first and features.


Creator of Mutant Co-Op
Developer of LuaTT
Re: The Third TIberium War BETA [message #449109 is a reply to message #448911] Sat, 25 June 2011 12:14 Go to previous messageGo to next message
sla.ro(master) is currently offline  sla.ro(master)
Messages: 610
Registered: September 2010
Location: Romania
Karma: 0
Colonel
heres the real story about why he left.

@ irc.vx-gaming.net #ttwserv

Quote:

[22:09:27] <~sla_ro|master> some peoples talk without knowing about
[22:09:33] <~sla_ro|master> me i wanted to make zunnie to leave ttw
[22:09:42] <~sla_ro|master> because he wanted to overtake
[22:09:43] <~sla_ro|master> it
[22:09:50] <~sla_ro|master> and i wanted not to be kicked from my own mod
[22:09:56] <~sla_ro|master> thats the truth
[22:10:06] <~sla_ro|master> i was bossy only to make him leave
[22:10:15] <~sla_ro|master> so he left
[22:10:21] <~sla_ro|master> and with the staff....



i hope this clarify..

thanks.

edit: here is the official blogs where we post changes


Creator of Mutant Co-Op
Developer of LuaTT

[Updated on: Sat, 25 June 2011 12:19]

Report message to a moderator

Re: The Third TIberium War BETA [message #449110 is a reply to message #448911] Sat, 25 June 2011 12:54 Go to previous messageGo to next message
kamuixmod is currently offline  kamuixmod
Messages: 211
Registered: July 2010
Karma: 0
Recruit
ehm well, posting your own chatlog wont help that much, i could just write in any channel something and copy paste it in here....

http://img46.imageshack.us/img46/5836/kmauixsignature.png
Re: The Third TIberium War BETA [message #449111 is a reply to message #449110] Sat, 25 June 2011 13:26 Go to previous messageGo to next message
sla.ro(master) is currently offline  sla.ro(master)
Messages: 610
Registered: September 2010
Location: Romania
Karma: 0
Colonel
kamuixmod wrote on Sat, 25 June 2011 22:54

ehm well, posting your own chatlog wont help that much, i could just write in any channel something and copy paste it in here....


was in that public server chan and not was supposed to be get like irc chat, i said what the problem was and with this end this. i won't replay to anything about this. i will reply only to suggestions, feedbacks etc.


Creator of Mutant Co-Op
Developer of LuaTT
Re: The Third TIberium War BETA [message #449112 is a reply to message #448911] Sat, 25 June 2011 14:29 Go to previous messageGo to next message
kamuixmod is currently offline  kamuixmod
Messages: 211
Registered: July 2010
Karma: 0
Recruit
i wonder why this happened while i was in england...well once im away, a disaster...

http://img46.imageshack.us/img46/5836/kmauixsignature.png
Re: The Third TIberium War BETA [message #449116 is a reply to message #448911] Sat, 25 June 2011 17:50 Go to previous messageGo to next message
Tupolev TU-95 Bear is currently offline  Tupolev TU-95 Bear
Messages: 1176
Registered: April 2009
Location: Rìoghachd Aonaichte
Karma: 1
General (1 Star)
Isnt this suppose to be about BETA and not about Zunnie 'supposingly steal' your idea?

Decent people


Quotes or w/e

Re: The Third TIberium War BETA [message #449170 is a reply to message #449116] Mon, 27 June 2011 00:20 Go to previous messageGo to next message
sla.ro(master) is currently offline  sla.ro(master)
Messages: 610
Registered: September 2010
Location: Romania
Karma: 0
Colonel
Flame Tank Photos Smile

photo 1

photo 2

photo 3


some changes:

ramjet removed and replaced with rail carbine
sniper rifle power to be decided on polls soon..
etc.

more info on our blog here

- Tiberium Studios


Creator of Mutant Co-Op
Developer of LuaTT
Re: The Third TIberium War BETA [message #449172 is a reply to message #448911] Mon, 27 June 2011 01:00 Go to previous messageGo to next message
sla.ro(master) is currently offline  sla.ro(master)
Messages: 610
Registered: September 2010
Location: Romania
Karma: 0
Colonel
i started a new forum for TTW

we are currently running a poll there for sniper rifle.


Creator of Mutant Co-Op
Developer of LuaTT
Re: The Third TIberium War BETA [message #449184 is a reply to message #448911] Mon, 27 June 2011 10:57 Go to previous messageGo to next message
sla.ro(master) is currently offline  sla.ro(master)
Messages: 610
Registered: September 2010
Location: Romania
Karma: 0
Colonel
orca added

some photos of Orca ingame Smile

photo1
photo2
photo3


Creator of Mutant Co-Op
Developer of LuaTT
Re: The Third TIberium War BETA [message #449188 is a reply to message #448911] Mon, 27 June 2011 15:18 Go to previous messageGo to next message
iRANian is currently offline  iRANian
Messages: 4308
Registered: April 2011
Karma: 0
General (4 Stars)
They look nice.

Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
Re: The Third TIberium War BETA [message #449203 is a reply to message #448911] Tue, 28 June 2011 10:49 Go to previous messageGo to next message
sla.ro(master) is currently offline  sla.ro(master)
Messages: 610
Registered: September 2010
Location: Romania
Karma: 0
Colonel
New Map!

River Map Smile

a WIP on gmax

http://media.moddb.com/images/mods/1/18/17881/river_map_gmax.png


Creator of Mutant Co-Op
Developer of LuaTT

[Updated on: Tue, 28 June 2011 10:52]

Report message to a moderator

Re: The Third TIberium War BETA [message #449219 is a reply to message #448911] Tue, 28 June 2011 17:15 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma: 0
General (5 Stars)
I hate to be so blunt here, but it's very easy to tell what you made and what was made by the team behind C&C3. For example, those in-game units look nice. However, your level looks terrible. I really cannot say anything positive about it. It's far too box-like. Each polygon is depressed into the ground with no gradient from low levels to high levels, causing a stair-stepping effect that makes it look even worse.

Your "mountains" suffer from this same effect, and the overall design of the level looks boring, dull, and lacks any kind of imaginative game play designs. Essentially, your level is Field - yet exceptionally more ugly and a lot less detailed. If this is your level, I would recommend looking at some basic 3D modeling tutorials so you can, at least, fix the blandness of the terrain and the stair-stepping you've implemented with your terrain modeling.
Re: The Third TIberium War BETA [message #449223 is a reply to message #449219] Wed, 29 June 2011 00:21 Go to previous messageGo to next message
sla.ro(master) is currently offline  sla.ro(master)
Messages: 610
Registered: September 2010
Location: Romania
Karma: 0
Colonel
o0? i used the same style like Westwood did on C&C_Field...
and is still a wip and no buildings yet on map.


Creator of Mutant Co-Op
Developer of LuaTT
Re: The Third TIberium War BETA [message #449226 is a reply to message #448911] Wed, 29 June 2011 02:50 Go to previous messageGo to next message
reborn is currently offline  reborn
Messages: 3231
Registered: September 2004
Location: uk - london
Karma: 0
General (3 Stars)
It doesn't look natural, it looks like an 8 bit version of a map, with large block pixels.


Re: The Third TIberium War BETA [message #449232 is a reply to message #449226] Wed, 29 June 2011 05:29 Go to previous messageGo to next message
sla.ro(master) is currently offline  sla.ro(master)
Messages: 610
Registered: September 2010
Location: Romania
Karma: 0
Colonel
reborn wrote on Wed, 29 June 2011 12:50

It doesn't look natural, it looks like an 8 bit version of a map, with large block pixels.

is on gmax..


Creator of Mutant Co-Op
Developer of LuaTT
Re: The Third TIberium War BETA [message #449234 is a reply to message #448911] Wed, 29 June 2011 07:21 Go to previous messageGo to previous message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma: 0
General (5 Stars)
So? gMax or not, it should be a lot more detailed than that as a work-in-progress. The point of a WIP is that the basic details have been laid down, not that the level requires a massive overhaul to look remotely similar to the concept it's meant to resemble.
Previous Topic: [SSGM Plugin]Flaming C4 Prevention
Next Topic: The Renegade Crysis Soundpack Version 0.2
Goto Forum:
  


Current Time: Mon Nov 18 15:54:16 MST 2024

Total time taken to generate the page: 0.01476 seconds