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Re: Smoke/HE Grenades on ren engine [message #448879 is a reply to message #448876] Fri, 17 June 2011 04:49 Go to previous messageGo to previous message
Spyder
Messages: 1070
Registered: March 2006
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General (1 Star)
I think that wouldn't be too difficult to achieve. You can simply make a new type of C4, so that it doesn't explode when it hits something. Then you attach a script to it, so when it collides with something it will activate/create an emmiter on the object. Then attach a timer or something so that the object disappears after e.g. 2 minutes.

A simple example of this would be a flare fired by a grenade launcher.
 
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