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Tunnel Beacons [message #442822] Sun, 16 January 2011 23:49 Go to next message
_SSnipe_ is currently offline  _SSnipe_
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Are they considered a glitch? if not, its a cheap cheap way to win.
Re: Tunnel Beacons [message #442826 is a reply to message #442822] Mon, 17 January 2011 01:16 Go to previous messageGo to next message
Dover is currently offline  Dover
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(SSnipe) -BLU3Y3Z- wrote on Sun, 16 January 2011 22:49

cheap cheap way to win.


>:[


DarkDemin wrote on Thu, 03 August 2006 19:19

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Re: Tunnel Beacons [message #442836 is a reply to message #442822] Mon, 17 January 2011 05:48 Go to previous messageGo to next message
Hypnos is currently offline  Hypnos
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It's just plain retarded and can be undefendable in two scenarios:-

1) High number of beacons (7,8,9)
2) High number of opponents defending the tunnels beacons.


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Caveman wrote on Fri, 21 January 2011 08:26

Well this topic is still going on. I have to say I haven't watched much Anime recently (maybe a year or so) the last thing I saw was GITS (for the third time)

Im not too sure whether I just dont enjoy Anime anymore or whether its just I dont have time really to shit and watch it.






Re: Tunnel Beacons [message #442840 is a reply to message #442826] Mon, 17 January 2011 06:58 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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Dover wrote on Mon, 17 January 2011 09:16

(SSnipe) -BLU3Y3Z- wrote on Sun, 16 January 2011 22:49

cheap cheap way to win.


>:[

According to that logic cheating makes perfect sense.


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Re: Tunnel Beacons [message #442882 is a reply to message #442840] Mon, 17 January 2011 17:09 Go to previous messageGo to next message
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EvilWhiteDragon wrote on Mon, 17 January 2011 05:58

Dover wrote on Mon, 17 January 2011 09:16

(SSnipe) -BLU3Y3Z- wrote on Sun, 16 January 2011 22:49

cheap cheap way to win.


>:[

According to that logic cheating makes perfect sense.


The article is a part of a three-part series, which later became part of a book. He covers your concerns quite thoroughly in part two.


DarkDemin wrote on Thu, 03 August 2006 19:19

Remember kids the internet is serious business.
Re: Tunnel Beacons [message #442897 is a reply to message #442882] Tue, 18 January 2011 02:45 Go to previous messageGo to next message
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Dover wrote on Tue, 18 January 2011 01:09

EvilWhiteDragon wrote on Mon, 17 January 2011 05:58

Dover wrote on Mon, 17 January 2011 09:16

(SSnipe) -BLU3Y3Z- wrote on Sun, 16 January 2011 22:49

cheap cheap way to win.


>:[

According to that logic cheating makes perfect sense.


The article is a part of a three-part series, which later became part of a book. He covers your concerns quite thoroughly in part two.

Part two shows a lot more though and nuance than the first part. Since Tunnel beacons can be enforced serverside, so with actual limits etc, it is, according to your articles, fine to ban it. This would not be the case if it would rely on a "gentleman's agreement".


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Re: Tunnel Beacons [message #442898 is a reply to message #442836] Tue, 18 January 2011 03:06 Go to previous messageGo to next message
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It's not cheap. It's a strategy, just like hillcamping.

There are several counters to it, not to mention the ability to stop them from doing it in the first place, or what you could be doing while they're all in the tunnel in the first place...

Stop placing your own made-up rules on the game and expecting players to only play in the way you like to play the game.
How can anyone still be playing this game so long after release and be caught up in these arbitrary self imposed rules?

People who yell about the cheapness of a "n00bjet" are simply not doing it right.



Re: Tunnel Beacons [message #442901 is a reply to message #442898] Tue, 18 January 2011 03:28 Go to previous messageGo to next message
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are you saying a server shouldn't disallow something like tunnel beacons?

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Re: Tunnel Beacons [message #442903 is a reply to message #442901] Tue, 18 January 2011 03:39 Go to previous messageGo to next message
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Spoony wrote on Tue, 18 January 2011 05:28

are you saying a server shouldn't disallow something like tunnel beacons?


Absolutely not. A server owner should always be allowed to configure their own server however they want to, given they have the tools available to do so, or the ability to implement it themselves.

Am I saying that I prefer tunnel beaconing to be allowed, then yes.



Re: Tunnel Beacons [message #442905 is a reply to message #442898] Tue, 18 January 2011 03:42 Go to previous messageGo to next message
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reborn wrote on Tue, 18 January 2011 11:06

It's not cheap. It's a strategy, just like hillcamping.

There are several counters to it, not to mention the ability to stop them from doing it in the first place, or what you could be doing while they're all in the tunnel in the first place...

Stop placing your own made-up rules on the game and expecting players to only play in the way you like to play the game.
How can anyone still be playing this game so long after release and be caught up in these arbitrary self imposed rules?

People who yell about the cheapness of a "n00bjet" are simply not doing it right.

Cheapness of n00bjet does entirely depend on pointfix on or not... If it's on it's not really cheap imho.


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Re: Tunnel Beacons [message #442906 is a reply to message #442905] Tue, 18 January 2011 03:57 Go to previous messageGo to next message
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EvilWhiteDragon wrote on Tue, 18 January 2011 05:42

Cheapness of n00bjet does entirely depend on pointfix on or not... If it's on it's not really cheap imho.


I prefer it with pointsfix on too, but if it isn't on, then just get on with it really...



Re: Tunnel Beacons [message #442910 is a reply to message #442906] Tue, 18 January 2011 04:08 Go to previous messageGo to next message
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reborn wrote on Tue, 18 January 2011 11:57

EvilWhiteDragon wrote on Tue, 18 January 2011 05:42

Cheapness of n00bjet does entirely depend on pointfix on or not... If it's on it's not really cheap imho.


I prefer it with pointsfix on too, but if it isn't on, then just get on with it really...

Well, with pointfix off n00bjet, and rapid fire weapons are irrational, or make powerful weapons with low RoF worthless.


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[Updated on: Tue, 18 January 2011 04:08]

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Re: Tunnel Beacons [message #442911 is a reply to message #442822] Tue, 18 January 2011 04:18 Go to previous messageGo to next message
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If you are playing in a server with it turned off (not that you would, I suppose), then you just need to deal with that shit. Stop worrying about how you think other people should be playing the game and how you want to play it, and adapt yourself to get the win.

I also prefer the pointsfix on, but if it isn't then will I shoot a harvester with a rifle if I happen to be close by? Hell yes I will. I won't stand there pointlessly shooting it, I will no doubt be moving to some point of the map I need to be, but while it is in range and there is no other target I will spray it for points.



Re: Tunnel Beacons [message #442912 is a reply to message #442911] Tue, 18 January 2011 04:30 Go to previous messageGo to next message
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reborn wrote on Tue, 18 January 2011 12:18

If you are playing in a server with it turned off (not that you would, I suppose), then you just need to deal with that shit. Stop worrying about how you think other people should be playing the game and how you want to play it, and adapt yourself to get the win.

I also prefer the pointsfix on, but if it isn't then will I shoot a harvester with a rifle if I happen to be close by? Hell yes I will. I won't stand there pointlessly shooting it, I will no doubt be moving to some point of the map I need to be, but while it is in range and there is no other target I will spray it for points.

If you play to win you should continue to spray it (pref with orca/apc) until it's in the yellow. Then you need to move on to another vehicle which is still green. After a short amount of time the harv has regenerated, so you'd need to switch again. If you REALLY play to win of course.


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V, V for Vendetta

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Governments should be afraid of their people.
Re: Tunnel Beacons [message #442914 is a reply to message #442897] Tue, 18 January 2011 04:48 Go to previous messageGo to next message
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EvilWhiteDragon wrote on Tue, 18 January 2011 01:45

Dover wrote on Tue, 18 January 2011 01:09

EvilWhiteDragon wrote on Mon, 17 January 2011 05:58

Dover wrote on Mon, 17 January 2011 09:16

(SSnipe) -BLU3Y3Z- wrote on Sun, 16 January 2011 22:49

cheap cheap way to win.


>:[

According to that logic cheating makes perfect sense.


The article is a part of a three-part series, which later became part of a book. He covers your concerns quite thoroughly in part two.

Part two shows a lot more though and nuance than the first part. Since Tunnel beacons can be enforced serverside, so with actual limits etc, it is, according to your articles, fine to ban it. This would not be the case if it would rely on a "gentleman's agreement".


That's merely one portion. Is it warranted? I don't think so. "Cheap" goes by many synonyms. In the StarCraft community it goes by "cheese". But in all it's forms, it's always the mantra of the scrub.


DarkDemin wrote on Thu, 03 August 2006 19:19

Remember kids the internet is serious business.
Re: Tunnel Beacons [message #442917 is a reply to message #442914] Tue, 18 January 2011 05:09 Go to previous messageGo to next message
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Some tunnels beacons are *cheap* and cannot be prevented. Like the one with Glacier Flying (which is the best rene map, period) where you can kill the bar and the beacon will NEVER be disarmed.



CarrierII wrote

BLUEHTHEN YOU AR NOT JUST A BIG CHEATAS AND YOU THE BIG HEAD JUST YOU USE FLY H4X FUCK YOU BIG CHEATAS YOUR CHEATZ IS BAD YOU WANT I WRAUGHT THIS YOUR CHEATZ IS BAD HEY IS 1 YEAR YOUR PROMESS A FLY HAX IN MULTIPLAYER AND IS DONT JUST TROOPRM02 I TELL IT ALL WHO REPLYER IN THIS FORUM YOU CHEATZ

Please don't make me type something like that again, not using puntuation is annoying.


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Re: Tunnel Beacons [message #442924 is a reply to message #442917] Tue, 18 January 2011 07:52 Go to previous messageGo to next message
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i dunno why glacier fly is the best map, it's riddled with bugs and even if you fixed them all it'd be horribly unbalanced between GDI and nod. thankfully most people in public servers don't seem to know why.

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Re: Tunnel Beacons [message #442927 is a reply to message #442924] Tue, 18 January 2011 08:51 Go to previous messageGo to next message
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Spoony wrote on Tue, 18 January 2011 08:52

glacier fly is the best map.


Dont ever say that again.


Tunnel beacons are stupid since renegade has bad physics. Nukes and ions can go though collision objects because cinematic. If the player is in a tunnel they should not be able to connect to the satellite to give it coordinates because of interference. That would make more sense.


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Re: Tunnel Beacons [message #442928 is a reply to message #442822] Tue, 18 January 2011 08:54 Go to previous messageGo to next message
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I made a fix to block unfair tunnel beacons years ago.
It's really easy, without TT.

And btw. Glacier Flying is the best map. Tell Me


Bückstabü!
Re: Tunnel Beacons [message #442932 is a reply to message #442928] Tue, 18 January 2011 09:50 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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Yes its easy to stop tunnel beacons I just know some servers allow it like jelly marathon. Most servers already block it.

I would like someone to actually check where the player is and determine if there is a collision object above them like a tunnel, ceiling progmatically. I can do that simply with a leveledit and script + zone. Their should be a better way to check without using server side map edits. I don't want to stop a beacon if its only a few meters away from a building like I have seen in many servers. I want to confirm if their in a valid location and stop them for planting.

cAmpa wrote on Tue, 18 January 2011 09:54


And btw. Glacier Flying is the best map. Tell Me


Why lie and you don't even play renegade anymore.


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Re: Tunnel Beacons [message #442934 is a reply to message #442822] Tue, 18 January 2011 10:46 Go to previous messageGo to next message
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That would, for example, mean that you can no longer place beacons in buildings. The problem is that the maps were made incorrectly making this possible, or that the beacons pass through walls (but this would be tricky to change because you do want them to pass through, for example, the ramps next to some buildings. I don't think we can fix this any better than how it is currently done.

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Re: Tunnel Beacons [message #442938 is a reply to message #442934] Tue, 18 January 2011 12:58 Go to previous messageGo to next message
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If your having issues with people placing ion/nuke targeting systems under your buildings you'd better place some soldiers down there to protect your vulnerabilities.

If the enemy team is doing too much team work and thus you can't get rid of the tunnel beacon that wouldn't have got there if your team could have pulled its shit together to prevent it being placed in the first place, then I guess your building is about to get 0wned for the lack of team work and defensive skill your team has shown on this highly strategic game.


Basically, I believe its the servers job to make rules that limit the available tactics of renegade if they so desire. Once the server does that the player will be able to choose whether or not to play on that server because of those gameplay rules.


Re: Tunnel Beacons [message #442941 is a reply to message #442938] Tue, 18 January 2011 14:39 Go to previous messageGo to next message
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Jerad Gray wrote on Tue, 18 January 2011 14:58

If your having issues with people placing ion/nuke targeting systems under your buildings you'd better place some soldiers down there to protect your vulnerabilities.

If the enemy team is doing too much team work and thus you can't get rid of the tunnel beacon that wouldn't have got there if your team could have pulled its shit together to prevent it being placed in the first place, then I guess your building is about to get 0wned for the lack of team work and defensive skill your team has shown on this highly strategic game.


Basically, I believe its the servers job to make rules that limit the available tactics of renegade if they so desire. Once the server does that the player will be able to choose whether or not to play on that server because of those gameplay rules.


Yes!



Re: Tunnel Beacons [message #442945 is a reply to message #442822] Tue, 18 January 2011 16:28 Go to previous messageGo to next message
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If Westwood Studios thought tunnel beacons were a glitch they would have patched it. Since all developers extensively test their products. Hence again... Strategy.

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Re: Tunnel Beacons [message #442946 is a reply to message #442938] Tue, 18 January 2011 16:28 Go to previous messageGo to previous message
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Jerad Gray wrote on Tue, 18 January 2011 13:58

If your having issues with people placing ion/nuke targeting systems under your buildings you'd better place some soldiers down there to protect your vulnerabilities.

If the enemy team is doing too much team work and thus you can't get rid of the tunnel beacon that wouldn't have got there if your team could have pulled its shit together to prevent it being placed in the first place, then I guess your building is about to get 0wned for the lack of team work and defensive skill your team has shown on this highly strategic game.


Basically, I believe its the servers job to make rules that limit the available tactics of renegade if they so desire. Once the server does that the player will be able to choose whether or not to play on that server because of those gameplay rules.

Pretty much this.

There's some cheap bullshit in Renegade (Pointsbug), but tunnel beaconing isn't really one of them. Actually, come to think of it, aside from pointsbug Renegade is pretty damn balanced (along with the fixed Mesa and Hourglass maps).

Stop bitching, and just clear out tunnels if you have a problem with it.


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