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Re: This place is dead [message #444049 is a reply to message #444011] |
Sun, 20 February 2011 06:15 |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
Karma: 0
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General (2 Stars) |
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Aircraftkiller wrote on Sat, 19 February 2011 13:40 |
George: I forgot what name you went under in IRC but I do remember you - I do actually work on UDK at the moment. I just finished a rather large project that I've been doing (off and on) since 2009.
http://vimeo.com/20049809
I thought Vimeo would be better than YouTube. I was wrong. It destroyed my game trailer's framerate and made it choppy in places. If I get time I'll re-upload that somewhere else, so it's a consistent 30 FPS. And yes, I did make everything in that trailer... Except the music. You can thank The Forerunners for that. Those guys are amazing!
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Pretty impressive environment modeling- though the female model you made looks a little derpy, and the animation's a little stiff... but considering you made it all yourself, not bad atall.
Also, I used to go under Cabal8616. I still do here and there, but mostly different names in different communities now.
Good to see you still do 3d modeling, though. It'd be a shame if you just up and quit working at it.
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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[Updated on: Sun, 20 February 2011 06:16] Report message to a moderator
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Re: This place is dead [message #444058 is a reply to message #443942] |
Sun, 20 February 2011 09:15 |
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JohnDoe
Messages: 1416 Registered: May 2006
Karma: 0
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General (1 Star) |
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were most of your maps westwood leftovers or original work? i liked the one that had some kind of airfield bug and never made the corepatch...was definitely better than field_ts and that dumb huge map the idiots included in cp2
lol
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Re: This place is dead [message #444066 is a reply to message #443942] |
Sun, 20 February 2011 11:13 |
Generalcamo
Messages: 522 Registered: October 2010
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Colonel |
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Hi there aircraft killer. I saw your work on the APB forums. I was looking through game updates. You did a lot of work back then.
And welcome back. I see you have moved from APB IRC to the forums. Are you going to make anymore maps?
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Re: This place is dead [message #444080 is a reply to message #444047] |
Sun, 20 February 2011 14:45 |
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Aircraftkiller
Messages: 8213 Registered: February 2003
Karma: 0
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General (5 Stars) |
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reborn wrote on Sun, 20 February 2011 07:34 |
Aircraftkiller wrote on Sat, 19 February 2011 15:40 |
Reborn: I thought it was obvious when I said that my old posts were immature and ridiculous. I tried making it clear that I'm not proud of them. Few things I said back then were worth the time I took to post. Not sure what else you want from me - I'm not particularly interested in confessing my sins to the church. Shit happens. I can't change the past. I can only deal with the present.
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I'm not after a confession or for you to recount all the things you are now not proud of. I was just curious if you still felt the same way, but preferred to keep it to yourself or not. It is now quite clear, thank you.
Theorectical question:
It's been a long time since you released a map for renegade that I am aware of. However, it's fair to say that you would be considered for the title of best all time renegade map maker (if there ever was such a title).
You moved on a long time ago and likely have other commitments.
However, if EA agreed to allow Olaf to make a fan-made map release over their patch server, would you consider making one last map?
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You say that like it's a certainty. I wouldn't mind doing something, though I vastly prefer UDK and the ability to make environments look real with actual lighting, versus the half-assed vertex lighting that we're all accustomed to in Renegade.
George: I like how she looks! Something went awry in the arm bones when I was working on her - tried to cover it up with fancy camera work and effects. Not sure why her arms didn't make a proper elbow, that probably adds to it. Either way, I think she came out pretty good. I'm not a character modeler by trade!
John: Most of my work was original. Maybe 10 to 15% of it was sourced from WS.
As for everyone else, I don't plan to make any more levels right now. Unless Olaf manages to get EA to do something, of course. That's a long shot, though. Who knows?
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Re: This place is dead [message #444082 is a reply to message #444080] |
Sun, 20 February 2011 15:16 |
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Spoony
Messages: 3915 Registered: January 2006
Karma: 0
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General (3 Stars) Tactics & Strategies Moderator |
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if you fancy a reneproject, how about fixing the bugs on glacierfly?
FPS bug is the most pressing issue, plus some other stuff like the prox mine bug, "leaving the map", dead buildings not looking dead.
also, if making it balanced between Nod and GDI is at all worthwhile, don't let tanks hit the air/ref from the bridge.
Unleash the Renerageâ„¢
Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
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Re: This place is dead [message #444086 is a reply to message #444083] |
Sun, 20 February 2011 15:55 |
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Spoony
Messages: 3915 Registered: January 2006
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General (3 Stars) Tactics & Strategies Moderator |
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Aircraftkiller wrote on Sun, 20 February 2011 15:39 | I would have no idea of how to balance a level for a game I stopped playing five years ago.
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apart from the bugs, the only balance issue is the bridge. GDI shouldn't be able to hit buildings with tanks on the bridge.
Unleash the Renerageâ„¢
Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
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