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Re: CnC Assault 0.4.0 - build, command, conquer [message #443291 is a reply to message #443234] |
Wed, 26 January 2011 23:39 |
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Altzan
Messages: 1586 Registered: September 2008 Location: Tennessee
Karma: 0
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General (1 Star) |
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Lots of improvements in this version! You guys are doing great!
I like using vehicles for building placement rather than beacons.
And the refinery and power plant work great.
Two questions:
Have you tried any methods of improving building placement (like a keybind that flashes an empty shell of the building so you can get a glimpse of where it'll be)?
And is there a server still going for this?
I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
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Re: CnC Assault 0.4.0 - build, command, conquer [message #443298 is a reply to message #443234] |
Thu, 27 January 2011 11:05 |
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I'm trying alone, so I can to consider my mod isn't only a product, but also my creativity (I don't care about graphics, but now we have a modeller for it). And I introduce only those methods that are good for gameplay. I do not want to turn the game into a boring RTS, I have another idea, which will mix Action, Strategy and Shooter together. It will be a serious action-strategy mode. You can see it in Assault 0.4, I recommend to play it with friends, in fact, it's cooperative mode too.
Also you can use this mod and run it on online servers, I allow. We don't have a good partner who can host this mod.
Chief programmer and director
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Re: CnC Assault 0.4.0 - build, command, conquer [message #443299 is a reply to message #443298] |
Thu, 27 January 2011 12:21 |
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Altzan
Messages: 1586 Registered: September 2008 Location: Tennessee
Karma: 0
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General (1 Star) |
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GraYaSDF wrote on Thu, 27 January 2011 19:05 | I'm trying alone, so I can to consider my mod isn't only a product, but also my creativity (I don't care about graphics, but now we have a modeller for it). And I introduce only those methods that are good for gameplay. I do not want to turn the game into a boring RTS, I have another idea, which will mix Action, Strategy and Shooter together. It will be a serious action-strategy mode. You can see it in Assault 0.4, I recommend to play it with friends, in fact, it's cooperative mode too.
Also you can use this mod and run it on online servers, I allow. We don't have a good partner who can host this mod.
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Thanks for the info.
I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
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