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Smoke/HE Grenades on ren engine [message #448876] Fri, 17 June 2011 01:53 Go to next message
sla.ro(master) is currently offline  sla.ro(master)
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Colonel
like title says, i try to place HE/Smoke grenades into renegade engine for The Third Tiberium War mod, i don't know how to make them to work like expected, i know HE is possible, but smoke i'm not sure.

if is possible, i want to know how, with script, leveleditor only or what?


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Re: Smoke/HE Grenades on ren engine [message #448879 is a reply to message #448876] Fri, 17 June 2011 04:49 Go to previous messageGo to next message
Spyder
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General (1 Star)
I think that wouldn't be too difficult to achieve. You can simply make a new type of C4, so that it doesn't explode when it hits something. Then you attach a script to it, so when it collides with something it will activate/create an emmiter on the object. Then attach a timer or something so that the object disappears after e.g. 2 minutes.

A simple example of this would be a flare fired by a grenade launcher.
Re: Smoke/HE Grenades on ren engine [message #448883 is a reply to message #448879] Fri, 17 June 2011 07:24 Go to previous messageGo to next message
sla.ro(master) is currently offline  sla.ro(master)
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Colonel
thanks, i will try.

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Developer of LuaTT
Re: Smoke/HE Grenades on ren engine [message #448884 is a reply to message #448879] Fri, 17 June 2011 09:24 Go to previous message
zeratul is currently offline  zeratul
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General (1 Star)
Sounds fun but also like a lag fest in the tunnels when 6 of them are placed

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