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Re: Delete (specific) beacons when you swap characters [message #445409 is a reply to message #445406] Tue, 29 March 2011 22:46 Go to previous message
reborn is currently offline  reborn
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There likely is some existing method in level edit, but I am not aware of it. You could attach a script to the newly purchased player that clears there weapons (typedef void (*_Clear_Weapons) (GameObject *Obj)Wink, and then grants them the weapons they should have (void Grant_Powerup(GameObject *obj,const char *Preset_Name)Wink.


 
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