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C&C Tiberium Crystal War: Renegade Conversion [message #448691] Sun, 12 June 2011 10:06 Go to next message
zunnie is currently offline  zunnie
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http://www.moddb.com/mods/tcw

We have started a new modification for the game C&C Renegade which will be standalone and free to play.
It will be taking place in the C&C 3 Tiberium Wars timeline and feature units, structures and objects from C&C 3.

So far we got the GDI Tiberium Refinery, GDI Barracks, Nod Tiberium Refinery, Nod Power Plant and the Neutral Tiberium Spike (which can be captured for money with an engineer) ingame.
Units ingame currently are a Predator Battle Tank, Raider Buggy, Pitbull and Mammoth Tank.
And we have the anti-infantry defenses GDI Watchtower and Nod Shredder ingame Smile

Kenz3001 made a few kickass wallpapers for the mod which can be downloaded here:
GDI Wallpaper: http://www.moddb.com/mods/tcw/images/tiber...r-gdi-wallpaper
Nod Wallpaper: http://www.moddb.com/mods/tcw/images/tiber...r-nod-wallpaper
Scrin Wallpaper: http://www.moddb.com/mods/tcw/images/tiber...scrin-wallpaper

We have 4 maps ingame now:
C&C_Joipa (medium sized map with defenses)
C&C_Snow_Death (small map with 3 Tiberium Spikes)
C&C_Boxed (small map with 1 Tiberium Spike)
C&C_Moon (medium sized map with 2 Tiberium Spikes and Low Gravity)

We are currently looking for testers to test out the game from time to time on scheduled
events. If you are interested then please send me a message here on the forum or join
irc.mp-gaming.com #mp-tcw channel.

Greetz zunnie


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[Updated on: Wed, 22 June 2011 03:36]

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Re: C&C Tiberium Crystal War: Renegade Conversion [message #448705 is a reply to message #448691] Sun, 12 June 2011 14:37 Go to previous messageGo to next message
Omar007 is currently offline  Omar007
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Another one?

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Re: C&C Tiberium Crystal War: Renegade Conversion [message #448708 is a reply to message #448691] Sun, 12 June 2011 16:25 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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We left slaro's team for some reasons, started our own...

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Re: C&C Tiberium Crystal War: Renegade Conversion [message #448711 is a reply to message #448691] Sun, 12 June 2011 19:55 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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Some updates:

Tiberium spikes now give $250 to entire team if it was captured for the first time.
Tiberium spikes now give $5 a second.
Engineers removed from free character purchases.
Engineers now repair a little faster.
Grenadiers removed from free character purchases.
Grenadier moved to advanced character menu and costs $800.
Grenadier health bumped to 200/100.
Grenadier ammo damage doubled.
Zonetrooper is now properly identified in the game.
Zonetrooper now costs $1300
Sniper now costs $1000
Simple rocket soldiers removed.
Engineer moved to advanced character menu and costs $500.
Engineers have Remote C4, Mines, Knife, Pistol and Repairgun.
Officers now cost $300.
Green Tiberium harvesting now pays off $1400 per dump.
Set the number of seats in a Harvester back to 1.
Harvesters no longer self repair health.
Ion and Nuclear Beacons now cost $2500.
Flamethrowers removed from free character purchases.
Flamethrowers moved to advanced character purchases for $900.
Chemwarrior price increased to $900.
All weapons but C4 types have unlimited ammo.
Shadow (SBH) costs $800.
Mammoth Tank size increased by 15%.
Raider Buggy size increased by 25%.


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icon10.gif  Re: C&C Tiberium Crystal War: Renegade Conversion [message #448714 is a reply to message #448691] Mon, 13 June 2011 00:54 Go to previous messageGo to next message
Mauler
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Sneak peak of new building exteriors!

http://i.imgur.com/Ul39w.jpg

[Updated on: Mon, 13 June 2011 03:15]

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Re: C&C Tiberium Crystal War: Renegade Conversion [message #448716 is a reply to message #448691] Mon, 13 June 2011 03:23 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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Nice work Mauler :V

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Re: C&C Tiberium Crystal War: Renegade Conversion [message #448717 is a reply to message #448711] Mon, 13 June 2011 03:47 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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zunnie wrote on Mon, 13 June 2011 03:55


Engineers removed from free character purchases.



Soo..... your banned from repairing your base if you have no money? That seems a bit harsh...


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Re: C&C Tiberium Crystal War: Renegade Conversion [message #448731 is a reply to message #448691] Mon, 13 June 2011 08:04 Go to previous messageGo to next message
kamuixmod is currently offline  kamuixmod
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my idea is that you still can repair your buildings by pressing the switch down which is next to the mct and that is for free. by presssing down, it repairs the building 2hp/s maybe?

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Re: C&C Tiberium Crystal War: Renegade Conversion [message #448740 is a reply to message #448691] Mon, 13 June 2011 10:33 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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Right now soldiers have a repairgun that can only repair buildings, taking away your credits slowly as you repair a building. (Simular to repairing in CnC3 taking away creds)
Engineers repair buildings a lot faster, gain credits for repairing and are able to capture Tiberium Spikes.
For NOW Engineers can also repair vehicles, once the War Factory is ingame Engineers can no longer repair vehicles and you have to drive to the WF for repairs.


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Re: C&C Tiberium Crystal War: Renegade Conversion [message #448751 is a reply to message #448691] Mon, 13 June 2011 17:03 Go to previous messageGo to next message
Xpert is currently offline  Xpert
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My post on Atomix:

Quote:


I think you guys are implementing the RTS feel of it into an FPS version a little too much. Take credits away for repairing? This will make people not want to repair a building at all. All C&C RTS games take away credits for repairing. That's RTS. This is an FPS game.



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Re: C&C Tiberium Crystal War: Renegade Conversion [message #448752 is a reply to message #448691] Mon, 13 June 2011 17:06 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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I'd be interested in seeing how it is implemented (maybe with automatic repairing of buildings) but yeah I see why people are skeptical about it.

You guys have been progressing quickly btw. Can't wait to play it. Thumbs Up


Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases

[Updated on: Mon, 13 June 2011 17:06]

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Re: C&C Tiberium Crystal War: Renegade Conversion [message #448753 is a reply to message #448691] Mon, 13 June 2011 22:27 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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Yea, it does kinda suck and feels like a punishment for repairing your base.
Repairing buildings will give money again just like normal.


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icon10.gif  Re: C&C Tiberium Crystal War: Renegade Conversion [message #448761 is a reply to message #448691] Tue, 14 June 2011 04:51 Go to previous messageGo to next message
Mauler
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http://i.imgur.com/tWfaP.jpg

Re: C&C Tiberium Crystal War: Renegade Conversion [message #448762 is a reply to message #448753] Tue, 14 June 2011 05:26 Go to previous messageGo to next message
reborn is currently offline  reborn
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zunnie wrote on Tue, 14 June 2011 01:27

Yea, it does kinda suck and feels like a punishment for repairing your base.
Repairing buildings will give money again just like normal.



Maybe the repairs could come froma global team fund, rather than a local fund?
The global fund having a tick rate and being what you use to purchase additional buildings etc.



Re: C&C Tiberium Crystal War: Renegade Conversion [message #448764 is a reply to message #448691] Tue, 14 June 2011 05:54 Go to previous messageGo to next message
sla.ro(master) is currently offline  sla.ro(master)
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i will never ever put those changes into TTW. TTW is a FPS not RTS.

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Developer of LuaTT
Re: C&C Tiberium Crystal War: Renegade Conversion [message #448777 is a reply to message #448708] Tue, 14 June 2011 12:53 Go to previous messageGo to next message
sla.ro(master) is currently offline  sla.ro(master)
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zunnie wrote on Mon, 13 June 2011 02:25

We left slaro's team for some reasons, started our own...


real reasons, i don't accept a RTS fully in a FPS game

my idea was renegade + c&c 3, now i want even more Razz , Quake, CS, DODS , C&C 3 + Renegade ^^


Creator of Mutant Co-Op
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Re: C&C Tiberium Crystal War: Renegade Conversion [message #448778 is a reply to message #448691] Tue, 14 June 2011 13:06 Go to previous messageGo to next message
kamuixmod is currently offline  kamuixmod
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wow i just went for 1 week to england and so much happened, idk what actually but well idk

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Re: C&C Tiberium Crystal War: Renegade Conversion [message #448892 is a reply to message #448691] Fri, 17 June 2011 16:48 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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http://www.moddb.com/mods/tcw/videos/gdi-mammoth-tank2#imagebox

GDI Mammoth Tank fixed up by dtrngd and goldy58 Smile


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Re: C&C Tiberium Crystal War: Renegade Conversion [message #448895 is a reply to message #448892] Fri, 17 June 2011 20:14 Go to previous messageGo to next message
Starbuzz is currently offline  Starbuzz
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Good job with the animated tank tracks. Smile

buzzsigfinal
Re: C&C Tiberium Crystal War: Renegade Conversion [message #448899 is a reply to message #448691] Sat, 18 June 2011 04:43 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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Nice

Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
Re: C&C Tiberium Crystal War: Renegade Conversion [message #448900 is a reply to message #448691] Sat, 18 June 2011 06:18 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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http://www.moddb.com/mods/tcw/videos/pitbull-stealth-detection

I just added stealth-detection for Pitbulls Smile They reveal Shadows within 15 meters of the vehicle temporarily.


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Re: C&C Tiberium Crystal War: Renegade Conversion [message #448901 is a reply to message #448691] Sat, 18 June 2011 07:26 Go to previous messageGo to next message
kamuixmod is currently offline  kamuixmod
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dont forget to add them to the gdi guard towers as well

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Re: C&C Tiberium Crystal War: Renegade Conversion [message #448917 is a reply to message #448691] Sun, 19 June 2011 07:52 Go to previous messageGo to next message
reborn is currently offline  reborn
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Man, this is moving so quickly! Thumbs Up


Re: C&C Tiberium Crystal War: Renegade Conversion [message #448928 is a reply to message #448691] Sun, 19 June 2011 19:07 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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http://media.moddb.com/images/mods/1/18/17999/gdi_pt_vehs.png
http://media.moddb.com/images/mods/1/18/17999/nod_pt_vehs.png
http://media.moddb.com/images/mods/1/18/17999/gdi_pt_chars.png
http://media.moddb.com/images/mods/1/18/17999/nod_pt_chars.png

PT Icons for most vehicles and characters have been added Smile

Also sounds will play for each of them on the team that purchased the unit.
IE: A generic sound for purchasing a Nod Stealth Tank will play for Nod when a Nod player buys one.
Same applies to GDI units for GDI.

Purchase Icons done by Hunter-Seeker, the sounds by Bazil and Kamuixmod, code by me Smile

Smile


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Re: C&C Tiberium Crystal War: Renegade Conversion [message #448931 is a reply to message #448691] Sun, 19 June 2011 23:54 Go to previous messageGo to previous message
zunnie is currently offline  zunnie
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http://www.moddb.com/mods/tcw/videos/unit-purchase-notifications

Smile

Unit purchase notifications 95% finished, still missing a few sounds i will add asap:)


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