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Harvester and RA2 [message #4336] Sun, 09 March 2003 06:43 Go to next message
iscripter is currently offline  iscripter
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I was thinking about RA2 and i remember 1 team with a turret on the harvester and 1 team with a harvester spaning back to the base when loaded.. and we have Teleport script Very Happy

is this possible for Renegade too? only 2 problems:
- How to make a zone that can only be entered by a harvester
- Will it follow its waypath when teleported?


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Harvester and RA2 [message #4350] Sun, 09 March 2003 07:13 Go to previous messageGo to next message
Sk8rRIMuk is currently offline  Sk8rRIMuk
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Let me just clear this up by this you mean the Chrono Miner?

The turret (Machine Gun) on top of the Miner would not be very good on top of one of Renegade's harvesters simply because people rely on the harvester a lot and the style of gameplay is very diffrent so this would not work very well...

Nice Idea though.

-Sk8RIMuk


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Harvester and RA2 [message #4358] Sun, 09 March 2003 07:20 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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I'd think a turret would be good on the harvester, give that hunk of junk something to defend it's self with...

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Harvester and RA2 [message #4359] Sun, 09 March 2003 07:22 Go to previous messageGo to next message
iscripter is currently offline  iscripter
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i was only talking about the harvester teleporting back to the base..
turret on harv would suck, so only the teleport Smile


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Harvester and RA2 [message #4363] Sun, 09 March 2003 07:26 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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It would not...

The soviet War Miner came with a machine gun, it wouldn't suck if it had one in renegade.


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Harvester and RA2 [message #4372] Sun, 09 March 2003 07:57 Go to previous messageGo to next message
iscripter is currently offline  iscripter
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Hmm, true but then a rush would be nearly impossible if you look at Under, but camping on the field is not possible then either Smile

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Harvester and RA2 [message #4374] Sun, 09 March 2003 07:58 Go to previous messageGo to next message
Sk8rRIMuk is currently offline  Sk8rRIMuk
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OK this is difting off topic so back to the topic and does anybody know:

- How to make a zone that can only be entered by a harvester
- Will it follow its waypath when teleported?

-Sk8rRIMuk


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Harvester and RA2 [message #4435] Sun, 09 March 2003 09:18 Go to previous messageGo to next message
Griever92
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Sir Phoenixx

I'd think a turret would be good on the harvester, give that hunk of junk something to defend it's self with...


ditto.


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Harvester and RA2 [message #4439] Sun, 09 March 2003 09:20 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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It wasn't totally off topic though...

This thread was about RA2 Harvesters. Smile


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Harvester and RA2 [message #4508] Sun, 09 March 2003 11:05 Go to previous messageGo to next message
iscripter is currently offline  iscripter
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Phoenixx.. What do you think of it?

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Harvester and RA2 [message #4510] Sun, 09 March 2003 11:20 Go to previous messageGo to next message
Marsh is currently offline  Marsh
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too me it wud make the first rush more skillful but would more or less stop field battles in maps like city
Harvester and RA2 [message #4530] Sun, 09 March 2003 12:30 Go to previous message
iscripter is currently offline  iscripter
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Hmm... and does it shoot SBH? if so: that would really suck!

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