Harvester and RA2 [message #4336] |
Sun, 09 March 2003 06:43 |
iscripter
Messages: 93 Registered: March 2003 Location: Netherlands
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I was thinking about RA2 and i remember 1 team with a turret on the harvester and 1 team with a harvester spaning back to the base when loaded.. and we have Teleport script
is this possible for Renegade too? only 2 problems:
- How to make a zone that can only be entered by a harvester
- Will it follow its waypath when teleported?
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Harvester and RA2 [message #4359] |
Sun, 09 March 2003 07:22 |
iscripter
Messages: 93 Registered: March 2003 Location: Netherlands
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i was only talking about the harvester teleporting back to the base..
turret on harv would suck, so only the teleport
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Harvester and RA2 [message #4372] |
Sun, 09 March 2003 07:57 |
iscripter
Messages: 93 Registered: March 2003 Location: Netherlands
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Hmm, true but then a rush would be nearly impossible if you look at Under, but camping on the field is not possible then either
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Harvester and RA2 [message #4435] |
Sun, 09 March 2003 09:18 |
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Griever92
Messages: 593 Registered: February 2003 Location: Calgary, Alberta, Canada
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Sir Phoenixx | I'd think a turret would be good on the harvester, give that hunk of junk something to defend it's self with...
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ditto.
Alex "Griever92" Bracken
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Harvester and RA2 [message #4510] |
Sun, 09 March 2003 11:20 |
Marsh
Messages: 26 Registered: March 2003
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too me it wud make the first rush more skillful but would more or less stop field battles in maps like city
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Harvester and RA2 [message #4530] |
Sun, 09 March 2003 12:30 |
iscripter
Messages: 93 Registered: March 2003 Location: Netherlands
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Hmm... and does it shoot SBH? if so: that would really suck!
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