The Third TIberium War BETA [message #448911] |
Sun, 19 June 2011 00:19 |
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sla.ro(master)
Messages: 610 Registered: September 2010 Location: Romania
Karma: 0
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Colonel |
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We released latest beta of The Third Tiberium War with auto-updater.
You can download it from here (see description for how to install it, you need WinRAR)
Theres a small bug on Launcher, to fix it, get this and extract it into ttw folder.
We will do tests on 23.06.11, all peoples are invited to join.
Edit: Here is a tutorial how to install TTW, if you have problems still after reading this, please post.
- Tiberium Studios
Creator of Mutant Co-Op
Developer of LuaTT
[Updated on: Sun, 19 June 2011 01:21] Report message to a moderator
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Re: The Third TIberium War BETA [message #448949 is a reply to message #448911] |
Mon, 20 June 2011 14:07 |
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sla.ro(master)
Messages: 610 Registered: September 2010 Location: Romania
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Colonel |
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yes are separated, zunnie actually he stole my idea... but i really don't care now, we want to finish TTW with our idea and our community idea. i'm waiting all peoples opinnions on what need to be changed.
Creator of Mutant Co-Op
Developer of LuaTT
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Re: The Third TIberium War BETA [message #448973 is a reply to message #448911] |
Tue, 21 June 2011 06:58 |
Reaver11
Messages: 888 Registered: April 2007
Karma: 1
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Colonel |
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To be honest Sla your project is not a beta.
One bad thing I see is model parts just stuck through each other. (see your barracks interior or your obie)
It doesn't look like you truely want a CnC3 mod.
It's more looking like a deathmatch / vehicle deathmatch mod with stuff from alot of different games.
So my advice would be figure out what you truely want to make.
Create a design document and start making that idea. (Not like 3 different games mixed through each other with no central theme)
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Re: The Third TIberium War BETA [message #449003 is a reply to message #448949] |
Wed, 22 June 2011 02:29 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma: 0
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General (3 Stars) |
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sla.ro(master) wrote on Mon, 20 June 2011 17:07 | yes are separated, zunnie actually he stole my idea... but i really don't care now, we want to finish TTW with our idea and our community idea. i'm waiting all peoples opinnions on what need to be changed.
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For you to claim that Zunnie stole your idea, that suggests that you own the idea itself. You do not.
Even if this was possible, then there have been others before you that have taken steps towards this idea, so does omar supersede your "claim"?
APB is a mod based on the renegade engine using another CnC game for their inspiration, surely they have the rights to this idea?
EA made the game CnC3, surely the idea is owned by them?
I once thought of the idea of making flying shoes, no one better actually make them because I own that idea!
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Re: The Third TIberium War BETA [message #449089 is a reply to message #448911] |
Sat, 25 June 2011 03:00 |
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sla.ro(master)
Messages: 610 Registered: September 2010 Location: Romania
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Colonel |
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is deathmatch, aow and other more.
we are currently working on the buildings and chars weapons.
my idea is to make a game where you don't have only to rush, a game where you need to use tactics and different types of weapons to kill your enemy. eg: if you do flame rush and enemy knows about it, they can stop it with outposts and other who will be included in the mod.
i changed my idea, so.. won't be all ren. some new features are upgrades, build-able stuff like laser walls to protect your team from bullets and other more.
edit: im not talking about theme idea or anything else, when he started his mod he stole some of my ideas, but i see he got rid of them, i don't care about his mod now, i don't even watch it on moddb. but i don't like to hear from peoples that ttw is similar to his mod. with this i end those complains about him and his mod. if no one wants to join the staff, i still continue but at very slow rate.
Creator of Mutant Co-Op
Developer of LuaTT
[Updated on: Sat, 25 June 2011 04:10] Report message to a moderator
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Re: The Third TIberium War BETA [message #449093 is a reply to message #449089] |
Sat, 25 June 2011 05:19 |
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Mauler
Messages: 448 Registered: May 2003 Location: Alberta, Canada
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Commander |
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Unless you up the quality of your models and such, and focus on your 'ideas' our mods are not similar. The only thing similar is the idea of having C&C 3 Unit,Structures, nothing else.
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Re: The Third TIberium War BETA [message #449095 is a reply to message #449093] |
Sat, 25 June 2011 07:41 |
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sla.ro(master)
Messages: 610 Registered: September 2010 Location: Romania
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Colonel |
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Mauler wrote on Sat, 25 June 2011 15:19 | Unless you up the quality of your models and such, and focus on your 'ideas' our mods are not similar. The only thing similar is the idea of having C&C 3 Unit,Structures, nothing else.
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quality will be higher, i want gameplay first and features.
Creator of Mutant Co-Op
Developer of LuaTT
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Re: The Third TIberium War BETA [message #449109 is a reply to message #448911] |
Sat, 25 June 2011 12:14 |
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sla.ro(master)
Messages: 610 Registered: September 2010 Location: Romania
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Colonel |
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heres the real story about why he left.
@ irc.vx-gaming.net #ttwserv
Quote: | [22:09:27] <~sla_ro|master> some peoples talk without knowing about
[22:09:33] <~sla_ro|master> me i wanted to make zunnie to leave ttw
[22:09:42] <~sla_ro|master> because he wanted to overtake
[22:09:43] <~sla_ro|master> it
[22:09:50] <~sla_ro|master> and i wanted not to be kicked from my own mod
[22:09:56] <~sla_ro|master> thats the truth
[22:10:06] <~sla_ro|master> i was bossy only to make him leave
[22:10:15] <~sla_ro|master> so he left
[22:10:21] <~sla_ro|master> and with the staff....
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i hope this clarify..
thanks.
edit: here is the official blogs where we post changes
Creator of Mutant Co-Op
Developer of LuaTT
[Updated on: Sat, 25 June 2011 12:19] Report message to a moderator
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Re: The Third TIberium War BETA [message #449111 is a reply to message #449110] |
Sat, 25 June 2011 13:26 |
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sla.ro(master)
Messages: 610 Registered: September 2010 Location: Romania
Karma: 0
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Colonel |
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kamuixmod wrote on Sat, 25 June 2011 22:54 | ehm well, posting your own chatlog wont help that much, i could just write in any channel something and copy paste it in here....
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was in that public server chan and not was supposed to be get like irc chat, i said what the problem was and with this end this. i won't replay to anything about this. i will reply only to suggestions, feedbacks etc.
Creator of Mutant Co-Op
Developer of LuaTT
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Re: The Third TIberium War BETA [message #449116 is a reply to message #448911] |
Sat, 25 June 2011 17:50 |
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Tupolev TU-95 Bear
Messages: 1176 Registered: April 2009 Location: Rìoghachd Aonaichte
Karma: 1
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General (1 Star) |
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Isnt this suppose to be about BETA and not about Zunnie 'supposingly steal' your idea?
Decent people = Reaver11, ErroR, all of the mods and admins, DRNG Naffets199, Amber, Dover, GEORGE ZIMMER,Zeratul, Starbuzzzz, kane,R315r4z0r,gnoepower, Danpaul88,HaTe,WNxVerty Tiberian Technologies Generalcamo, , . If you want me to add you on the decent peoples list PM me.
Quotes or w/e Toggle
Zeratul2400 | .AIRCRAFT KILLER YOU AR NOT JUST A BIG JACKAS AND YOU THE BIG HEAD JUST YOU CREATE GLACIER FLAYING FUCK YOU BIG JAKAS YOUR MAPS IS BAD YOU WANT I WRUGHT THIS THE MAPS IS BAD HEY IS 1 YEAR
YOUR PROMESS A CON YARD WIRH A SINGLE PLAYER POWER PLANT IN ONE
MAPS AND IS DONT JUST ACK I TELL IT ALL REPLYER IN THIS FORUM I DESLIKE YOUâ„¢ 2003
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Zeratul PT2 zeratul2400 wrote on Mon, 10 November 2003 09:49 | GENOCIDE YOU AR NOT JUST A BIG JACKAS AND YOU THE BIG HEAD JUST YOU CREATE DUSK FLAYING FUCK YOU BIG JAKAS YOUR MAPS IS BAD YOU WANT I WRUGHT THIS THE MAPS IS BAD HEY IS ONE YEAR YOUR PROMESS A WARPATH MOD WERKING BUT IT NO WORK AND DONT JUST GENOCIDE I TELL IT ALL REPLYER IN THIS FORUM I DESLIKE YOU.
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lolnikki6ixx wrote on Wed, 09 June 2010 05:11 | With only 14 people living in Canada, the retarded one was bound to show up around here sooner or later.
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HaTe wrote on Sun, 04 July 2010 16:17 |
Good-One-Driver wrote on Sun, 04 July 2025 01:37 | everything is possible just need to know how to code
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Jumping from the empire state building onto concrete head first and surviving is possible if I know how to code? Wow, teach me please.
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CarrierII wrote on Mon, 19 November 2007 22:35 | I am in a bad mood with you, you wasted my time.
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Altzan wrote on Wed, 30 September 2009 14:10 |
Dreganius wrote on Wed, 30 September 2009 07:27 |
Good-One-Driver wrote on Wed, 30 September 2009 09:03 | lol fuckin russians damn communists
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That was the worst comment to this thread ever.
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Nightma12 wrote on Wed, 08 June 2011 14:27 | your mum is a stupid language
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reborn wrote on Sun, 20 November 2011 11:54 | Liquedv2, yew need to branch out a little on your thinking. I'm sure you'll twig it soon enough, but you're barking up the wrong tree.
The map is budding with new ideas and great game-play, AitcraftKiller just has to get to the root of the problem, it seems to have him pretty stumped right now.
Leaf him alone, he's doing a good job. I'm going to go out on a limb here, and say this map isn't fir you.
Anyway, this thread is really starting to lumber along, all this over some sap's map? I thought the game was dead, but this thread at least is poplar. It makes me pine for the days of yonder.
At the end of the day, life's a Beech.. Who wood of thought it?
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Ethenal wrote on Sun, 25 March 2012 16:53 |
Azazel wrote on Sun, 25 March 2012 10:20 | 6 Players don't know how to use a tank.
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But 1 knows how to use triggerbot!
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Re: The Third TIberium War BETA [message #449219 is a reply to message #448911] |
Tue, 28 June 2011 17:15 |
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Aircraftkiller
Messages: 8213 Registered: February 2003
Karma: 0
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General (5 Stars) |
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I hate to be so blunt here, but it's very easy to tell what you made and what was made by the team behind C&C3. For example, those in-game units look nice. However, your level looks terrible. I really cannot say anything positive about it. It's far too box-like. Each polygon is depressed into the ground with no gradient from low levels to high levels, causing a stair-stepping effect that makes it look even worse.
Your "mountains" suffer from this same effect, and the overall design of the level looks boring, dull, and lacks any kind of imaginative game play designs. Essentially, your level is Field - yet exceptionally more ugly and a lot less detailed. If this is your level, I would recommend looking at some basic 3D modeling tutorials so you can, at least, fix the blandness of the terrain and the stair-stepping you've implemented with your terrain modeling.
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Re: The Third TIberium War BETA [message #449232 is a reply to message #449226] |
Wed, 29 June 2011 05:29 |
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sla.ro(master)
Messages: 610 Registered: September 2010 Location: Romania
Karma: 0
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Colonel |
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reborn wrote on Wed, 29 June 2011 12:50 | It doesn't look natural, it looks like an 8 bit version of a map, with large block pixels.
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is on gmax..
Creator of Mutant Co-Op
Developer of LuaTT
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