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character model problem [message #444751] Tue, 08 March 2011 23:49 Go to next message
NACHO-ARG is currently offline  NACHO-ARG
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Commander
hey guys i resently learn how to edit models and export them whit renx but whit the characters i have a problem, wen i replace kane is model whit my own in game his weapon apears whit low resolution i notice tha this is for the LOD of the character so i want to know how to change the LOD so the game read my character appropriately, any ideas?
Re: character model problem [message #444792 is a reply to message #444751] Thu, 10 March 2011 07:53 Go to previous messageGo to next message
NACHO-ARG is currently offline  NACHO-ARG
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any help? please
Re: character model problem [message #444794 is a reply to message #444751] Thu, 10 March 2011 09:33 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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You would need to be a bit more clear on your problem. It's difficult trying to understand what you're writing.
Re: character model problem [message #444796 is a reply to message #444751] Thu, 10 March 2011 10:33 Go to previous messageGo to next message
Starbuzzz
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Here's what he's asking courtesy BuzzTrans™ Very Happy

NACHO-ARG wrote on Tue, 08 March 2011 23:49

Hi guys! I recently learned how to edit models and export them with RenX! But I have a problem with the characters. When I replaced the Kane model with my own model, his weapon appears with a low resolution. I noticed this is for the LOD of the character. I would like to know how to change the LOD so the character appears in-game correctly. Any ideas?
Re: character model problem [message #444799 is a reply to message #444751] Thu, 10 March 2011 18:38 Go to previous messageGo to next message
NACHO-ARG is currently offline  NACHO-ARG
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i means that every c_ag w3d character file in renegade is linked to 4 models whit diferents levels of cuality this tell the game what model to display whit the current performance setings, i want to know how to export my model or change the LOD (performance seting that the game read from the model) so the game reads it has high performance, that way the weapon it will appear has a high performance to.

[Updated on: Thu, 10 March 2011 18:42]

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Re: character model problem [message #444813 is a reply to message #444799] Fri, 11 March 2011 02:13 Go to previous messageGo to next message
Spyder
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NACHO-ARG wrote on Fri, 11 March 2011 02:38

i means that every c_ag w3d character file in renegade is linked to 4 models whit diferents levels of cuality this tell the game what model to display whit the current performance setings, i want to know how to export my model or change the LOD (performance seting that the game read from the model) so the game reads it has high performance, that way the weapon it will appear has a high performance to.


Translation:
Quote:

I mean that every c_ag w3d character file in Renegade is linked to 4 models with different quality levels. This is used to tell the game what model to display for the current performance settings. I want to know how to export my model or change the LOD so the game reads it as being a high performance model (e.g. high quality/higher poly) so that the weapon will appear as a high quality weapon too (instead of low poly).
Re: character model problem [message #444814 is a reply to message #444751] Fri, 11 March 2011 04:56 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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The LOD level is determined by the number of polygons currently in view. If your model has a HUGE number of polygons it will force everything else to use lower LOD levels to bring the poly count back within budget. There are no settings you can change on the model itself to influence this.

How many polygons are in your character model?


http://steamsignature.com/card/1/76561197975867233.png

[Updated on: Fri, 11 March 2011 04:57]

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Re: character model problem [message #444815 is a reply to message #444751] Fri, 11 March 2011 06:55 Go to previous messageGo to next message
NACHO-ARG is currently offline  NACHO-ARG
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thanks for the help here is a screenshot of the polygon count:

http://s2.subirimagenes.com/fondosycapturas/6093280sshot1.jpg


PD: sorry for my english writing.




Re: character model problem [message #444816 is a reply to message #444751] Fri, 11 March 2011 07:08 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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As I recall the polygon budget is about 40,000 polys, so it doesn't look like that's the problem your having. A screenshot of the problem might help someone figure out whats wrong perhaps?

http://steamsignature.com/card/1/76561197975867233.png

[Updated on: Fri, 11 March 2011 07:08]

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Re: character model problem [message #444826 is a reply to message #444751] Fri, 11 March 2011 15:20 Go to previous messageGo to next message
NACHO-ARG is currently offline  NACHO-ARG
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if i export the weapon from renx, it will work fine but i dont want to export every weapon for heach character i replace so hope some of you can help my, thanks.
here the screenshot:

http://s2.subirimagenes.com/fondosycapturas/6095811sshot3.jpg
Re: character model problem [message #444838 is a reply to message #444751] Sat, 12 March 2011 07:12 Go to previous messageGo to next message
kamuixmod is currently offline  kamuixmod
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hey what character is that one thing nxt to the green spray?
the one which targets at you with his weapon? could u may release it?


http://img46.imageshack.us/img46/5836/kmauixsignature.png
Re: character model problem [message #444850 is a reply to message #444751] Sat, 12 March 2011 17:42 Go to previous messageGo to next message
NACHO-ARG is currently offline  NACHO-ARG
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it is the reborn cyborg commando, but i dont want to release it until the gun problem get fix.
Re: character model problem [message #444956 is a reply to message #444751] Wed, 16 March 2011 13:14 Go to previous messageGo to next message
NACHO-ARG is currently offline  NACHO-ARG
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anybody else have an idea of how to fix this problem? (sorry my english)
Re: character model problem [message #444966 is a reply to message #444838] Wed, 16 March 2011 22:21 Go to previous messageGo to next message
Gohax is currently offline  Gohax
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kamuixmod wrote on Sat, 12 March 2011 07:12

hey what character is that one thing nxt to the green spray?
the one which targets at you with his weapon? could u may release it?


Di3hard has it released... he made it. Go look in the mod release forum for it. Or, you can go to a lot of sites for skins, as they may have it.


http://i453.photobucket.com/albums/qq252/DOT_HaLo/hawke.png
Quote:

·OTBot·Gohax killed beerfull4 (Black Hand Sniper/Sniper Rifle Vs. Deadeye/Sniper Rifle).
·OTBot·beerfull4: see that for sure a auto aim
·OTBot·beerfull4: u know how i can tell
·OTBot·Gohax: LOL
·OTBot·Gohax: how can you tell?
·OTBot·beerfull4: becuz your american and americans are like that
·OTBot·Gohax: LOL!
·OTBot·beerfull4 has left the game.

Re: character model problem [message #444983 is a reply to message #444751] Thu, 17 March 2011 14:58 Go to previous messageGo to next message
NACHO-ARG is currently offline  NACHO-ARG
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sorry but the one you see in that picture made it my self
Re: character model problem [message #444991 is a reply to message #444751] Thu, 17 March 2011 21:30 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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HKEY_LOCAL_MACHINE>Software>Westwood>Renegade>System Settings>Static_LOD_Budget

http://img840.imageshack.us/img840/4166/lodf.jpg

The LOD Registry setting is set to 10,000 by default I think. Not actually sure what this setting does since I never actually messed with it before. Someone like saberhawk should be able to shed more light on the subject.

The poly count of the cyborg is 3,492. As long as the character or weapon is not setup for lod then it shouldn't even matter what the poly count is not sure though.

Things for you to try.
Try mess with that lod setting.
Try using my laser chain gun model has no lod.
Try lowering the poly count of the model.

EDIT: I just look at your screen shot and thought it said 11,000 but never mind lol. It defiantly doesn't have to do with the poly count.

Take a screen shot of your object list. The list that pops up when you press h in renx. Have the display subtree box checked. It doesn't look like your character is setup correctly based off your first screen shot.

http://img837.imageshack.us/img837/7097/cyborgb.jpg

http://img684.imageshack.us/img684/3710/testokk.jpg


http://s18.postimage.org/jc6qbn4k9/bricks3.png

[Updated on: Thu, 17 March 2011 22:56]

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Re: character model problem [message #445001 is a reply to message #444751] Fri, 18 March 2011 05:57 Go to previous messageGo to next message
kamuixmod is currently offline  kamuixmod
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but isnt that the default renegade chaingun? or what is different on this one?

http://img46.imageshack.us/img46/5836/kmauixsignature.png
Re: character model problem [message #445004 is a reply to message #444751] Fri, 18 March 2011 09:03 Go to previous message
NACHO-ARG is currently offline  NACHO-ARG
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thanks you man, i will try this and if i have succes i will post my progres here, btw if is anybody interested i posted yestarday a character reborn pack in renegadeskins.

PD: and thanks a lot for the laserchaingun
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