Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » General Discussions » General Discussion » credit income
credit income [message #448028] Thu, 26 May 2011 10:19 Go to next message
iRANian is currently offline  iRANian
Messages: 4308
Registered: April 2011
Karma: 0
General (4 Stars)
index.php?t=getfile&id=13471&private=0

comments?

I've attached the PP one that doesn't mention credit tickle.


Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases

[Updated on: Thu, 26 May 2011 10:49]

Report message to a moderator

Re: credit income [message #448031 is a reply to message #448028] Thu, 26 May 2011 10:50 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
Messages: 5795
Registered: June 2004
Location: England
Karma: 0
General (5 Stars)
Food for thought: Perhaps originally the refinery supplied 50% of credit income and the other 50% was meant to come from some other structure, such as an Ore Silo. So killing either cuts income in half, killing the other removes income completely.

Probably not what happened at all, but its interesting to speculate sometimes...


http://steamsignature.com/card/1/76561197975867233.png
Re: credit income [message #448032 is a reply to message #448028] Thu, 26 May 2011 10:54 Go to previous messageGo to next message
iRANian is currently offline  iRANian
Messages: 4308
Registered: April 2011
Karma: 0
General (4 Stars)
That's possible yeah. There's a lot of extra dialogue for the tutorial mission too.

Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
Re: credit income [message #448040 is a reply to message #448028] Thu, 26 May 2011 15:37 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
Messages: 2605
Registered: March 2006
Karma: 0
General (2 Stars)
There was a lot Renegade was supposed to have. Tiberium silos, communications center, etc.

I wish someone would make a mod about how Renegade should have been, without making it crap by putting in a ton of models that have absolutely no purpose and creating an imbalanced mess.


Toggle Spoiler
Re: credit income [message #448041 is a reply to message #448040] Thu, 26 May 2011 15:41 Go to previous messageGo to next message
zeratul is currently offline  zeratul
Messages: 1715
Registered: January 2009
Location: Texas
Karma: -1
General (1 Star)
i 2nd above reply

[Updated on: Thu, 26 May 2011 15:41]

Report message to a moderator

Re: credit income [message #448043 is a reply to message #448028] Thu, 26 May 2011 16:33 Go to previous messageGo to next message
MUDKIPS is currently offline  MUDKIPS
Messages: 214
Registered: August 2007
Karma: 0
Recruit
EA...
Re: credit income [message #448044 is a reply to message #448028] Thu, 26 May 2011 17:00 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
Messages: 888
Registered: April 2007
Karma: 1
Colonel
Well I tried making such a mod yet it was too much work to finish it properly.
And ren is not big enough to fill servers up for mods like that.

Still have the map and the project(Nitromod)
Not my best work but if someone wants to use it tell me.
It was kinda a test to see if a more cnc like map works.
Answer is probably not.
Though with some help it can be made into a fanmap.



Main thing is Westwood redesigned the multiplayer quite alot so it depends what kind you want upgraded multiplayer from the current or in beta style.
Re: credit income [message #448046 is a reply to message #448028] Thu, 26 May 2011 17:46 Go to previous messageGo to next message
iRANian is currently offline  iRANian
Messages: 4308
Registered: April 2011
Karma: 0
General (4 Stars)
Yeah, I'd be interested in that. Could you make a release topic in the Mod Release forums? Don't know how exactly the 'logic behind' the big bases are set up but in a lot of cases the bases are too big to defend properly or you spawn inconveniently (e.g. far away from the vehicle production factory).

Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases

[Updated on: Thu, 26 May 2011 17:49]

Report message to a moderator

Re: credit income [message #448063 is a reply to message #448028] Fri, 27 May 2011 02:17 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
Messages: 3751
Registered: October 2005
Location: The Netherlands
Karma: 0
General (3 Stars)

Although the above map looks well designed, there is one fatal flaw. It is called size.

http://www.blackintel.org/usr/evilwhitedragon/pointfix.gif
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/

V, V for Vendetta

People should not be afraid of their governments.
Governments should be afraid of their people.
Re: credit income [message #448072 is a reply to message #448028] Fri, 27 May 2011 05:10 Go to previous messageGo to next message
reborn is currently offline  reborn
Messages: 3231
Registered: September 2004
Location: uk - london
Karma: 0
General (3 Stars)
Interesting find, I concur with Dan Paul.


Re: credit income [message #448080 is a reply to message #448063] Fri, 27 May 2011 06:55 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
Messages: 888
Registered: April 2007
Karma: 1
Colonel
EvilWhiteDragon wrote on Fri, 27 May 2011 02:17

Although the above map looks well designed, there is one fatal flaw. It is called size.


Yep that is the problem I found out with trying to make a map CNC like or to add all the missing westwood structure.
Even if the map is scalled down there's one other problem I have found out way worse then just the map size.

You can hide in practically any building which would require you to have at least a big team like 16 vs 16 and more mines and what nots. Something that is not gona do it for ren any more.
Though the map does show two refiniries + 2 harvs per team works!
I never got to a real test for the map due to ren beeing low on players.

I mean how often do you find a building not beeing defenced in say city flying or just empty?

Basically it is very logical some buildings got skipped and not beeing used it speeds up the gameplay and makes it more manageble. Though a building like a silo could be used more.
Re: credit income [message #448085 is a reply to message #448028] Fri, 27 May 2011 08:20 Go to previous messageGo to next message
iRANian is currently offline  iRANian
Messages: 4308
Registered: April 2011
Karma: 0
General (4 Stars)
Do you have any interest in releasing the work you did? The two Harvesters per Refinery setup would be useful for some of the maps I'm planning that are a tad bigger than the stock maps and have gameplay centering around tanks and field control.

Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
Re: credit income [message #448168 is a reply to message #448028] Sun, 29 May 2011 01:35 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
Messages: 888
Registered: April 2007
Karma: 1
Colonel
I will see what I can do / might be usefull if I can reach you on a teamspeak/irc or something like that.

[Updated on: Sun, 29 May 2011 01:36]

Report message to a moderator

Re: credit income [message #448169 is a reply to message #448028] Sun, 29 May 2011 01:39 Go to previous messageGo to next message
iRANian is currently offline  iRANian
Messages: 4308
Registered: April 2011
Karma: 0
General (4 Stars)
im on n00bstories/jelly/st0rm etc on the nick "iran"

Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
Re: credit income [message #448428 is a reply to message #448028] Fri, 03 June 2011 17:46 Go to previous messageGo to next message
limewire3 is currently offline  limewire3
Messages: 20
Registered: December 2006
Karma: 0
Recruit
it'd be nice to have other structures
Re: credit income [message #448434 is a reply to message #448028] Fri, 03 June 2011 21:13 Go to previous messageGo to next message
Generalcamo is currently offline  Generalcamo
Messages: 522
Registered: October 2010
Karma: 0
Colonel
I was planning on making a mod like that. Currently I added the m16 to the GDI rifle soldier, this is the original weapon that was to be used in renegade, plus it was the weapon in TD as well.
Re: credit income [message #448437 is a reply to message #448428] Sat, 04 June 2011 02:32 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
Messages: 888
Registered: April 2007
Karma: 1
Colonel
limewire3 wrote on Fri, 03 June 2011 17:46

it'd be nice to have other structures


Check out this topic -> http://www.renegadeforums.com/index.php?t=msg&th=35819&start=0&rid=2 2503

All the buildings are there except for the alternate conyards.
@Iranian I hope I can give you something usefull soon thingy is I have been a bit busy lately. So hopefully comming week.
Re: credit income [message #448438 is a reply to message #448028] Sat, 04 June 2011 04:57 Go to previous message
iRANian is currently offline  iRANian
Messages: 4308
Registered: April 2011
Karma: 0
General (4 Stars)
Don't worry about, I've been busy too Wink

Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
Previous Topic: at what time do ppl online the most?
Next Topic: Guess who likes my style
Goto Forum:
  


Current Time: Mon Nov 18 15:22:47 MST 2024

Total time taken to generate the page: 0.01077 seconds