Home » General Discussions » General Discussion » Repair-whores ruined the game
Repair-whores ruined the game [message #445141] |
Tue, 22 March 2011 10:27 |
IpityU
Messages: 6 Registered: April 2007
Karma: 0
|
Recruit |
|
|
I quit Rene-gay'd about a year ago because I was tired of n00b engineers delaying the game. Even worse was the n00b server admins who would boot you for 'team hinder' when you tried to stop the whores.
Here is what I mean;
Barraks is gone, wf is gone, ref is gone, all vehicles an special inf are gone... and you have 8 techies and engees repairing the pp for no good reason. The game is effin over losers - lets roll to a new one. But these tards are repairing away as if shooting the gizmo gun is the best part of their day. OK, maybe there is a miniscule chance for a miracle - but it aint worth waiting for 20 effin minutes. Ffs! What is fun about that!?!?
Meanwhile the other team has switched ro snipers and are just phukin around.
Then after waiting just short of a half hour you decide enough is enough and you try to stop the repair-tards... So the lame-ass server mod kicks you for 'team hinder'. Why not kick the point whores delaying the effin game? This became the norm for 50% or more of the games I played.
I also got a bit irritated with the noob-servers with 200 mines and base defenses galore. Also the maps with 80 or so people playing - enough to assure that there are never enough vehicles and the map never ends. It almost becomes a mmog! Those servers were lame, but at least those games I could choose not to join.
I am wondering lately if the community finally wized up to the fact that repair whoreing is not fun and ruins the game for everyone. I suspect not and wouldnt be suprized if the community is a fraction of what it once was. Too bad if so - it used to be fun before the whores took over.
|
|
|
Re: Repair-whores ruined the game [message #445142 is a reply to message #445141] |
Tue, 22 March 2011 10:34 |
|
Omar007
Messages: 1711 Registered: December 2007 Location: Amsterdam
Karma: 0
|
General (1 Star) |
|
|
Well ofcourse there are still people who keep repairing, though if the enemy team was a bit smart they would place nukes/ions and gg in 10 secs
AFAIK the highest max player count currently used is 64 so 32vs32.
Some servers increased the vehicle limit and/or C4 limit but I don't think that much due to server crashing possibility.
[Updated on: Tue, 22 March 2011 10:36] Report message to a moderator
|
|
|
|
|
|
Re: Repair-whores ruined the game [message #445149 is a reply to message #445147] |
Tue, 22 March 2011 12:29 |
_SSnipe_
Messages: 4121 Registered: May 2007 Location: Riverside Southern Califo...
Karma: 0
|
General (4 Stars) |
|
|
R315r4z0r wrote on Tue, 22 March 2011 11:42 | I totally disagree with this OP. I hated it when people would give up and stop playing because they can't fathom any way to win the match.
A match isn't over until the end-game scoreboard shows up. Any time before that, anything can happen. I don't care if the enemy has their entire base left while we only have a no-power base defense structure and no credits. Until they make the final blow, the game is still on.
It isn't about "whoring" points by repairing, it's about trying to think of a way to pull a miracle come-from-behind attack in those losing moments. I absolutely cannot stand the short-attention span people who get bored and hinder everyone else from trying to continue the game because they want to play the next map.
|
Agreed, but this is renegade.
you will see:
Harvey whores
Repair whores (the non productive ones)
N00bjet Sniper Whoring off basic infantry
SBH's who don't do anything
but whats why its all the more fun
|
|
|
Re: Repair-whores ruined the game [message #445152 is a reply to message #445141] |
Tue, 22 March 2011 12:59 |
IpityU
Messages: 6 Registered: April 2007
Karma: 0
|
Recruit |
|
|
Thats an idiotic hope - for a 'miracle comeback'. It does not happen often enough to warrant the effort (maybe you did it once out of how many games???). More to the point - what about repairing is so fun that you would want to do it for 20 minutes? Usually the other team stops attacking with heavies or nukes and just snipes. The payoff for the extraordinarily rare 'miracle come back" just isn't worth 100 drawn out losses. Yet the repair-tards juat keep on going.
You don't need the end game screen to know when you have lost. It is a small minded person who does not know this - and a complete moron who takes pleasure is extending the duration of a lost game.
[Updated on: Tue, 22 March 2011 13:06] Report message to a moderator
|
|
|
|
Re: Repair-whores ruined the game [message #445154 is a reply to message #445147] |
Tue, 22 March 2011 13:14 |
|
Dover
Messages: 2547 Registered: March 2006 Location: Monterey, California
Karma: 0
|
General (2 Stars) |
|
|
R315r4z0r wrote on Tue, 22 March 2011 11:42 | I totally disagree with this OP. I hated it when people would give up and stop playing because they can't fathom any way to win the match.
A match isn't over until the end-game scoreboard shows up. Any time before that, anything can happen. I don't care if the enemy has their entire base left while we only have a no-power base defense structure and no credits. Until they make the final blow, the game is still on.
It isn't about "whoring" points by repairing, it's about trying to think of a way to pull a miracle come-from-behind attack in those losing moments. I absolutely cannot stand the short-attention span people who get bored and hinder everyone else from trying to continue the game because they want to play the next map.
|
I bet you were the type that, when losing in StarCraft, likes to lift off buildings and float them in corners to delay the inevitable or hoping your opponent disconnects.
If you're in an irreversibly-losing situation, you deserve to lose. Hoping for a miracle undeserved win is not okay. Hope-based play in general is not okay. Yeah, you might get a win if lightning strikes every member on the other team, but does that make you the better player? Does that make you feel like you deserve a win?
DarkDemin wrote on Thu, 03 August 2006 19:19 | Remember kids the internet is serious business.
|
[Updated on: Tue, 22 March 2011 13:16] Report message to a moderator
|
|
|
Re: Repair-whores ruined the game [message #445155 is a reply to message #445154] |
Tue, 22 March 2011 13:46 |
|
Spoony
Messages: 3915 Registered: January 2006
Karma: 0
|
General (3 Stars) Tactics & Strategies Moderator |
|
|
if the enemy are all sniping, what is there to repair?
Quote: | Also, you keep using that word, "whoring", I do not think it means what you think it means.
|
i have had issues with renegade forums' word filters, but if there's one word in renegade that really should be censored, it's that.
Unleash the Renerageâ„¢
Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
|
|
|
Re: Repair-whores ruined the game [message #445156 is a reply to message #445154] |
Tue, 22 March 2011 13:59 |
|
R315r4z0r
Messages: 3836 Registered: March 2005 Location: New York
Karma: 0
|
General (3 Stars) |
|
|
Dover wrote on Tue, 22 March 2011 16:14 | I bet you were the type that, when losing in StarCraft, likes to lift off buildings and float them in corners to delay the inevitable or hoping your opponent disconnects.
|
No, I was the type of StarCraft player that left their copy of the game in the store because I had better things to spend money on.
There are times in Renegade where, yes, you are simply unable to pull a win out no matter what you do. But that doesn't come as commonly as people tend to think.
There is a difference between delaying the inevitable and giving your all. Just because a situation seems hopeless doesn't mean it is and you should stop playing and get on with the next map. A lot of fun in Renegade comes out of those little surprises that happen from time to time.
Running away from losing is annoying. I think that's what you think I'm describing, Dover. A person in Starcraft that has their buildings take off and hide is not the same as what I'm talking about. They are running away and looking for some miracle that wont ever come. What I'm talking about is going down fighting. If there are still things that can be done, no matter how small, they at least deserve an attempt.
|
|
|
Re: Repair-whores ruined the game [message #445165 is a reply to message #445156] |
Tue, 22 March 2011 16:11 |
|
Dover
Messages: 2547 Registered: March 2006 Location: Monterey, California
Karma: 0
|
General (2 Stars) |
|
|
R315r4z0r wrote on Tue, 22 March 2011 13:59 | ]No, I was the type of StarCraft player that left their copy of the game in the store because I had better things to spend money on.
|
Given your opinion on shooters and Halo 2, this shouldn't surprise me. I bet you prefer RA2/3 instead.
R315r4z0r wrote on Tue, 22 March 2011 13:59 | There are times in Renegade where, yes, you are simply unable to pull a win out no matter what you do. But that doesn't come as commonly as people tend to think.
There is a difference between delaying the inevitable and giving your all. Just because a situation seems hopeless doesn't mean it is and you should stop playing and get on with the next map. A lot of fun in Renegade comes out of those little surprises that happen from time to time.
Running away from losing is annoying. I think that's what you think I'm describing, Dover. A person in Starcraft that has their buildings take off and hide is not the same as what I'm talking about. They are running away and looking for some miracle that wont ever come. What I'm talking about is going down fighting. If there are still things that can be done, no matter how small, they at least deserve an attempt. [/color]
|
It's a matter of what constitutes a victory. Sitting and delaying in a game and hoping for a miracle isn't a valid strategy. If you're down to an unpowered base defense with no credits and the enemy has their entire base, you're in checkmate for all intents and purposes. Any hope-based play that relies on dumb luck or your enemy handing you a win is not the way the game is meant to be played.
That's why in any game with a shred of professionalism and manners (StarCraft, Chess), the loser surrenders far before the actual conditions of defeat are met. It's a pointless waste of time to go through the motions of dancing around waiting to be checkmated if you have three pawns and a knight left and your opponent has almost all his pieces, or to hide pylons around the map hoping your opponent will nuke himself or something. It's not somehow honorable to stay in the game and hope you can escort a pawn across and promote it or something like that. In fact it's rather rude and shows how lowly you think of your opponent if you really believe you still have a chance at that point.
Even physical sports have mercy rules where enough is enough. If you're losing you throw in the towel and move on, not worry about "going down fighting".
Running away from losing is exactly what you're describing. "I know we're down to one building and basically have nothing and our opponent has everything. We're actually in pretty much the worst position possible, but let's stay in the game and hope they all simultaneously disconnect, or that they all get out of their tanks and we steal them all!". If there's no reasonable plan for winning (Winning, not just not-losing), you've lost. Accept it and move on.
DarkDemin wrote on Thu, 03 August 2006 19:19 | Remember kids the internet is serious business.
|
[Updated on: Tue, 22 March 2011 16:11] Report message to a moderator
|
|
|
|
Re: Repair-whores ruined the game [message #445167 is a reply to message #445141] |
Tue, 22 March 2011 17:44 |
|
Crimson
Messages: 7429 Registered: February 2003 Location: Phoenix, AZ
Karma: 0
|
General (5 Stars) ADMINISTRATOR |
|
|
This mentality was born of servers without the points fix. Repair whores, as you call them, would keep the last building alive while snipers and minigunners would amass ridiculous points on the tanks laying siege and that team would win instead of the team that dominated the map and played with more skill.
Such a thing happens less on servers with the correct points system that doesn't reward such ineffectual behavior and gives the win to the dominating team where it belongs.
I'm the bawss.
|
|
|
|
Re: Repair-whores ruined the game [message #445173 is a reply to message #445165] |
Tue, 22 March 2011 20:03 |
|
R315r4z0r
Messages: 3836 Registered: March 2005 Location: New York
Karma: 0
|
General (3 Stars) |
|
|
Dover wrote on Tue, 22 March 2011 19:11 | Running away from losing is exactly what you're describing. "I know we're down to one building and basically have nothing and our opponent has everything. We're actually in pretty much the worst position possible, but let's stay in the game and hope they all simultaneously disconnect, or that they all get out of their tanks and we steal them all!". If there's no reasonable plan for winning (Winning, not just not-losing), you've lost. Accept it and move on.
|
No, it is not the same. Prolonging your inevitable loss simply means dragging the game out pointlessly. The losing side merely looking for a new chance to appear to win that in all likelihood will never happen. That isn't what I'm talking about. I'm talking about having a few ideas left to try but in order to attempt them, you have to first fend off the enemy attack.
Also, keep in mind I'm talking strictly about base destruction victories. If it's a match where points are involved, it's an entirely different story.
[Updated on: Tue, 22 March 2011 20:48] Report message to a moderator
|
|
|
Re: Repair-whores ruined the game [message #445174 is a reply to message #445173] |
Tue, 22 March 2011 21:21 |
|
Dover
Messages: 2547 Registered: March 2006 Location: Monterey, California
Karma: 0
|
General (2 Stars) |
|
|
R315r4z0r wrote on Tue, 22 March 2011 20:03 |
Dover wrote on Tue, 22 March 2011 19:11 | Running away from losing is exactly what you're describing. "I know we're down to one building and basically have nothing and our opponent has everything. We're actually in pretty much the worst position possible, but let's stay in the game and hope they all simultaneously disconnect, or that they all get out of their tanks and we steal them all!". If there's no reasonable plan for winning (Winning, not just not-losing), you've lost. Accept it and move on.
|
No, it is not the same. Prolonging your inevitable loss simply means dragging the game out pointlessly. The losing side merely looking for a new chance to appear to win that in all likelihood will never happen. That isn't what I'm talking about. I'm talking about having a few ideas left to try but in order to attempt them, you have to first fend off the enemy attack.
Also, keep in mind I'm talking strictly about base destruction victories. If it's a match where points are involved, it's an entirely different story.
|
Dragging out the inevitable, huh? I guess you'd have to be in a pretty hopeless situation...
R315r4z0r wrote on Tue, 22 March 2011 11:42 | A match isn't over until the end-game scoreboard shows up. Any time before that, anything can happen. I don't care if the enemy has their entire base left while we only have a no-power base defense structure and no credits. Until they make the final blow, the game is still on.
|
Oh, whoops. And "looking for a chance to appear" sure sounds similar to
R315r4z0r wrote on Tue, 22 March 2011 11:42 | It isn't about "whoring" points by repairing, it's about trying to think of a way to pull a miracle come-from-behind attack in those losing moments.
|
DarkDemin wrote on Thu, 03 August 2006 19:19 | Remember kids the internet is serious business.
|
[Updated on: Tue, 22 March 2011 21:23] Report message to a moderator
|
|
|
Re: Repair-whores ruined the game [message #445180 is a reply to message #445154] |
Tue, 22 March 2011 23:59 |
z310
Messages: 2459 Registered: July 2003
Karma: 0
|
General (2 Stars) |
|
|
Dover wrote on Tue, 22 March 2011 13:14 | I bet you were the type that, when losing in StarCraft, likes to lift off buildings and float them in corners to delay the inevitable or hoping your opponent disconnects.
|
Good luck finding my Stealth Tank. You won't win until you kill it.
|
|
|
|
Re: Repair-whores ruined the game [message #445193 is a reply to message #445174] |
Wed, 23 March 2011 06:11 |
|
EvilWhiteDragon
Messages: 3751 Registered: October 2005 Location: The Netherlands
Karma: 0
|
General (3 Stars) |
|
|
Dover wrote on Wed, 23 March 2011 05:21 |
R315r4z0r wrote on Tue, 22 March 2011 20:03 |
Dover wrote on Tue, 22 March 2011 19:11 | Running away from losing is exactly what you're describing. "I know we're down to one building and basically have nothing and our opponent has everything. We're actually in pretty much the worst position possible, but let's stay in the game and hope they all simultaneously disconnect, or that they all get out of their tanks and we steal them all!". If there's no reasonable plan for winning (Winning, not just not-losing), you've lost. Accept it and move on.
|
No, it is not the same. Prolonging your inevitable loss simply means dragging the game out pointlessly. The losing side merely looking for a new chance to appear to win that in all likelihood will never happen. That isn't what I'm talking about. I'm talking about having a few ideas left to try but in order to attempt them, you have to first fend off the enemy attack.
Also, keep in mind I'm talking strictly about base destruction victories. If it's a match where points are involved, it's an entirely different story.
|
Dragging out the inevitable, huh? I guess you'd have to be in a pretty hopeless situation...
R315r4z0r wrote on Tue, 22 March 2011 11:42 | A match isn't over until the end-game scoreboard shows up. Any time before that, anything can happen. I don't care if the enemy has their entire base left while we only have a no-power base defense structure and no credits. Until they make the final blow, the game is still on.
|
Oh, whoops. And "looking for a chance to appear" sure sounds similar to
R315r4z0r wrote on Tue, 22 March 2011 11:42 | It isn't about "whoring" points by repairing, it's about trying to think of a way to pull a miracle come-from-behind attack in those losing moments.
|
|
Weren't you the guy with the "play to win" articles? Or was that George Zimmer?...
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/
V, V for Vendetta | People should not be afraid of their governments.
Governments should be afraid of their people.
|
|
|
|
Re: Repair-whores ruined the game [message #445195 is a reply to message #445154] |
Wed, 23 March 2011 06:15 |
|
Herr Surth
Messages: 1684 Registered: July 2007
Karma: 0
|
General (1 Star) |
|
|
Dover wrote on Tue, 22 March 2011 13:14 |
R315r4z0r wrote on Tue, 22 March 2011 11:42 | I totally disagree with this OP. I hated it when people would give up and stop playing because they can't fathom any way to win the match.
A match isn't over until the end-game scoreboard shows up. Any time before that, anything can happen. I don't care if the enemy has their entire base left while we only have a no-power base defense structure and no credits. Until they make the final blow, the game is still on.
It isn't about "whoring" points by repairing, it's about trying to think of a way to pull a miracle come-from-behind attack in those losing moments. I absolutely cannot stand the short-attention span people who get bored and hinder everyone else from trying to continue the game because they want to play the next map.
|
I bet you were the type that, when losing in StarCraft, likes to lift off buildings and float them in corners to delay the inevitable or hoping your opponent disconnects.
|
Duuude, I got mules, i can come back from anything
|
|
|
Re: Repair-whores ruined the game [message #445198 is a reply to message #445193] |
Wed, 23 March 2011 06:48 |
|
Dover
Messages: 2547 Registered: March 2006 Location: Monterey, California
Karma: 0
|
General (2 Stars) |
|
|
EvilWhiteDragon wrote on Wed, 23 March 2011 06:11 |
Dover wrote on Wed, 23 March 2011 05:21 |
R315r4z0r wrote on Tue, 22 March 2011 20:03 |
Dover wrote on Tue, 22 March 2011 19:11 | Running away from losing is exactly what you're describing. "I know we're down to one building and basically have nothing and our opponent has everything. We're actually in pretty much the worst position possible, but let's stay in the game and hope they all simultaneously disconnect, or that they all get out of their tanks and we steal them all!". If there's no reasonable plan for winning (Winning, not just not-losing), you've lost. Accept it and move on.
|
No, it is not the same. Prolonging your inevitable loss simply means dragging the game out pointlessly. The losing side merely looking for a new chance to appear to win that in all likelihood will never happen. That isn't what I'm talking about. I'm talking about having a few ideas left to try but in order to attempt them, you have to first fend off the enemy attack.
Also, keep in mind I'm talking strictly about base destruction victories. If it's a match where points are involved, it's an entirely different story.
|
Dragging out the inevitable, huh? I guess you'd have to be in a pretty hopeless situation...
R315r4z0r wrote on Tue, 22 March 2011 11:42 | A match isn't over until the end-game scoreboard shows up. Any time before that, anything can happen. I don't care if the enemy has their entire base left while we only have a no-power base defense structure and no credits. Until they make the final blow, the game is still on.
|
Oh, whoops. And "looking for a chance to appear" sure sounds similar to
R315r4z0r wrote on Tue, 22 March 2011 11:42 | It isn't about "whoring" points by repairing, it's about trying to think of a way to pull a miracle come-from-behind attack in those losing moments.
|
|
Weren't you the guy with the "play to win" articles? Or was that George Zimmer?...
|
No. That was me. But hope-based play isn't a stable foundation to play to win on. That's actually playing to lose.
If you're in a situation where there's some reasonable plan to win, by all means go for it. I'm not saying you should auto-quit the minute your harvester dies and your behind. Merely to be realistic and know a checkmate when you see one.
Professional Chess and StarCraft players do play to win. But they're also skilled enough in their craft that they know when they're done.
DarkDemin wrote on Thu, 03 August 2006 19:19 | Remember kids the internet is serious business.
|
|
|
|
Re: Repair-whores ruined the game [message #445200 is a reply to message #445198] |
Wed, 23 March 2011 07:49 |
|
EvilWhiteDragon
Messages: 3751 Registered: October 2005 Location: The Netherlands
Karma: 0
|
General (3 Stars) |
|
|
Dover wrote on Wed, 23 March 2011 14:48 |
EvilWhiteDragon wrote on Wed, 23 March 2011 06:11 |
Dover wrote on Wed, 23 March 2011 05:21 |
R315r4z0r wrote on Tue, 22 March 2011 20:03 |
Dover wrote on Tue, 22 March 2011 19:11 | Running away from losing is exactly what you're describing. "I know we're down to one building and basically have nothing and our opponent has everything. We're actually in pretty much the worst position possible, but let's stay in the game and hope they all simultaneously disconnect, or that they all get out of their tanks and we steal them all!". If there's no reasonable plan for winning (Winning, not just not-losing), you've lost. Accept it and move on.
|
No, it is not the same. Prolonging your inevitable loss simply means dragging the game out pointlessly. The losing side merely looking for a new chance to appear to win that in all likelihood will never happen. That isn't what I'm talking about. I'm talking about having a few ideas left to try but in order to attempt them, you have to first fend off the enemy attack.
Also, keep in mind I'm talking strictly about base destruction victories. If it's a match where points are involved, it's an entirely different story.
|
Dragging out the inevitable, huh? I guess you'd have to be in a pretty hopeless situation...
R315r4z0r wrote on Tue, 22 March 2011 11:42 | A match isn't over until the end-game scoreboard shows up. Any time before that, anything can happen. I don't care if the enemy has their entire base left while we only have a no-power base defense structure and no credits. Until they make the final blow, the game is still on.
|
Oh, whoops. And "looking for a chance to appear" sure sounds similar to
R315r4z0r wrote on Tue, 22 March 2011 11:42 | It isn't about "whoring" points by repairing, it's about trying to think of a way to pull a miracle come-from-behind attack in those losing moments.
|
|
Weren't you the guy with the "play to win" articles? Or was that George Zimmer?...
|
No. That was me. But hope-based play isn't a stable foundation to play to win on. That's actually playing to lose.
If you're in a situation where there's some reasonable plan to win, by all means go for it. I'm not saying you should auto-quit the minute your harvester dies and your behind. Merely to be realistic and know a checkmate when you see one.
Professional Chess and StarCraft players do play to win. But they're also skilled enough in their craft that they know when they're done.
|
Considering that I've seen single engineers changing the course of a whole game, I wouldn't call it pointless. Certainly not when you "play to win". Admittedly, if you only have ref or PP left, winning should be next to impossible, but then again the enemy should be able to kill you off in 3 minutes. If it takes longer it means you still got vehicles or high-lvl infantry, which means you're not yet lost. That, or the enemy shows that it killed the other buildings because of a shitload of luck, not because of skill.
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/
V, V for Vendetta | People should not be afraid of their governments.
Governments should be afraid of their people.
|
|
|
|
Re: Repair-whores ruined the game [message #445202 is a reply to message #445141] |
Wed, 23 March 2011 09:32 |
|
[NE]Fobby[GEN]
Messages: 1377 Registered: July 2004 Location: Canada
Karma: 0
|
General (1 Star) |
|
|
If everyone is in the last building repairing it, just plant a nuke outside. They'll be forced to come out, and then you can either kill them all and defend the nuke, or destroy the building while they're not repairing.
Or, just go to the endgame beacon if the server allows that.
Or, just bust in.
There is always a way.
Unreal Tournament 3 Total Conversion to C&C: Renegade
Check out Renegade X Today!
Mod Wars Veteran
|
|
|
|
Goto Forum:
Current Time: Mon Nov 11 06:08:05 MST 2024
Total time taken to generate the page: 0.01481 seconds
|