This pack is a full collection of all the beta assets.
It contains everything you need.
It has the articles about Renegade, Screenshots, Movies, Models and Skins and Sounds.
Warning: Not all models are working as a replacement skin.
I have tried adding all the source files for every object.
If I missed one please reply so I can reupload the pack or add a fix for it.
This pack has several new coming files! ->
Like the Nod beta commcenter with interiors!
Also the Hud is supplied with the pack.
The new file is around 324mb, also if you want to host it on a different site please pm me first!
If anyone has additions to the pack please message me so I can update it.
This way everyone can benefit from the beta files.
Also you can use any file in the pack according to the liscense that is added with it.
(Since some files aren't created by me check the terms of usage in the pack and the readme's that come with the certain asset)
This is all for information you can either post here or pm me.
-=New in this version=-
I have added a all of the old guns with their gmax/renx files.
You now have the 80 pollyied m203 and such to play around with.
Added with that I have put in one of my old projects to convert single player to a more beta styled theme.
Though I do not have time to finish it I have added the level editor source folder for anyone that wants to play around.
Though it is quiete unstable. (Well the mission M13 introscript)
Inwhich you might remember this youtube movie.
[url][/url]
If anyone fancys continueing the project I will help you out.
Though for me to finish it myself would cost to much time.
I hope you all like the new additions to the pack.
EDIT: If any of the downloadlinks is not working please PM me!!!
[Updated on: Sun, 21 January 2024 14:26] by Moderator
= Reaver11, ErroR, all of the mods and admins, DRNG Naffets199, Amber, Dover, GEORGE ZIMMER,Zeratul, Starbuzzzz, kane,R315r4z0r,gnoepower,Danpaul88,HaTe,WNxVerty Tiberian Technologies Generalcamo, , . If you want me to add you on the decent peoples list PM me.
.AIRCRAFT KILLER YOU AR NOT JUST A BIG JACKAS AND YOU THE BIG HEAD JUST YOU CREATE GLACIER FLAYING FUCK YOU BIG JAKAS YOUR MAPS IS BAD YOU WANT I WRUGHT THIS THE MAPS IS BAD HEY IS 1 YEAR
YOUR PROMESS A CON YARD WIRH A SINGLE PLAYER POWER PLANT IN ONE
MAPS AND IS DONT JUST ACK I TELL IT ALL REPLYER IN THIS FORUM I DESLIKE YOUâ„¢ 2003
GENOCIDE YOU AR NOT JUST A BIG JACKAS AND YOU THE BIG HEAD JUST YOU CREATE DUSK FLAYING FUCK YOU BIG JAKAS YOUR MAPS IS BAD YOU WANT I WRUGHT THIS THE MAPS IS BAD HEY IS ONE YEAR YOUR PROMESS A WARPATH MOD WERKING BUT IT NO WORK AND DONT JUST GENOCIDE I TELL IT ALL REPLYER IN THIS FORUM I DESLIKE YOU.
Liquedv2, yew need to branch out a little on your thinking. I'm sure you'll twig it soon enough, but you're barking up the wrong tree.
The map is budding with new ideas and great game-play, AitcraftKiller just has to get to the root of the problem, it seems to have him pretty stumped right now.
Leaf him alone, he's doing a good job. I'm going to go out on a limb here, and say this map isn't fir you.
Anyway, this thread is really starting to lumber along, all this over some sap's map? I thought the game was dead, but this thread at least is poplar. It makes me pine for the days of yonder.
At the end of the day, life's a Beech.. Who wood of thought it?
Edit: I have now rarred it up with normal compression it should work now.
I'll be trying it out myself as well give me a message when it works for you guys.
It seems the ftp is acting up its breaking of the connection.
Sigh.
GDI Adv PP is a remake same as the Nod variant it should be explained in the readme's that are in the package.
To correct a thing here it is just a Nod ComCenter Nod never had an adv comcenter.
It is also a remake which should be noted in the readme that is in the subfolder.
A lot of the files in the package don't have a documented origin (e.g. made by Westwood or not, how the community acquired them). The MP demos have changes and info from the released Renegade, do you have any of these changes other than the mutant PT skins and the HUD textures?
Because the MP demos come with screenshots, including beta client ones with changed vehicle and infantry prices:
In the v1.05 demo (and probably v1.07 too) the Apache, Orca and Chinook are available as secret units, when you try to buy them the game crashes. You can also move your camera around more freely, even looking at your tank upwards from the ground!
v1.05 doesn't have the "fps" console command, v1.07 does.
In v1.05 and v1.07 the APC "wiggles" around when you move it, like with the single player APC.
In v1.05 and v1.07, C&C_Under.mix's files ize is 36.5 MB and includes a lot of character skins and models, some other stuff too.
In v1.05, v1.07 and v1.019 of the demo you crash if you buy a power suit Mobius.
The README.HTML file that is included with the demos states that destroying the Power Plant also doubles the cost of beacons. It also reads that a single Engineer can take out a building.
On Lone's mirror of the Westwood FTP there are a bunch of beta test and video of other unreleased stuff.
In all versions of the game in the loading screen on the right there's a screenshot of GDI's base on C&C_Field, the wall next to the WF is different from the final game release. In the screenshot it's an infanty only wall with ramps.
The official game manual states: "If the C&C map does not contain a Refinery, funding will be simulated".
It also calls the Nod Obelisk the "Obelisk of Light":
"Base Defences: These buildings provide additional defence for your base. GDI has the Advanced Guard Tower. Nod has the Turret and the Obelisk of Light."
In the final game on the Tutorial level you're told that the AGT shoots both ground and air targets (which is correct), but that the Obelisk only shoots ground ones. There are quite a few strings also stating that the Obelisk can only shoot ground targets.
The Renegade manual also comes with screenshots of a beta HUD with numerous changes.
Prima's official strategy guide, released in early March 2002 states:
> Aim for the head! Damage is multiplied by three.
> "For example, the fastest reloader is the laser rifle (1.07 seconds) and the slowest is the sniper
rifle (3.06 seconds)." <<<< Don't all guns have the same 2 sec refill time in the final game?
> No distinction is made in the guide between both team's Auto Rifles, they seem to be talking about the GDI one, because they're mentioning 7 HP damage.
>"In multiplayer contests, he sports the deadly Tiberium flechette. Patch is widely viewed as one of the best characters for the money. He's well worth the cost of the medium upgrade"
>"In multiplayer games, Sydney comes in two upgrade configurations.The first offers adequate health and a Tiberium auto rifle.The second features the younger Mobius in her power suit firing a personal ion cannon. Both are worth the modest and extravagant (respectively) upgrade costs."
>The manual states that the chem warrior gets 200 HP and 100 armour in multiplayer (later on it does state it gets 150 HP)
>The strategy guide lists the same vehicle prices as MP demo v1.05 and v1.07
>The prices of the SBH and LCG are switched around in the infantry MP table they compiled
>As a multiplayer tip it gives "Goin' on a building raid? Try a Humm-Vee full of five advanced engineers".
>"Bring defensive escorts when planting a beacon. You'll have to defend it from engineers for the 15 seconds it takes to detonate."
>"Raveshaw is best saved for anti-vehicle work but
can kill any infantry with one shot"
Here's some really interesting beta videos recently uploaded to YouTube:
in v1.05 the Ion Cannon and Nuclear Strike beacons are considered DecorationPhys objects, in v1.037 of the final game they're Phys3 (maybe related to the beacon exploit?). CnC_Beacon_NukeStrike has PostDetonateTime set to 15.00 in v1.05, in v1.037 of the final game it's set to 5.00.
Here's a screenshot from the "Havoc goes to Westwood" video, it shows Dan Cermak with the Renegade main menu open, the menu is different:
A lot of the files in the package don't have a documented origin (e.g. made by Westwood or not, how the community acquired them).
Is there any specific one you want to find out where it came from?
I can most likely still tell you where it is to be found?
I pieced together the pack to make sure these files wouldn't get lost on my pc and that others can enjoy it.
There are more of the strings/sound effects even where Logan explains how to control the adv Guard Tower.
If you are interested in info checkout the movies / screenshots category in the pack. (You probably already have, I'm guessing)