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Re: credit income [message #448040 is a reply to message #448028] |
Thu, 26 May 2011 15:37 |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
Karma: 0
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General (2 Stars) |
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There was a lot Renegade was supposed to have. Tiberium silos, communications center, etc.
I wish someone would make a mod about how Renegade should have been, without making it crap by putting in a ton of models that have absolutely no purpose and creating an imbalanced mess.
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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Re: credit income [message #448044 is a reply to message #448028] |
Thu, 26 May 2011 17:00 |
Reaver11
Messages: 888 Registered: April 2007
Karma: 1
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Colonel |
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Well I tried making such a mod yet it was too much work to finish it properly.
And ren is not big enough to fill servers up for mods like that.
Still have the map and the project(Nitromod)
Not my best work but if someone wants to use it tell me.
It was kinda a test to see if a more cnc like map works.
Answer is probably not.
Though with some help it can be made into a fanmap.
Main thing is Westwood redesigned the multiplayer quite alot so it depends what kind you want upgraded multiplayer from the current or in beta style.
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Re: credit income [message #448046 is a reply to message #448028] |
Thu, 26 May 2011 17:46 |
iRANian
Messages: 4308 Registered: April 2011
Karma: 0
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General (4 Stars) |
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Yeah, I'd be interested in that. Could you make a release topic in the Mod Release forums? Don't know how exactly the 'logic behind' the big bases are set up but in a lot of cases the bases are too big to defend properly or you spawn inconveniently (e.g. far away from the vehicle production factory).
Long time and well respected Renegade community member, programmer, modder and tester.
Scripts 4.0 private beta tester since May 2011.
My Renegade server plugins releases
[Updated on: Thu, 26 May 2011 17:49] Report message to a moderator
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Re: credit income [message #448080 is a reply to message #448063] |
Fri, 27 May 2011 06:55 |
Reaver11
Messages: 888 Registered: April 2007
Karma: 1
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Colonel |
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EvilWhiteDragon wrote on Fri, 27 May 2011 02:17 | Although the above map looks well designed, there is one fatal flaw. It is called size.
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Yep that is the problem I found out with trying to make a map CNC like or to add all the missing westwood structure.
Even if the map is scalled down there's one other problem I have found out way worse then just the map size.
You can hide in practically any building which would require you to have at least a big team like 16 vs 16 and more mines and what nots. Something that is not gona do it for ren any more.
Though the map does show two refiniries + 2 harvs per team works!
I never got to a real test for the map due to ren beeing low on players.
I mean how often do you find a building not beeing defenced in say city flying or just empty?
Basically it is very logical some buildings got skipped and not beeing used it speeds up the gameplay and makes it more manageble. Though a building like a silo could be used more.
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Re: credit income [message #448085 is a reply to message #448028] |
Fri, 27 May 2011 08:20 |
iRANian
Messages: 4308 Registered: April 2011
Karma: 0
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General (4 Stars) |
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Do you have any interest in releasing the work you did? The two Harvesters per Refinery setup would be useful for some of the maps I'm planning that are a tad bigger than the stock maps and have gameplay centering around tanks and field control.
Long time and well respected Renegade community member, programmer, modder and tester.
Scripts 4.0 private beta tester since May 2011.
My Renegade server plugins releases
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Re: credit income [message #448434 is a reply to message #448028] |
Fri, 03 June 2011 21:13 |
Generalcamo
Messages: 522 Registered: October 2010
Karma: 0
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Colonel |
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I was planning on making a mod like that. Currently I added the m16 to the GDI rifle soldier, this is the original weapon that was to be used in renegade, plus it was the weapon in TD as well.
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