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renx aply texture to a model help! [message #446079] Fri, 22 April 2011 11:31 Go to next message
NACHO-ARG is currently offline  NACHO-ARG
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Registered: October 2010
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Commander
hello ppl, i have been trying figureout how to make a skin for a new model in renx whit out succed and the tutotials that i found in renehelp doesnt help me, so if somebody know hot to do it, please make a tutorial or give me some advises.

[Updated on: Fri, 22 April 2011 11:32]

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Re: renx aply texture to a model help! [message #446126 is a reply to message #446079] Sat, 23 April 2011 08:01 Go to previous messageGo to next message
NACHO-ARG is currently offline  NACHO-ARG
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Commander
anybody?
Re: renx aply texture to a model help! [message #446128 is a reply to message #446079] Sat, 23 April 2011 09:50 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
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Colonel
It might be usefull to be more specific.
Like what kind of new model are you making?

I mean, you texture terrain different then a gunmodel or a building for that matter.
Makes a big difference knowing what you are making.

I presume you are making a gun or char (otherwise you probably wouldnt refer to as model).
So have you already UVW mapped / Unwrapped your model?
Or do you still need to make the texture itself?

There should be texture tutorials on renhelp.

With a bit more info or a screenshot on your WIP model it might be easier to help you.
Re: renx aply texture to a model help! [message #446143 is a reply to message #446079] Sat, 23 April 2011 15:33 Go to previous messageGo to next message
NACHO-ARG is currently offline  NACHO-ARG
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yes i mean how to make a skin for a new model (gun/char)cause i know how to aply uvw to an already textured model, but dont have any idea on how to aply textures to a set of poligons and make a skin of it,every tutorial related to this has been writed for 3ds max and i use renx, i know that this 2 are similars but wen i follow some of this tutorials i get lost, if you can tell me how to do it or make a tutorial for gmax/renx i whould be very greatfull, also if you decide to do it just keep it simple, like create a box and give each side a diferent texture and then create a eskin of it.

[Updated on: Sat, 23 April 2011 15:35]

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Re: renx aply texture to a model help! [message #446144 is a reply to message #446079] Sat, 23 April 2011 15:52 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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General (3 Stars)
The older Newer Renehlp
http://www.pokemonca.net/rh/index.php?mod=Tutorials



http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: renx aply texture to a model help! [message #446145 is a reply to message #446079] Sat, 23 April 2011 16:11 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
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Colonel
On the renhelp version that Blacky posted it is this tutorial for gmax/renx: http://www.pokemonca.net/rh/index.php?mod=Tutorials&action=view&id=74

Personnaly I would rather UVW unwrap (making the folded out dicelike skin) in 3ds max.
I have never liked doing UVW unwraps in Renx.

After unwrapping you still need to know your way around with paint.net or if you have photoshop.

Try out that tutorial and if you get stuck post here again Smile
Re: renx aply texture to a model help! [message #446149 is a reply to message #446079] Sat, 23 April 2011 20:46 Go to previous message
NACHO-ARG is currently offline  NACHO-ARG
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Commander
thanks for the help guys i will put my hand at work and see if i can get done whit this shit
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